From 050472a4d07d07c1d9ae17d2fd26d44e9d95d950 Mon Sep 17 00:00:00 2001 From: Eric Gebhart Date: Sat, 12 Nov 2022 00:09:41 +0100 Subject: Eric Gebhart user space and keymaps (#17487) Co-authored-by: Drashna Jaelre --- users/ericgebhart/lang/lang.h | 106 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 106 insertions(+) create mode 100644 users/ericgebhart/lang/lang.h (limited to 'users/ericgebhart/lang/lang.h') diff --git a/users/ericgebhart/lang/lang.h b/users/ericgebhart/lang/lang.h new file mode 100644 index 0000000000..32172a935e --- /dev/null +++ b/users/ericgebhart/lang/lang.h @@ -0,0 +1,106 @@ +#pragma once +/* + Copyright 2018-2022 Eric Gebhart + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 2 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see . +*/ +// Language macros to change the names of things to +// match the value of LANG_IS, and EDGE_COLS. +// it would be nice to have consistency, but there isn't. +// Keys need a prefix, layer chunks need a different suffix, +// defines that are are opposite, of keys. +// +// In order to change layer and other names to match lang. +// foo --> foo_bp or foo. + +// A new language just needs entries to match so +// that it will create the proper names when LANG_IS +// set to the appropriate values. +// sonly the pfx and sfx functions need additions for +// another language. +// The rest is making sure there are keymap chunks +// defined as needed. +#define COMMA , + +#define CONCATENATE(a, ...) a ## __VA_ARGS__ +#define CAT(a, ...) CONCATENATE(a, __VA_ARGS__) + +// We need another one with a different name. +// The macros are painted blue otherwise. +// Cat gets used at a low level, around keys, or layers basically. +// Cat 2 is used for thumb cluster choices, any of which can contain +// a number of CATS down at the bottom. -- nested macros of the same +// name get painted blue. So here we are. :-). look in edge_keys.h +// for THUMBS +#define CONCATENATE2(a, ...) a ## __VA_ARGS__ +#define CAT2(a, ...) CONCATENATE2(a, __VA_ARGS__) + +#define CONCATENATE3(a, ...) a ## __VA_ARGS__ +#define CAT3(a, ...) CONCATENATE3(a, __VA_ARGS__) + + +#define EMPTY() +#define DEFER(id) id EMPTY() +#define OBSTRUCT(...) __VA_ARGS__ DEFER(EMPTY)() +#define EXPAND(...) __VA_ARGS__ + +// Give the right keycode prefix by LANG_IS +#define LANG_PFX CAT(LANG_IS, KC) +#define COMBOKC CB +#define COMBO2KC CB2 +#define BEPOKC BP +#define ENKC KC +#define US_INTKC US + +// Give the right symbol suffix by LANG_IS +#define LANG_SFX CAT(CAT(LANG_IS, _), SFX) +#define LOCALE_LAYERS_SFX _LL // for counting the base layers. +#define COMBO_SFX _CB +#define COMBO2_SFX _CB2 +#define BEPO_SFX _BP +#define EN_SFX _EN +#define US_INT_SFX _EN + +// Give the right map chunk suffix by LANG_IS +#define LANG_MAPSFX CAT(CAT(LANG_IS, _), MAPSFX) +#define COMBO_MAPSFX _CB___ +#define COMBO2_MAPSFX _CB2___ +#define BEPO_MAPSFX _BP___ +#define EN_MAPSFX _EN___ +#define US_INT_MAPSFX _EN___ + +// These use the mapping above to get their job done. + +// In order to create keycode names to match lang. +// A --> BP_A or KC_A,US_A +#define LANG_KC(NAME) CAT(LANG_PFX, NAME) + +// _SYMB -> _SYMB_EN +// _SYMB -> _SYMB_BP +#define LANG_N(NAME) CAT(NAME, LANG_SFX) + +// In order to map chunk names to match lang. +// MAP_CHUNK(___15_BOTTOM) --> ___15_BOTTOM_EN___ or ___15_BOTTOM_BP___ +#define MAP_CHUNK(NAME) CAT3(NAME, LANG_MAPSFX) + + +// for the oled layer map switch +#ifdef SECOND_LOCALE +#define LCASE(NAME) \ + case CAT2(NAME, _EN): \ + case CAT2(NAME, _BP): +#else +#define LCASE(NAME) \ + case CAT2(NAME, _EN): +#endif -- cgit v1.2.3