#pragma once // ROWS: Top to bottom, COLS: Left to right #define MATRIX_ROW_PINS {C2,D0,B0,C7,C5} #define MATRIX_COL_PINS {C4,C6,B7,B6,B5,B4,B3,B2,B1,D6,D5,D4,D2,D1} /* COL2ROW or ROW2COL */ #define DIODE_DIRECTION COL2ROW #define QMK_ESC_OUTPUT C4 // usually COL #define QMK_ESC_INPUT C2 // usually ROW #define RGB_DI_PIN D3 #define RGBLED_NUM 12 #define BACKLIGHT_LEVELS 5 #define RGBLIGHT_HUE_STEP 8 #define RGBLIGHT_SAT_STEP 8 #define RGBLIGHT_VAL_STEP 8 #define RGBLIGHT_EFFECT_BREATHING #define RGBLIGHT_EFFECT_RAINBOW_MOOD #define RGBLIGHT_EFFECT_RAINBOW_SWIRL #define RGBLIGHT_EFFECT_SNAKE #define RGBLIGHT_EFFECT_KNIGHT #define RGBLIGHT_EFFECT_CHRISTMAS #define RGBLIGHT_EFFECT_STATIC_GRADIENT #define RGBLIGHT_EFFECT_RGB_TEST #define RGBLIGHT_EFFECT_ALTERNATING #define RGBLIGHT_EFFECT_TWINKLE