// Copyright 2022 Arturo Avila (@ADPenrose) // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "quantum.h" /* This is a shortcut to help you visually see your layout. * * The first section contains all of the arguments representing the physical * layout of the board and position of the keys. * * The second converts the arguments into a two-dimensional array which * represents the switch matrix. */ #define XXX KC_NO #define LAYOUT_all( \ k00, k01, k02, k03, k04, k05, k06, k10, k11, k12, k13, k14, \ k15, k16, k20, k21, k22, k23, k24, k25, k26, k30, k33, k34, \ k35, k40, k41, k42, k43, k44, k45, k50, k51, k52, k53, k54, k55, k60, \ k61, k62, k63, k64, k65, k70, k74, k75 \ ) { \ { k00, k01, k02, k03, k04, k05, k06 }, \ { k10, k11, k12, k13, k14, k15, k16 }, \ { k20, k21, k22, k23, k24, k25, k26 }, \ { k30, XXX, XXX, k33, k34, k35, XXX }, \ { k40, k41, k42, k43, k44, k45, XXX }, \ { k50, k51, k52, k53, k54, k55, XXX }, \ { k60, k61, k62, k63, k64, k65, XXX }, \ { k70, XXX, XXX, XXX, k74, k75, XXX } \ }