From 050472a4d07d07c1d9ae17d2fd26d44e9d95d950 Mon Sep 17 00:00:00 2001 From: Eric Gebhart Date: Sat, 12 Nov 2022 00:09:41 +0100 Subject: Eric Gebhart user space and keymaps (#17487) Co-authored-by: Drashna Jaelre --- users/ericgebhart/layers/edge_keys.h | 420 +++++++++++++++++++++++++++++++++++ 1 file changed, 420 insertions(+) create mode 100644 users/ericgebhart/layers/edge_keys.h (limited to 'users/ericgebhart/layers/edge_keys.h') diff --git a/users/ericgebhart/layers/edge_keys.h b/users/ericgebhart/layers/edge_keys.h new file mode 100644 index 0000000000..0794b91a02 --- /dev/null +++ b/users/ericgebhart/layers/edge_keys.h @@ -0,0 +1,420 @@ +#pragma once +/* + Copyright 2018 Eric Gebhart + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 2 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see . +*/ + +/******************************************************************/ +/* This is where I put my Keyboard layouts, Everything on the */ +/* edges, the functions on keys like LT() and SFT_T() */ +/* can be applied here. The physical shape of the keyboard is */ +/* also accounted for here. This makes it very simple to add a */ +/* new keyboard and reuse all of my layouts and layers */ +/* */ +/* The particular pieces we define here (as needed) are: */ +/* * Edge pinky keys, */ +/* * Middle section keys */ +/* * Bottom/5th row */ +/* * Thumbkeys */ +/* * Any functional additions to wrap the keys. ie. LT() */ +/* */ +/* With all of that in hand, we then create a LAYOUT wrapper */ +/* macro that takes a list of keys, to create a keyboard matrix */ +/* that fits the keyboard. Simple. */ +/* */ +/* The thumb keys, the bottom rows, etc. */ +/* */ +/* An attempt has been made to adapt the kinesis and ergodox */ +/* Thumb keys to the rectangular shapes of the xd75 and viterbi. */ +/* which are 15x and 14x matrices respectively. */ +/* The Corne was a perfect fit */ +/******************************************************************/ + +/******************************************************************/ +/* * The XD75 is a 5x15 Ortholinear matrix which means it has 3 */ +/* keys inbetween the usual left and right hand keys */ +/* * The Viterbi is a split 5x14 Ortholinear with 2 middle keys. */ +/* * The Ergodox is a split 5x14 Ortholinear with 2 middle keys, */ +/* thumbkeys. It is missing middle keys on (home) row 3. */ +/* * The Corne is a split 3x12 with 6 thumb keys. It has no */ +/* extra middle keys */ +/* */ +/******************************************************************/ + + +/******************************************************************/ +/* In all cases these keyboards are defined in a matrix which is */ +/* a set of rows. Maybe like so, or not. */ +/* */ +/* -------------------------|------------------------ */ +/* | Left0 | Numbers L | mid|dle0 | numbers R | Right0 | */ +/* | Left1 | keys0-5 | mid|dle1 | Keys6-10 | Right1 | */ +/* | Left2 | keys11-15 | mid|dle2 | Keys16-20 | Right2 | */ +/* | Left3 | keys20-25 | mid|dle3 | Keys25-30 | Right3 | */ +/* | Row5L | Row5R | */ +/* | ThumbsL | ThumbsR | */ +/* -------------------------|------------------------ */ + +/* Generally speaking, the keys on the right and left don't change. */ +/* Neither does the bottom row or the thumbs. Frequently the numbers */ +/* row is identical across layers. Mostly, we want our Base layers to */ +/* be predctable. */ + +// Edge columns. N rows by 6 columns per side. +// Outside pinky keys are 'yes' +// Should be undef/def'd by the keyboard's keymap if no. +//#define EDGE_COLS yes + +// BEPO or EN. Used in map.h +//#define LANG_IS EN + + +#define CONCATENATEE(a, ...) a ## __VA_ARGS__ +#define CATE(a, ...) CONCATENATEE(a, __VA_ARGS__) +// EDGES +// outside pinky keys row 0-3. +// Qwerty and Bepo, - Applies +// to foreign layouts on bepo. dvorak_bp, beakl_bp. +// Use by Wrapping the root like so. LANG_N(LEFT0) +// Add more languages by adding more definitions. +#define EDGE_KEY(KNAME) CATE(LANG_N(KNAME), EDGE_KEY_SFX) +#define LEFT_0 EDGE_KEY(LEFT0) +#define LEFT_1 EDGE_KEY(LEFT1) +#define LEFT_2 EDGE_KEY(LEFT2) +#define LEFT_3 EDGE_KEY(LEFT3) +#define RIGHT_0 EDGE_KEY(RIGHT0) +#define RIGHT_1 EDGE_KEY(RIGHT1) +#define RIGHT_2 EDGE_KEY(RIGHT2) +#define RIGHT_3 EDGE_KEY(RIGHT3) + + +#define EDGE_KEY_SFX CATE(CATE(EDGE_KEY_SET_IS, _), SFX) +#define SML_SFX _sml +#define NOKC_SFX _nokc +#define NORM_SFX _norm +#define TEST_SFX _test +#define REF1_SFX _ref1 +#define REF2_SFX _ref2 + +// Edge key sets +// a mostly normalish set of edge keys. +#define LEFT0_EN_norm KC_GRV +#define LEFT1_EN_norm KC_GRV +#define LEFT2_EN_norm KC_TAB +#define LEFT3_EN_norm KC_BSLS + +#define RIGHT0_EN_norm KC_EQL +#define RIGHT1_EN_norm KC_EQL +#define RIGHT2_EN_norm KC_MINS +#define RIGHT3_EN_norm KC_SLSH + +// smart lock edges mostly +#define LEFT0_EN_sml SML_NAV +#define LEFT1_EN_sml SML_NAV +#define LEFT2_EN_sml KC_TAB +#ifdef ACCENTS_MORTE_LAYER_ENABLE +#define LEFT3_EN_sml TT(_ACCENTS_MORTE_EN) +#else +#define LEFT3_EN_sml ___ +#endif + +#define RIGHT0_EN_sml SML_KEYPAD +#define RIGHT1_EN_sml SML_KEYPAD +#define RIGHT2_EN_sml KC_MINS +#define RIGHT3_EN_sml TT(_LAYERS) + +// empty no kc edges +#define LEFT0_EN_nokc KC_NO +#define LEFT1_EN_nokc KC_NO +#define LEFT2_EN_nokc KC_NO +#define LEFT3_EN_nokc KC_NO + +#define RIGHT0_EN_nokc KC_NO +#define RIGHT1_EN_nokc KC_NO +#define RIGHT2_EN_nokc KC_NO +#define RIGHT3_EN_nokc KC_NO + +//test edge keys +#define LEFT0_EN_test KC_NO +#define LEFT1_EN_test KC_NO +#define LEFT2_EN_test KC_NO +#define LEFT3_EN_test KC_NO + +#define RIGHT0_EN_test KC_NO +#define RIGHT1_EN_test KC_NO +#define RIGHT2_EN_test KC_NO +#define RIGHT3_EN_test KC_NO + +// bepo +// mostly normal expected things +#define LEFT0_BP_norm BP_GRV +#define LEFT1_BP_norm BP_GRV +#define LEFT2_BP_norm BP_TAB +#define LEFT3_BP_norm BP_BSLS + +#define RIGHT0_BP_norm BP_EQL +#define RIGHT1_BP_norm BP_EQL +#define RIGHT2_BP_norm BP_DV_MINS +#define RIGHT3_BP_norm BP_SLSH + +// smart locks mostly, tab, mins +#define LEFT0_BP_sml SML_NAV +#define LEFT1_BP_sml SML_NAV +#define LEFT2_BP_sml KC_TAB +#define LEFT3_BP_sml TT(_ACCENTS_MORTE_BP) + +#define RIGHT0_BP_sml SML_KEYPAD_BP +#define RIGHT1_BP_sml SML_KEYPAD_BP +#define RIGHT2_BP_sml BP_MINS +#define RIGHT3_BP_sml TT(_LAYERS) + +// empty nokc edges +#define LEFT0_BP_nokc KC_NO +#define LEFT1_BP_nokc KC_NO +#define LEFT2_BP_nokc KC_NO +#define LEFT3_BP_nokc KC_NO + +#define RIGHT0_BP_nokc KC_NO +#define RIGHT1_BP_nokc KC_NO +#define RIGHT2_BP_nokc KC_NO +#define RIGHT3_BP_nokc KC_NO + +// test edges +#define LEFT0_BP_test KC_NO +#define LEFT1_BP_test KC_NO +#define LEFT2_BP_test KC_NO +#define LEFT3_BP_test KC_NO + +#define RIGHT0_BP_test KC_NO +#define RIGHT1_BP_test KC_NO +#define RIGHT2_BP_test KC_NO +#define RIGHT3_BP_test KC_NO + + +// Edges for the combo reference layers. +#define LEFT0_CB_ref1 L0_CB +#define LEFT1_CB_ref1 L1_CB +#define LEFT2_CB_ref1 L2_CB +#define LEFT3_CB_ref1 L3_CB + +#define RIGHT0_CB_ref1 R0_CB +#define RIGHT1_CB_ref1 R1_CB +#define RIGHT2_CB_ref1 R2_CB +#define RIGHT3_CB_ref1 R3_CB + +#define LEFT0_CB_ref2 L0_CB2 +#define LEFT1_CB_ref2 L1_CB2 +#define LEFT2_CB_ref2 L2_CB2 +#define LEFT3_CB_ref2 L3_CB2 + +#define RIGHT0_CB_ref2 R0_CB2 +#define RIGHT1_CB_ref2 R1_CB2 +#define RIGHT2_CB_ref2 R2_CB2 +#define RIGHT3_CB_ref2 R3_CB2 + +/******************************************************************/ +/* Middle Keysets for various keyboards */ +// MIDDLES +/// Middle left and right keys. +/******************************************************************/ +#define ___MIDDLE_LT___ OSL(_LAYERS) +#define ___MIDDLE_L1___ LANG_KC(_CCCV) +#define ___MIDDLE_L2___ TO(LN_SYMB) +#define ___MIDDLE_L3___ TO(_NAV) + +#define ___MIDDLE_RT___ _X_ +#define ___MIDDLE_R1___ LANG_KC(_CCCV) +#define ___MIDDLE_R2___ TO(LN_TOPROWS) +#define ___MIDDLE_R3___ ___ + +// 3 keys in the middle of a 15x matrix +#define ___3_MIDDLE_T___ ___MIDDLE_LT___, LCTL(LANG_KC(_A)), ___MIDDLE_RT___ +#define ___3_MIDDLE_1___ ___MIDDLE_L1___, LCTL(LANG_KC(_X)), ___MIDDLE_R1___ +#define ___3_MIDDLE_2___ ___MIDDLE_L2___, TO_RGB, ___MIDDLE_R2___ +#define ___3_MIDDLE_3___ ___MIDDLE_L3___, TO(LN_SYMB), ___MIDDLE_R3___ + +// 2 keys in the middle of a 14x matrix - For viterbi and ergodox. +#define ___2_MIDDLE_T___ ___MIDDLE_LT___, ___MIDDLE_RT___ +#define ___2_MIDDLE_1___ ___MIDDLE_L1___, ___MIDDLE_R1___ +#define ___2_MIDDLE_2___ ___MIDDLE_L2___, ___MIDDLE_R2___ +#define ___2_MIDDLE_3___ ___MIDDLE_L3___, ___MIDDLE_R3___ + +// 2 keys in the middle of a 14x matrix - For viterbi and ergodox. +#define ___3_MIDDLE_T_EN___ ___3_MIDDLE_T___ +#define ___3_MIDDLE_1_EN___ ___3_MIDDLE_1___ +#define ___3_MIDDLE_2_EN___ ___3_MIDDLE_2___ +#define ___3_MIDDLE_3_EN___ ___3_MIDDLE_3___ + +#define ___2_MIDDLE_T_EN___ ___2_MIDDLE_T___ +#define ___2_MIDDLE_1_EN___ ___2_MIDDLE_1___ +#define ___2_MIDDLE_2_EN___ ___2_MIDDLE_2___ +#define ___2_MIDDLE_3_EN___ ___2_MIDDLE_3___ + +#define ___3_MIDDLE_T_BP___ ___3_MIDDLE_T___ +#define ___3_MIDDLE_1_BP___ ___3_MIDDLE_1___ +#define ___3_MIDDLE_2_BP___ ___3_MIDDLE_2___ +#define ___3_MIDDLE_3_BP___ ___3_MIDDLE_3___ + +#define ___2_MIDDLE_T_BP___ ___2_MIDDLE_T___ +#define ___2_MIDDLE_1_BP___ ___2_MIDDLE_1___ +#define ___2_MIDDLE_2_BP___ ___2_MIDDLE_2___ +#define ___2_MIDDLE_3_BP___ ___2_MIDDLE_3___ + +#define ___2_MIDDLE_T_CB___ CB_0M1, CB_0M2 +#define ___2_MIDDLE_1_CB___ CB_1M1, CB_1M2 +#define ___2_MIDDLE_2_CB___ CB_2M1, CB_2M2 +#define ___2_MIDDLE_3_CB___ CB_3M1, CB_3M2 +#define ___2_MIDDLE_4_CB___ CB_4M1, CB_4M2 + +#define ___3_MIDDLE_T_CB___ CB_0M1, CB_0M2, CB_0M3 +#define ___3_MIDDLE_1_CB___ CB_1M1, CB_1M2, CB_1M3 +#define ___3_MIDDLE_2_CB___ CB_2M1, CB_2M2, CB_2M3 +#define ___3_MIDDLE_3_CB___ CB_3M1, CB_3M2, CB_3M3 +#define ___3_MIDDLE_4_CB___ CB_4M1, CB_4M2, CB_4M3 + +#define ___4_MIDDLE_4_CB___ CB_4M1, CB_4M2, CB_4M3, CB_4M4 +#define ___5_MIDDLE_4_CB___ CB_4M1, CB_4M2, CB_4M3, CB_4M4, CB_4M5 + +#define ___2_MIDDLE_T_CB2___ CB2_0M1, CB2_0M2 +#define ___2_MIDDLE_1_CB2___ CB2_1M1, CB2_1M2 +#define ___2_MIDDLE_2_CB2___ CB2_2M1, CB2_2M2 +#define ___2_MIDDLE_3_CB2___ CB2_3M1, CB2_3M2 +#define ___2_MIDDLE_4_CB2___ CB2_4M1, CB2_4M2 + +#define ___3_MIDDLE_T_CB2___ CB2_0M1, CB2_0M2, CB2_0M3 +#define ___3_MIDDLE_1_CB2___ CB2_1M1, CB2_1M2, CB2_1M3 +#define ___3_MIDDLE_2_CB2___ CB2_2M1, CB2_2M2, CB2_2M3 +#define ___3_MIDDLE_3_CB2___ CB2_3M1, CB2_3M2, CB2_3M3 +#define ___3_MIDDLE_4_CB2___ CB2_4M1, CB2_4M2, CB2_4M3 + +#define ___4_MIDDLE_4_CB2___ CB2_4M1, CB2_4M2, CB2_4M3, CB2_4M4 +#define ___5_MIDDLE_4_CB2___ CB2_4M1, CB2_4M2, CB2_4M3, CB2_4M4, CB2_4M5 + +#define ___4_LEFT_4_CB___ CB_4L1, CB_4L2, CB_4L3, CB_4L4 +#define ___4_RIGHT_4_CB___ CB_4R1, CB_4R2, CB_4R3, CB_4R4 + +#define ___4_LEFT_4_CB2___ CB2_4L1, CB2_4L2, CB2_4L3, CB2_4L4 +#define ___4_RIGHT_4_CB2___ CB2_4R1, CB2_4R2, CB2_4R3, CB2_4R4 + +#define ___5_LEFT_4_CB___ CB_4L1, CB_4L2, CB_4L3, CB_4L4, CB_4L5 +#define ___5_RIGHT_4_CB___ CB_4R1, CB_4R2, CB_4R3, CB_4R4, CB_4R5 + +#define ___5_LEFT_4_CB2___ CB2_4L1, CB2_4L2, CB2_4L3, CB2_4L4, CB2_4L5 +#define ___5_RIGHT_4_CB2___ CB2_4R1, CB2_4R2, CB2_4R3, CB2_4R4, CB2_4R5 + +#define ___13_BOTTOM_CB___ ___5_LEFT_4_CB___, \ + ___3_MIDDLE_4_CB___, \ + ___5_RIGHT_4_CB___ + +#define ___12_BOTTOM_CB___ ___5_LEFT_4_CB___, \ + ___2_MIDDLE_4_CB___, \ + ___5_RIGHT_4_CB___ + +#define ___13_BOTTOM_CB2___ ___5_LEFT_4_CB2___, \ + ___3_MIDDLE_4_CB2___, \ + ___5_RIGHT_4_CB2___ + +#define ___12_BOTTOM_CB2___ ___5_LEFT_4_CB2___, \ + ___2_MIDDLE_4_CB2___, \ + ___5_RIGHT_4_CB2___ + +/* BOTTOMS, sorta like THUMBS */ +/********************************************************************/ +// for xd75 or other layouts with a center column. +// #define ___5_MIDDLE_THUMBS___ CTL_BSPC, ALT_DEL, XMONAD_ESC, ALT_ENT, CTL_SPC +#define ___5_MIDDLE_THUMBS___ ALT_DEL, BSPC_TOPR, ESC_SYMB, ENT_NAV, SPC_TOPR + + // for a last, 4th thumb row. for rebound. + // backtab, home end, ----, pgup, pgdn, tab ? +#define ___13_BOTTOM___ \ + KC_BKTAB, HOME_END, KC_TAB, TT(_NAV), BSPC_SYMB, ESC_TOPR, \ + OSL(_LAYERS), \ + ENT_NAV, SPC_TOPR, KC_LEFT, KC_PGUP, KC_PGDN, KC_RIGHT + +#define ___13_BOTTOM_EN___ ___13_BOTTOM___ +#define ___13_BOTTOM_BP___ ___13_BOTTOM___ + +#define ___12_BOTTOM___ \ + KC_BKTAB, HOME_END, KC_TAB, TT(_NAV), BSPC_SYMB, ESC_TOPR, \ + ENT_NAV, SPC_TOPR, KC_LEFT, KC_PGUP, KC_PGDN, KC_RIGHT + +#define ___12_BOTTOM_EN___ ___12_BOTTOM___ +#define ___12_BOTTOM_BP___ ___12_BOTTOM___ + +// becomes the upper thumbs, the real 4th row if we throw away +// the number row at the top. +// this is the 4th row on the viterbi above the thumbrow if the number +// row is not used for numbers. +#define ___4_MIDDLE_4___ LSFT(KC_TAB), HOME_END, KC_PGDN, KC_TAB +#define ___4_MIDDLE_4b___ TAB_BKTAB, HOME_END, KC_PGDN, KC_PGUP + +/********************************************************************/ +/* The bottom row and thumbs as needed. */ +/********************************************************************/ +// Only the 14 and 15 wide bottom rows have bepo versions. +// all others are handled through macros. + +#define ___5_BOTTOM_LEFT___ ___X2___, KC_INS, KC_LEFT, KC_RIGHT +#define ___5_BOTTOM_RIGHT___ KC_UP, KC_DOWN, KC_BSLASH, ___X2___ + +#define ___5_BOTTOM_LEFT_EN___ ___5_BOTTOM_LEFT___ +#define ___5_BOTTOM_RIGHT_EN___ ___5_BOTTOM_RIGHT___ + +#define ___4_BOTTOM_LEFT___ LCTL(KC_V), KC_INS, KC_LEFT, KC_RIGHT +#define ___4_BOTTOM_RIGHT___ KC_UP, KC_DOWN, KC_BSLASH, LCTL(KC_C) + +#define ___4_BOTTOM_LEFT_EN___ ___4___ //___4_BOTTOM_LEFT___ +#define ___4_BOTTOM_RIGHT_EN___ ___4___ //___4_BOTTOM_RIGHT___ + +// the bottom rows for keyboards on bepo. +// bepo on bepo - not enough space to go around.... +#define ___5_BOTTOM_LEFT_BP___ _X_, BP_EACU, _X_, KC_LEFT, KC_RIGHT +#define ___5_BOTTOM_RIGHT_BP___ KC_UP, KC_DOWN, BP_BSLS, BP_CCED, BP_PERC + +#define ___4_BOTTOM_LEFT_BP___ LCTL(BP_C), BP_EACU, KC_LEFT, KC_RIGHT +#define ___4_BOTTOM_RIGHT_BP___ KC_UP, KC_DOWN, BP_BSLS, BP_CCED + +// for combo ref layers for kinesis, dactyl and kinesis. +#define ___5_BOTTOM_LEFT_FR___ ___X3___, KC_LEFT, KC_RIGHT +#define ___5_BOTTOM_RIGHT_FR___ KC_UP, KC_DOWN, BP_BSLS, ___X2___ + +#define ___4_BOTTOM_LEFT_CB___ ___4_LEFT_4_CB___ +#define ___4_BOTTOM_RIGHT_CB___ ___4_RIGHT_4_CB___ + +#define ___4_BOTTOM_LEFT_CB2___ ___4_LEFT_4_CB2___ +#define ___4_BOTTOM_RIGHT_CB2___ ___4_RIGHT_4_CB2___ + +#define ___5_BOTTOM_LEFT_CB___ ___5_LEFT_4_CB___ +#define ___5_BOTTOM_RIGHT_CB___ ___5_RIGHT_4_CB___ + +#define ___5_BOTTOM_LEFT_CB2___ ___5_LEFT_4_CB2___ +#define ___5_BOTTOM_RIGHT_CB2___ ___5_RIGHT_4_CB2___ + +// basically a 5th row in a 5x matrix. but maybe a 4th if there isnt a number row. +// need an en, because we a have a BP and we used it directly in the layout. +#define ___15_BOTTOM_EN___ ___5_BOTTOM_LEFT___, ___5_MIDDLE_THUMBS___, ___5_BOTTOM_RIGHT___ +#define ___15_BOTTOM_FR___ ___5_BOTTOM_LEFT_FR___, ___5_MIDDLE_THUMBS___, ___5_BOTTOM_RIGHT_FR___ +#define ___15_BOTTOM_BP___ ___5_BOTTOM_LEFT_BP___, ___5_MIDDLE_THUMBS___, ___5_BOTTOM_RIGHT_BP___ +#define ___15_BOTTOM_CB___ ___5_LEFT_4_CB___, ___5_MIDDLE_4_CB___, ___5_RIGHT_4_CB___ +#define ___15_BOTTOM_CB2___ ___5_LEFT_4_CB2___, ___5_MIDDLE_4_CB2___, ___5_RIGHT_4_CB2___ + +// need an en, because we a have a BP and we used it directly in the layout. +#define ___14_BOTTOM_EN___ ___5_BOTTOM_LEFT___, ___4_MIDDLE_4b___, ___5_BOTTOM_RIGHT___ +#define ___14_BOTTOM_FR___ ___5_BOTTOM_LEFT_FR___, ___4_MIDDLE_4b___, ___5_BOTTOM_RIGHT_FR___ +#define ___14_BOTTOM_BP___ ___5_BOTTOM_LEFT_BP___, ___4_MIDDLE_4b___, ___5_BOTTOM_RIGHT_BP___ +#define ___14_BOTTOM_CB___ ___5_LEFT_4_CB___, ___4_MIDDLE_4_CB___, ___5_RIGHT_4_CB___ +#define ___14_BOTTOM_CB2___ ___5_LEFT_4_CB2___, ___4_MIDDLE_4_CB2___, ___5_RIGHT_4_CB2___ + +#define ___14_THUMBS_BOTTOM___ ___X4___, ___6_ERGO_THUMBS___, ___X4___ -- cgit v1.2.3