From e865cab48ec25c2fff958b23d89b1f86755d445c Mon Sep 17 00:00:00 2001 From: Eric Gebhart Date: Thu, 13 Jan 2022 23:40:41 -0500 Subject: [Keymap] ericgebhart keymap and userspace updates (#15727) Co-authored-by: Drashna Jaelre Co-authored-by: Dasky <32983009+daskygit@users.noreply.github.com> Co-authored-by: Drashna Jael're --- users/ericgebhart/edge_keys.h | 238 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 238 insertions(+) create mode 100644 users/ericgebhart/edge_keys.h (limited to 'users/ericgebhart/edge_keys.h') diff --git a/users/ericgebhart/edge_keys.h b/users/ericgebhart/edge_keys.h new file mode 100644 index 0000000000..f37425322c --- /dev/null +++ b/users/ericgebhart/edge_keys.h @@ -0,0 +1,238 @@ +#pragma once +/* + Copyright 2018 Eric Gebhart + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 2 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see . +*/ + +#include "core_keysets.h" + +/******************************************************************/ +/* This is where I put my Keyboard layouts, Everything on the */ +/* edges, the functions on keys like LT() and SFT_T() */ +/* can be applied here. The physical shape of the keyboard is */ +/* also accounted for here. This makes it very simple to add a */ +/* new keyboard and reuse all of my layouts and layers */ +/* */ +/* The particular pieces we define here (as needed) are: */ +/* * Edge pinky keys, */ +/* * Middle section keys */ +/* * Bottom/5th row */ +/* * Thumbkeys */ +/* * Any functional additions to wrap the keys. ie. LT() */ +/* */ +/* With all of that in hand, we then create a LAYOUT wrapper */ +/* macro that takes a list of keys, to create a keyboard matrix */ +/* that fits the keyboard. Simple. */ +/* */ +/* The thumb keys, the bottom rows, etc. */ +/* */ +/* An attempt has been made to adapt the kinesis and ergodox */ +/* Thumb keys to the rectangular shapes of the xd75 and viterbi. */ +/* which are 15x and 14x matrices respectively. */ +/* The Corne was a perfect fit */ +/******************************************************************/ + +/******************************************************************/ +/* * The XD75 is a 5x15 Ortholinear matrix which means it has 3 */ +/* keys inbetween the usual left and right hand keys */ +/* * The Viterbi is a split 5x14 Ortholinear with 2 middle keys. */ +/* * The Ergodox is a split 5x14 Ortholinear with 2 middle keys, */ +/* thumbkeys. It is missing middle keys on (home) row 3. */ +/* * The Corne is a split 3x12 with 6 thumb keys. It has no */ +/* extra middle keys */ +/* */ +/******************************************************************/ + + +/******************************************************************/ +/* In all cases these keyboards are defined in a matrix which is */ +/* a set of rows. Maybe like so, or not. */ +/* */ +/* -------------------------|------------------------ */ +/* | Left0 | Numbers L | mid|dle0 | numbers R | Right0 | */ +/* | Left1 | keys0-5 | mid|dle1 | Keys6-10 | Right1 | */ +/* | Left2 | keys11-15 | mid|dle2 | Keys16-20 | Right2 | */ +/* | Left3 | keys20-25 | mid|dle3 | Keys25-30 | Right3 | */ +/* | Row5L | Row5R | */ +/* | ThumbsL | ThumbsR | */ +/* -------------------------|------------------------ */ + +/* Generally speaking, the keys on the right and left don't change. */ +/* Neither does the bottom row or the thumbs. Frequently the numbers */ +/* row is identical across layers. Mostly, we want our Base layers to */ +/* be predctable. */ + +// EDGES +// outside pinky keys row 0-3. +// Qwerty and Bepo, - Applies +// to foreign layouts on bepo. dvorak_bp, beakl_bp. +#define LEFT0 KC_GRV +#define LEFT1 KC_GRV +#define LEFT2 KC_TAB +#define LEFT3 KC_BSLASH +//#define LEFT3 KC_COLN + +#define LEFT0_BP DB_GRV +#define LEFT1_BP DB_GRV +#define LEFT2_BP KC_TAB +#define LEFT3_BP DB_BACKSLASH +//#define LEFT3_BP BP_COLN + +#define RIGHT0 KC_EQL +#define RIGHT1 KC_SLASH +#define RIGHT2 KC_MINS +#define RIGHT3 KC_SCLN + +#define RIGHT0_BP BP_EQL +#define RIGHT1_BP BP_SLSH +#define RIGHT2_BP BP_MINS +#define RIGHT3_BP BP_SCLN + +/******************************************************************/ +/* Middle Keysets for various keyboards */ +// MIDDLES +/// Middle left and right keys. +/******************************************************************/ +#define ___MIDDLE_LT___ OSL(_LAYERS) +#define ___MIDDLE_L1___ KC_CCCV +#define ___MIDDLE_L2___ TO(_SYMB) +#define ___MIDDLE_L3___ TO(_NAV) + +#define ___MIDDLE_RT___ _X_ +#define ___MIDDLE_R1___ KC_CCCV +#define ___MIDDLE_R2___ TO(_TOPROWS) +#define ___MIDDLE_R3___ OSL(_KEYPAD) + +#define ___MIDDLE_L1_BP___ BP_CCCV +#define ___MIDDLE_L2_BP___ TO(_SYMB_BP) + +#define ___MIDDLE_R1_BP___ BP_CCCV +#define ___MIDDLE_R2_BP___ TO(_KEYPAD_BP) +#define ___MIDDLE_R3_BP___ OSL(_KEYPAD_BP) + +// 3 keys in the middle of a 15x matrix +#define ___3_MIDDLE_T___ ___MIDDLE_LT___, LCTL(KC_A), ___MIDDLE_RT___ +#define ___3_MIDDLE_1___ ___MIDDLE_L1___, LCTL(KC_X), ___MIDDLE_R1___ +#define ___3_MIDDLE_2___ ___MIDDLE_L2___, TO(_RGB), ___MIDDLE_R2___ +#define ___3_MIDDLE_3___ ___MIDDLE_L3___, TO(_SYMB), ___MIDDLE_R3___ + +// The same, for BEPO +#define ___3_MIDDLE_T_BP___ ___MIDDLE_LT___, LCTL(BP_A), ___MIDDLE_RT___ +#define ___3_MIDDLE_1_BP___ ___MIDDLE_L1_BP___, LCTL(BP_X), ___MIDDLE_R1_BP___ +#define ___3_MIDDLE_2_BP___ ___MIDDLE_L2_BP___, TO(_RGB), ___MIDDLE_R2_BP___ +#define ___3_MIDDLE_3_BP___ ___MIDDLE_L3___, TO(_SYMB_BP), ___MIDDLE_R3_BP___ + +// 2 keys in the middle of a 14x matrix - For viterbi and ergodox. +#define ___2_MIDDLE_T___ ___MIDDLE_LT___, ___MIDDLE_RT___ +#define ___2_MIDDLE_1___ ___MIDDLE_L1___, ___MIDDLE_R1___ +#define ___2_MIDDLE_2___ ___MIDDLE_L2___, ___MIDDLE_R2___ +#define ___2_MIDDLE_3___ ___MIDDLE_L3___, ___MIDDLE_R3___ + +// The same, for BEPO +#define ___2_MIDDLE_T_BP___ ___MIDDLE_LT___, ___MIDDLE_RT___ +#define ___2_MIDDLE_1_BP___ ___MIDDLE_L1_BP___, ___MIDDLE_R1_BP___ +#define ___2_MIDDLE_2_BP___ ___MIDDLE_L2_BP___, ___MIDDLE_R2_BP___ +#define ___2_MIDDLE_3_BP___ ___MIDDLE_L3___, ___MIDDLE_R3_BP___ + +/********************************************************************/ +/* THUMBS */ +/* Define the thumb clusters for all the keyboards. */ +/********************************************************************/ + +// for xd75 or other layouts with a center column. +// #define ___5_MIDDLE_THUMBS___ CTL_BSPC, ALT_DEL, XMONAD_ESC, ALT_ENT, CTL_SPC +#define ___5_MIDDLE_THUMBS___ ALT_DEL, BSPC_TOPR, ESC_SYMB, ENT_NAV, SPC_TOPR +#define ___5_MIDDLE_THUMBS_BP___ ALT_DEL, BSPC_TOPR_BP, ESC_SYMB_BP, ENT_NAV, SPC_TOPR_BP + +// for a last, 4th thumb row. for rebound. +// backtab, home end, ----, pgup, pgdn, tab ? +#define ___13_BOTTOM___ \ + KC_BKTAB, HOME_END, KC_TAB, TT(_NAV), BSPC_SYMB, ESC_TOPR, \ + OSL(_LAYERS), \ + ENT_NAV, SPC_TOPR, KC_LEFT, KC_PGUP, KC_PGDN, KC_RIGHT + +#define ___13_BOTTOM_BP___ \ + KC_BKTAB, HOME_END, KC_TAB, TT(_NAV), BSPC_SYMB_BP, ESC_TOPR_BP, \ + OSL(_LAYERS), \ + ENT_NAV, SPC_TOPR_BP, KC_LEFT, KC_PGUP, KC_PGDN, KC_RIGHT + +// becomes the upper thumbs, the real 4th row if we throw away +// the number row at the top. +// this is the 4th row on the viterbi above the thumbrow if the number +// row is not used for numbers. +#define ___4_MIDDLE_4___ LSFT(KC_TAB), HOME_END, KC_PGDN, KC_TAB +#define ___4_MIDDLE_4b___ TAB_BKTAB, HOME_END, KC_PGDN, KC_PGUP + +/********************************************************************/ +/** The bottom row and thumbs as needed. **/ +/********************************************************************/ +// I do not use those pinky keys. I had useful things there but there +// are better more useful ways than those pinkys. +#define ___5_BOTTOM_LEFT___ ___X2___, KC_INS, KC_LEFT, KC_RIGHT +#define ___5_BOTTOM_RIGHT___ KC_UP, KC_DOWN, KC_BSLASH, ___X2___ + +#define ___4_BOTTOM_LEFT___ LCTL(KC_V), KC_INS, KC_LEFT, KC_RIGHT +#define ___4_BOTTOM_RIGHT___ KC_UP, KC_DOWN, KC_BSLASH, LCTL(KC_C) + +// the bottom rows for keyboards on bepo. +// bepo on bepo - not enough space to go around.... +#define ___5_BOTTOM_LEFT_BP___ _X_, BP_EACU, _X_, KC_LEFT, KC_RIGHT +#define ___5_BOTTOM_RIGHT_BP___ KC_UP, KC_DOWN, DB_BACKSLASH, BP_CCED, BP_PERC + +#define ___4_BOTTOM_LEFT_BP___ LCTL(BP_C), BP_EACU, KC_LEFT, KC_RIGHT +#define ___4_BOTTOM_RIGHT_BP___ KC_UP, KC_DOWN, DB_BACKSLASH, BP_CCED + +// for dvorak and beakl on bepo +#define ___5_BOTTOM_LEFT_FR___ ___X3___, KC_LEFT, KC_RIGHT +#define ___5_BOTTOM_RIGHT_FR___ KC_UP, KC_DOWN, DB_BACKSLASH, ___X2___ + +// basically a 5th row in a 5x matrix. but maybe a 4th if there isnt a number row. +#define ___15_BOTTOM___ ___5_BOTTOM_LEFT___, ___5_MIDDLE_THUMBS___, ___5_BOTTOM_RIGHT___ +#define ___15_BOTTOM_FR___ ___5_BOTTOM_LEFT_FR___, ___5_MIDDLE_THUMBS___, ___5_BOTTOM_RIGHT_FR___ +#define ___15_BOTTOM_BP___ ___5_BOTTOM_LEFT_BP___, ___5_MIDDLE_THUMBS___, ___5_BOTTOM_RIGHT_BP___ + +#define ___14_BOTTOM___ ___5_BOTTOM_LEFT___, ___4_MIDDLE_4b___, ___5_BOTTOM_RIGHT___ +#define ___14_BOTTOM_FR___ ___5_BOTTOM_LEFT_FR___, ___4_MIDDLE_4b___, ___5_BOTTOM_RIGHT_FR___ +#define ___14_BOTTOM_BP___ ___5_BOTTOM_LEFT_BP___, ___4_MIDDLE_4b___, ___5_BOTTOM_RIGHT_BP___ +#define ___14_THUMBS_BOTTOM___ ___X4___, ___6_MIDDLE_THUMBS___, ___X4___ + +// bottom row of ergodox thumbs, bottom middle of all layouts. +// start with the minimilist thumb row of 6, like the Corne, 2x3. + +#define ___THUMBS_1___ TT(_KEYPAD), MO(_ADJUST), MO(_LAYERS), OSL(_TOPROWS) +#define ___THUMBS_1_BP___ TT(_KEYPAD_BP), MO(_ADJUST), MO(_LAYERS), OSL(_TOPROWS_BP) +#define ___THUMBS_2___ HOME_END, KC_PGUP +#define ___THUMBS_3___ ___6_ERGO_THUMBS___ + +#define ___4_THUMBS_1_BP___ TT(_KEYPAD_BP), KC_HOME, KC_PGUP, OSL(_TOPROWS_BP) +#define ___4_THUMBS_1___ TT(_KEYPAD), KC_HOME, KC_PGUP, OSL(_TOPROWS) +#define ___6_THUMBS_2___ KC_LSFT, KC_BKTAB, KC_END, KC_PGDN, KC_TAB, KC_RSFT + +#define ___6_THUMBS_2b___ BSPC_SYMB, ESC_TOPR, KC_END, KC_PGUP, ENT_NAV, SPC_TOPR +#define ___6_ERGO_THUMBSb___ TT(_LAYERS), BSPC_SYMB, KC_XM_PORD, KC_PGDN, TT(_NAV), KC_XM_PORD +#define ___6_THUMBS_2b_BP___ BSPC_SYMB_BP, ESC_TOPR_BP, KC_END, KC_PGDN, ENT_TOPR_BP, SPC_NAV + +#define ___6_ERGO_THUMBS___ TT(_NAV), BSPC_SYMB, ESC_TOPR, ENT_NAV, SPC_TOPR, KC_XM_PORD +#define ___6_ERGO_THUMBS_BP___ TT(_NAV), BSPC_SYMB_BP, ESC_TOPR, ENT_NAV, SPC_TOPR_BP, BP_XM_PORD + +#define ___6_MIDDLE_THUMBS___ ___6_ERGO_THUMBS___ + +#define ___12_DOX_ALL_THUMBS___ ___THUMBS_1___, ___THUMBS_2___, ___THUMBS_3___ +#define ___12_DOX_ALL_THUMBS_BP___ ___THUMBS_1_BP___, ___THUMBS_2___, ___THUMBS_3___ + +#define ___16_ALL_THUMBSb___ ___4_THUMBS_1___, ___6_THUMBS_2b___, ___6_ERGO_THUMBSb___ +#define ___16_ALL_THUMBS___ ___4_THUMBS_1___, ___6_THUMBS_2___, ___6_ERGO_THUMBS___ +#define ___16_ALL_THUMBSb_BP___ ___4_THUMBS_1_BP___, ___6_THUMBS_2b_BP___, ___6_ERGO_THUMBS___ +#define ___16_ALL_THUMBS_BP___ ___4_THUMBS_1_BP___, ___6_THUMBS_2_BP___, ___6_ERGO_THUMBS_BP___ -- cgit v1.2.3