From 4e1c5887c5c08ebd2cf7868c8d9292aa728e7bf0 Mon Sep 17 00:00:00 2001 From: Xelus22 <17491233+Xelus22@users.noreply.github.com> Date: Tue, 24 Aug 2021 16:28:26 +1000 Subject: [Core] Refactor OLED to allow easy addition of other types (#13454) * add docs * core changes * update keyboards to new OLED * updated users to new OLED * update layouts to new OLED * fixup docs * drashna's suggestion * fix up docs * new keyboards with oled * core split changes * remaining keyboard files * Fix The Helix keyboards oled options * reflect develop Co-authored-by: Drashna Jaelre Co-authored-by: mtei <2170248+mtei@users.noreply.github.com> --- users/snowe/readme_ocean_dream.md | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'users/snowe/readme_ocean_dream.md') diff --git a/users/snowe/readme_ocean_dream.md b/users/snowe/readme_ocean_dream.md index ca15dd47cd..688afc8998 100644 --- a/users/snowe/readme_ocean_dream.md +++ b/users/snowe/readme_ocean_dream.md @@ -41,7 +41,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { ``` 4. In your `rules.mk` to make it easier to turn the animation on/off, add ```makefile -ifeq ($(strip $(OLED_DRIVER_ENABLE)), yes) +ifeq ($(strip $(OLED_ENABLE)), yes) #... your code here... ifdef OCEAN_DREAM_ENABLE @@ -59,7 +59,8 @@ endif You're done! Now you can enable **Ocean Dream** by simply turning on the OLED feature ```makefile -OLED_DRIVER_ENABLE = yes +OLED_ENABLE = yes +OLED_DRIVER = SSD1306 ``` And if you want to disable it without turning off the OLED Driver you can simply set -- cgit v1.2.3