From fd44341cbf63787e1e0d8224a8dcb5143b029d2a Mon Sep 17 00:00:00 2001 From: Batuhan Baserdem <19315586+bbaserdem@users.noreply.github.com> Date: Sat, 2 Jul 2022 11:09:04 +0000 Subject: Userspace and keymap update for user bbaserdem. (#14484) --- users/bbaserdem/bbaserdem.h | 767 +++++++++++++++++++++++++++++++------------- 1 file changed, 536 insertions(+), 231 deletions(-) (limited to 'users/bbaserdem/bbaserdem.h') diff --git a/users/bbaserdem/bbaserdem.h b/users/bbaserdem/bbaserdem.h index 3a405f2a47..4792d5c2d7 100644 --- a/users/bbaserdem/bbaserdem.h +++ b/users/bbaserdem/bbaserdem.h @@ -1,268 +1,573 @@ -#ifndef USERSPACE -#define USERSPACE - +/* Copyright 2021 Batuhan Başerdem + * @bbaserdem + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ +#pragma once +#include QMK_KEYBOARD_H #include "quantum.h" +#include "keymap_dvorak.h" + +/* Besides loading libraries and definitions, this file has my layout defs + * LAYOUTS: + * This file has a couple layouts I use; so that the general changes can be + * propagated by only editing this file. + */ + +// Macros to use, this has base level code so not affected by enabled features +#include "bb-macro.h" +// Audio from onboard speakers +#ifdef AUDIO_ENABLE +#include "bb-audio.h" +#endif // AUDIO_ENABLE +// Keycap backlight using non-rgb LEDs +#ifdef BACKLIGHT_ENABLE +#include "bb-backlight.h" +#endif // BACKLIGHT_ENABLE +// Underglow light using rgb LEDs +#ifdef RGBLIGHT_ENABLE +#include "bb-underglow.h" +#endif // RGBLIGHT_ENABLE +// Keycap backlight using rgb LEDs +#ifdef RGB_MATRIX_ENABLE +#include "bb-rgb.h" +#endif // RGB_MATRIX_ENABLE +// Rotary encoder +#ifdef ENCODER_ENABLE +#include "bb-encoder.h" +#endif // ENCODER_ENABLE +// Oled screen +#ifdef OLED_ENABLE +#include "bb-oled.h" +#endif // OLED_ENABLE + +// Structure to keep runtime info on encoder state +typedef union { + uint32_t raw; + struct { + bool rgb_sleep; + }; +} userspace_runtime_t; -#define XXX KC_NO +typedef union { + uint32_t raw; + struct { + uint8_t e0base :4; // ( 4:0) The encoder state on most layers; regular function + uint8_t e1base :4; // ( 8:1) 9 states for this; 4 bits + uint8_t e0point :2; // (10:1) The encoder state on mouse layer; moves pointer + uint8_t e1point :2; // (12:1) 4 states for this; 2 bits + uint8_t e0rgb :4; // (16:2) The encoder state on media layer; controls light + uint8_t e1rgb :4; // (20:2) 5 states for this; 3 bits but 4 is better + uint8_t layout :2; // (22:2) Stores keymap layout; 3 states is good on 2 bits + uint16_t :10; // (32:3) Padding here, free space for 10 more bits + }; +} userspace_config_t; -// Layers -#define _DV 0 // Base layer -#define _AL 1 // Alt char overlay -#define _GA 2 // Game layer -#define _NU 3 // Numbers layer -#define _SE 4 // Settings layer -#define _MO 5 // Mouse emulation -#define _MU 6 // Music mode +// Broadcast us to everyone else +extern userspace_runtime_t userspace_runtime; +extern userspace_config_t userspace_config; -// Define short macros -#define UNDO LCTL(KC_Z) -#define REDO LCTL(KC_Y) -#define COPY LCTL(KC_C) -#define CUT LCTL(KC_X) -#define PASTE LCTL(KC_V) +// Function definitions that can be accessed through specific keymaps +// Runs before all initialization +void keyboard_pre_init_keymap(void); +// For code that launches once midway through initialization +void matrix_init_keymap(void); +// For code that launches after initialization is finished. +void keyboard_post_init_keymap(void); +// These will be delegated to keymap specific stuff (weak definition) +bool process_record_keymap(uint16_t keycode, keyrecord_t *record); +// This code runs on every tick +void matrix_scan_keymap(void); +// This code runs after every layer change +layer_state_t layer_state_set_keymap(layer_state_t state); +// This code runs when the default layer changes +layer_state_t default_layer_state_set_keymap (layer_state_t state); +// Some code +void housekeeping_task_user(void); +// This code runs to set LED states +void led_set_keymap(uint8_t usb_led); +// For code that runs on suspend +void suspend_power_down_keymap(void); +void suspend_wakeup_init_keymap(void); +// For code that runs on powerdown +void shutdown_keymap(void); -// Rename mouse keys with 7 letters -#ifdef MOUSEKEY_ENABLE -#define MO_S_N KC_MS_WH_UP -#define MO_S_S KC_MS_WH_DOWN -#define MO_S_E KC_MS_WH_RIGHT -#define MO_S_W KC_MS_WH_LEFT -#define MO_N KC_MS_UP -#define MO_S KC_MS_DOWN -#define MO_E KC_MS_RIGHT -#define MO_W KC_MS_LEFT -#define MO_CL_L KC_MS_BTN1 -#define MO_CL_R KC_MS_BTN2 -#define MO_CL_M KC_MS_BTN3 -#define MO_CL_4 KC_MS_BTN4 -#define MO_CL_5 KC_MS_BTN5 -#define MO_AC_0 KC_MS_ACCEL0 -#define MO_AC_1 KC_MS_ACCEL1 -#define MO_AC_2 KC_MS_ACCEL2 +// Make it so that keymaps can use KEYMAP_SAFE_RANGE for custom keycodes +#ifdef KEYMAP_SAFE_RANGE +#define PLACEHOLDER_SAFE_RANGE KEYMAP_SAFE_RANGE #else -#define MO_S_N KC_NO -#define MO_S_S KC_NO -#define MO_S_E KC_NO -#define MO_S_W KC_NO -#define MO_N KC_NO -#define MO_S KC_NO -#define MO_E KC_NO -#define MO_W KC_NO -#define MO_CL_L KC_NO -#define MO_CL_R KC_NO -#define MO_CL_M KC_NO -#define MO_CL_1 KC_NO -#define MO_CL_2 KC_NO -#define MO_AC_0 KC_NO -#define MO_AC_1 KC_NO -#define MO_AC_2 KC_NO +#define PLACEHOLDER_SAFE_RANGE SAFE_RANGE #endif -// Rename music keys with <8 letters +// Custom macro keycode ranges +enum userspace_custom_keycodes { + // Safe stuff + BB_SAFE = PLACEHOLDER_SAFE_RANGE, + // Double entry macros + DBL_ANG, + DBL_PAR, + DBL_CBR, + DBL_BRC, + // Macro key + BB_PGPK, + // Unicode strings +# ifdef UNICODEMAP_ENABLE + BB_LENY, + BB_TABL, + TR_FLAG, +# endif // UNICODEMAP_ENABLE + // Encoder buttons +# ifdef ENCODER_ENABLE + BB_ENC0, + BB_ENC1, +# endif // ENCODER_ENABLE + // Oled editor +# ifdef OLED_ENABLE + BB_OLED, +# endif // OLED_ENABLE + //use for keymap specific codes + KEYMAP_SAFE_RANGE +}; +// Mask these keycodes if required features are not enabled +#ifndef UNICODEMAP_ENABLE +#define BB_LENY KC_NO +#define BB_TABL KC_NO +#define TR_FLAG KC_NO +#endif // UNICODEMAP_ENABLE +#ifndef ENCODER_ENABLE +#define BB_ENC0 KC_NO +#define BB_ENC1 KC_NO +#endif // ENCODER_ENABLE + +/// Enumerate of layers +enum userspace_layers { + _BASE = 0, // Base layer + _CHAR, // Characters layer + _GAME, // Game layer + _MEDI, // R3: Media layer + _NAVI, // R3: Navigation layer + _SYMB, // R1: Symbols layer + _NUMB, // L1: Numbers layer + _FUNC, // L2: Function keys layer + _MOUS, // L3: Mouse keys layer + _MUSI // Music overlay +}; + +// Use 7 wide characters for keymaps, to keep things aligned with 4 tabs +#define _______ KC_TRNS +#define XXXXXXX KC_NO + +// These defines allow multiple multi-parameter definitions to expand +// for these boards +#define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__) +#define LAYOUT_ortho_4x12_wrapper(...) LAYOUT_ortho_4x12(__VA_ARGS__) +#define LAYOUT_ortho_5x15_wrapper(...) LAYOUT_ortho_5x15(__VA_ARGS__) +#define LAYOUT_ortho_3x10_wrapper(...) LAYOUT_ortho_3x10(__VA_ARGS__) +#define LAYOUT_split_3x6_3_wrapper(...) LAYOUT_split_3x6_3(__VA_ARGS__) +#define LAYOUT_split_3x5_3_wrapper(...) LAYOUT_split_3x5_3(__VA_ARGS__) + +// Masks +#define ___1___ _______ +#define ___2___ _______,_______ +#define ___3___ _______,_______,_______ +#define ___4___ _______,_______,_______,_______ +#define ___5___ _______,_______,_______,_______,_______ +#define ___6___ _______,_______,_______,_______,_______,_______ +#define xxx1xxx KC_NO +#define xxx2xxx KC_NO, KC_NO +#define xxx3xxx KC_NO, KC_NO, KC_NO +#define xxx4xxx KC_NO, KC_NO, KC_NO, KC_NO +#define xxx5xxx KC_NO, KC_NO, KC_NO, KC_NO, KC_NO +#define xxx6xxx KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO +#define xxx1xxx KC_NO +#define xxx3xxx KC_NO, KC_NO, KC_NO +#define xxx5xxx KC_NO, KC_NO, KC_NO, KC_NO, KC_NO +#define xxx6xxx KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO + +// Quick macros: in dvorak +#define BB_UNDO LCTL(KC_SLSH) // Ctrl + Z +#define BB_REDO LCTL(KC_T) // Ctrl + Y +#define BB_YANK LCTL(KC_I) // Ctrl + C +#define BB_CUT LCTL(KC_B) // Ctrl + X +#define BB_PSTE LCTL(KC_DOT) // Ctrl + V + +// Audio keys #ifdef AUDIO_ENABLE #define MU_REC KC_LCTL #define MU_STOP KC_LALT #define MU_PLAY KC_LGUI -#define MU_PLAY KC_LGUI #define MU_FAST KC_UP #define MU_SLOW KC_DOWN #define MU_MASK KC_A -#else +#define BB_SND MU_ON +#ifdef TAP_DANCE_ENABLE +#define MU_TEMP TD(TD_AUDIO_TEMPO) +#else // TAP_DANCE_ENABLE +#define MU_TEMP KC_DOWN +#endif // TAP_DANCE_ENABLE +#else // AUDIO_ENABLE #define MU_REC KC_NO #define MU_STOP KC_NO #define MU_PLAY KC_NO -#define MU_PLAY KC_NO #define MU_FAST KC_NO +#define MU_TEMP KC_NO #define MU_SLOW KC_NO #define MU_MASK KC_NO -#endif +#define BB_SND KC_MUTE +#endif // AUDIO_ENABLE -// Define non-capitalized UTF shortcuts here -#ifdef UNICODE_ENABLE -#define PHY_HBR UC(0x0127) -#define PHY_DEG UC(0x00b0) -#define CUR_LIR UC(0x20ba) -#define CUR_BIT UC(0x20bf) -#define CUR_EUR UC(0x20ac) -#define CUR_BPN UC(0x00a3) -#define CUR_YEN UC(0x00a5) -#else -#define PHY_HBR KC_NO -#define PHY_DEG KC_NO -#define CUR_LIR KC_NO -#define CUR_BIT KC_NO -#define CUR_EUR KC_NO -#define CUR_BPN KC_NO -#define CUR_YEN KC_NO -#endif +// Unicode keys +#ifdef UNICODEMAP_ENABLE +#define TR_ACIR XP(LOW_A_CIRC, UPC_A_CIRC ) +#define TR_CCED XP(LOW_C_CEDI, UPC_C_CEDI ) +#define TR_GBRE XP(LOW_G_BREV, LOW_G_BREV ) +#define TR_ICIR XP(LOW_I_CIRC, LOW_I_CIRC ) +#define TR_I_NO XP(LOW_I_DOTL, LOW_I_DOTL ) +#define TR_IDOT XP(LOW_I_DOTT, LOW_I_DOTT ) +#define TR_ODIA XP(LOW_O_DIAE, LOW_O_DIAE ) +#define TR_SCED XP(LOW_S_CEDI, LOW_S_CEDI ) +#define TR_UCIR XP(LOW_U_CIRC, LOW_U_CIRC ) +#define TR_UDIA XP(LOW_U_DIAE, LOW_U_DIAE ) +#define GR_ALP XP(LOW_ALPHA, UPC_ALPHA ) +#define GR_BET XP(LOW_BETA, UPC_BETA ) +#define GR_GAM XP(LOW_GAMMA, UPC_GAMMA ) +#define GR_DEL XP(LOW_DELTA, UPC_DELTA ) +#define GR_EPS XP(LOW_EPSILON,UPC_EPSILON) +#define GR_ZET XP(LOW_ZETA, UPC_ZETA ) +#define GR_ETA XP(LOW_ETA, UPC_ETA ) +#define GR_THE XP(LOW_THETA, UPC_THETA ) +#define GR_IOT XP(LOW_IOTA, UPC_IOTA ) +#define GR_KAP XP(LOW_KAPPA, UPC_KAPPA ) +#define GR_LAM XP(LOW_LAMBDA, UPC_LAMBDA ) +#define GR_MU XP(LOW_MU, UPC_MU ) +#define GR_NU XP(LOW_NU, UPC_NU ) +#define GR_XI XP(LOW_XI, UPC_XI ) +#define GR_OMI XP(LOW_OMICRON,UPC_OMICRON) +#define GR_PI XP(LOW_PI, UPC_PI ) +#define GR_RHO XP(LOW_RHO, UPC_RHO ) +#define GR_SIG XP(LOW_SIGMA, UPC_SIGMA ) +#define GR_TAU XP(LOW_TAU, UPC_TAU ) +#define GR_UPS XP(LOW_UPSILON,UPC_UPSILON) +#define GR_PHI XP(LOW_PHI, UPC_PHI ) +#define GR_CHI XP(LOW_CHI, UPC_CHI ) +#define GR_PSI XP(LOW_PSI, UPC_PSI ) +#define GR_OME XP(LOW_OMEGA, UPC_OMEGA ) +#define BB_ELLI X(ELLIPSIS) +#define BB_PLNK X(PLANCK_CON) +#define BB_ANGS X(ANGSTROM) +#define BB_BITC X(BITCOIN) +#else // UNICODEMAP_ENABLE +#define TR_ACIR KC_A +#define TR_CCED KC_C +#define TR_GBRE KC_G +#define TR_ICIR KC_I +#define TR_I_NO KC_I +#define TR_IDOT KC_I +#define TR_ODIA KC_O +#define TR_SCED KC_S +#define TR_UCIR KC_U +#define TR_UDIA KC_U +#define GR_ALP KC_NO +#define GR_BET KC_NO +#define GR_GAM KC_NO +#define GR_DEL KC_NO +#define GR_EPS KC_NO +#define GR_ZET KC_NO +#define GR_ETA KC_NO +#define GR_THE KC_NO +#define GR_IOT KC_NO +#define GR_KAP KC_NO +#define GR_LAM KC_NO +#define GR_MU KC_NO +#define GR_NU KC_NO +#define GR_XI KC_NO +#define GR_OMI KC_NO +#define GR_PI KC_NO +#define GR_RHO KC_NO +#define GR_SIG KC_NO +#define GR_TAU KC_NO +#define GR_UPS KC_NO +#define GR_PHI KC_NO +#define GR_CHI KC_NO +#define GR_PSI KC_NO +#define GR_OME KC_NO +#define BB_ELLI KC_NO +#define BB_PLNK KC_NO +#define BB_ANGS KC_NO +#define BB_BITC KC_NO +#endif // UNICODEMAP_ENABLE -// Custom keycodes -enum userspace_custom_keycodes { - // Turkish letters, with shifting - TUR_A = SAFE_RANGE, - TUR_C, - TUR_G, - TUR_I, - TUR_O, - TUR_S, - TUR_U, - // Unicode mode switch - UNI_LI, - UNI_WN, - // Double keys - DBL_SPC, - DBL_ANG, - DBL_PAR, - DBL_SQR, - DBL_BRC, - DBL_QUO, - DBL_DQT, - DBL_GRV, - // Diagonal mouse movements - MO_NE, - MO_NW, - MO_SE, - MO_SW, - MO_S_NE, - MO_S_NW, - MO_S_SE, - MO_S_SW, - // Layer switches and lock functionality - K_MOUSE, - K_NUMBR, - K_LOCK, - K_GAMES, - // Secret macros - SECRET1, - SECRET2, - SECRET3 -}; +// MOD-tap definitions +#define GUI_A MT(MOD_LGUI, DV_A) +#define ALT_O MT(MOD_LALT, DV_O) +#define CTRL_E MT(MOD_LCTL, DV_E) +#define SHIFT_U MT(MOD_LSFT, DV_U) +#define ALTGR_Q MT(MOD_RALT, DV_Q) +#define GUI_S MT(MOD_RGUI, DV_S) +#define ALT_N MT(MOD_LALT, DV_N) +#define CTRL_T MT(MOD_LCTL, DV_T) +#define SHIFT_H MT(MOD_LSFT, DV_H) +#define ALTGR_V MT(MOD_RALT, DV_V) -// Do tap dancable semicolon key if available -#ifdef TAP_DANCE_ENABLE -enum { - SCL = 0 -}; -#define MY_SCL TD(SCL) -#else -#define MY_SCL KC_SCLN -#endif +// Layer switches +#define MED_DEL LT(_MEDI, KC_DEL ) +#define NAV_TAB LT(_NAVI, KC_TAB ) +#define SYM_SPC LT(_SYMB, KC_SPC ) +#define NUM_ENT LT(_NUMB, KC_ENT ) +#define FUN_ESC LT(_FUNC, KC_ESC ) +#define MOU_BSP LT(_MOUS, KC_BSPC) + +// Layer switches +#define BB_CHAR OSL(_CHAR) +#define BB_GAME TG(_GAME) -// Shared keymaps -#define LAYOUT_planck_wrapper(...) LAYOUT_planck_grid(__VA_ARGS__) -#define LAYOUT_letssplit_wrapper(...) LAYOUT_ortho_4x12(__VA_ARGS__) +/* Depending on how the layouts change with language; the keys are shown as; + * ┌────────────────────────────────────────────────┐ + * │AltGr -none- Shift Shift+AltGr │ + * └────────────────────────────────────────────────┘ + * If there is an exclamation mark; it indicates a dead key on this map. + */ -/* Dvorak - * ,------------------------------------------------------------------------. - * | Esc | ' " | , | . | P | Y || F | G | C | R | L | Bkp | - * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| - * | Tab | A | O | E | U | I || D | H | T | N | S | / ? | - * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| - * | SYM | ; : | Q | J | K | X || B | M | W | V | Z | SET | - * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| - * | TUR | OS | Ctrl| Alt | Shf | Spc || Ent | Lft | Dwn | Up | Rght| MSE | - * `------------------------------------------------------------------------' */ -#define DVORAK \ - KC_ESC, KC_QUOT,KC_COMM,KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC, \ - KC_TAB, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH, \ - K_NUMBR,MY_SCL, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, MO(_SE), \ - MO(_AL),KC_LGUI,KC_LCTL,KC_LALT,KC_LSFT,KC_SPC, KC_ENT, KC_LEFT,KC_DOWN,KC_UP, KC_RGHT,K_MOUSE +/* Base layout + * DVORAK + * ┌─────┬─────┬─────┬─────┬─────┐ ┌─────┬─────┬─────┬─────┬─────┐ + * ` ~ │ ' " │ , < │ . > │ p P │ y Y │ │ f F │ g G │ c C │ r R │ l L │ < > + * ├─────┼─────┼─────┼─────┼─────┤ ├─────┼─────┼─────┼─────┼─────┤ + * \ | │ a A │ o O │ e E │ u U │ i I │ │ d D │ h H │ t T │ n N │ s S │ - _ + * ├─Gui─┼─Alt─┼─Ctr─┼─Sft─┼─────┤ ├─────┼─Sft─┼─Ctr─┼─Alt─┼─Gui─┤ + * / ? │ ; : │ q Q │ j J │ k K │ x X │ │ b B │ m M │ w W │ v V │ z Z │ = + + * └─────┴AltGr┴─────┼─────┼─────┼─────┐ ┌─────┼─────┼─────┼─────┴AltGr┴─────┘ + * │ Del │ Tab │Space│ │Enter│ Esc │BkSpc│ + * └─Med─┴─Nav─┴─Sym─┘ └─Num─┴─Fun─┴─Mou─┘ + * TURKISH F + * ┌─────┬─────┬─────┬─────┬─────┐ ┌─────┬─────┬─────┬─────┬─────┐ + * ¬+ *±│@f F │ g G │ ğ Ğ │¶ı I │ôo OÔ│ │¥d D │®r R │ n N │°h H │£p P │|< >¦ + * !├─────┼─────┼─────┼─────┼─────┤ ├─────┼─────┼─────┼─────┼────!┤ ! + * `x Xà│ûu UÛ│îi İÎ│€e E │âa AÂ│ûü ÜÛ│ │₺t T │ k K │µm M │ l L │´y Yá│#ş Şǎ + * ! !├─Gui─┼─Alt─┼─Ctr─┼─Sft─┼─────┤ ├─────┼─Sft─┼─Ctr─┼─Alt!┼─Gui─┤ + * äq Qå│«j J<│»ö Ö>│“v V │¢c C©│”ç Ç │ │ z Z │§s S │×b B │÷. :ȧ│·, ; │~w W + * └─────┴AltGr┴─────┼─────┼─────┼─────┐ ┌─────┼─────┼─────┼─────┴AltGr┴─────┘ + * │ Del │ Tab │Space│ │Enter│ Esc │BkSpc│ + * └─Med─┴─Nav─┴─Sym─┘ └─Num─┴─Fun─┴─Mou─┘ + * The thing about this layout is that these will fit most boards I have. + */ +#define _BL1_5_ DV_QUOT,DV_COMM,DV_DOT, DV_P, DV_Y +#define _BR1_5_ DV_F, DV_G, DV_C, DV_R, DV_L +#define _BL2_5_ GUI_A, ALT_O, CTRL_E, SHIFT_U,DV_I +#define _BR2_5_ DV_D, SHIFT_H,CTRL_T, ALT_N, GUI_S +#define _BL3_5_ DV_SCLN,ALTGR_Q,DV_J, DV_K, DV_X +#define _BR3_5_ DV_B, DV_M, DV_W, ALTGR_V,DV_Z +#define _BL4_3_ MED_DEL,NAV_TAB,SYM_SPC +#define _BR4_3_ NUM_ENT,FUN_ESC,MOU_BSP +// The extra line for the 6th (or 0th) row +#define _BL1_1_ DV_GRV +#define _BR1_1_ KC_NUBS +#define _BL2_1_ DV_BSLS +#define _BR2_1_ DV_MINS +#define _BL3_1_ DV_SLSH +#define _BR3_1_ DV_EQL -/* Alternative character overlay - * ,------------------------------------------------------------------------. - * | | ' ' | Undo| Redo|Pound| Yen || | G | C | |TLira| Del | - * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| - * | | A | O | Euro| U | I ||Degre|Plank| | | S | Ins | - * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| - * | | " " | Cut | Copy|Paste| || BTC | < > | ( ) | [ ] | { } | PgUp| - * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| - * | | | | | | || | Home|PgDwn| PgUp| End | | - * `------------------------------------------------------------------------' */ -#define ALTCHAR \ - _______,DBL_QUO,UNDO, REDO, CUR_BPN,CUR_YEN,_______,TUR_G, TUR_C, _______,CUR_LIR,KC_DEL , \ - _______,TUR_A, TUR_O, CUR_EUR,TUR_U, TUR_I, PHY_DEG,PHY_HBR,_______,_______,TUR_S, KC_INS , \ - _______,DBL_DQT,CUT, COPY, PASTE, DBL_GRV,CUR_BIT,DBL_ANG,DBL_PAR,DBL_SQR,DBL_BRC,_______, \ - _______,_______,_______,_______,_______,DBL_SPC,_______,KC_HOME,KC_PGDN,KC_PGUP,KC_END, _______ +/* Extra characters layer + * This is accessed using unicode; so IBus compatible apps only. + * ┌─────┬─────┬─────┬─────┬─────┐ ┌─────┬─────┬─────┬─────┬─────┐ + * │TrFlg│Lenny│Table│ π │ υ │ │ φ │ γ │ χ │ ρ │ λ │ + * ├─────┼─────┼─────┼─────┼─────┤ ├─────┼─────┼─────┼─────┼─────┤ + * │ α │ ο │ ε │ ψ │ ι │ │ δ │ η │ τ │ ν │ σ │ + * ├─────┼─────┼─────┼─────┼─────┤ ├─────┼─────┼─────┼─────┼─────┤ + * │ ₿ │ θ │ ℏ │ κ │ ξ │ │ β │ μ │ ω │ Å │ ζ │ + * └─────┴─────┴─────┼─────┼─────┼─────┐ ┌─────┼─────┼─────┼─────┴─────┴─────┘ + * │ Shf │ ... │ GPG │ │ │ │ Shf │ + * └─────┴─────┴─────┘ └─────┴─────┴─────┘ + * + */ +#define _CL1_5_ TR_FLAG,BB_LENY,BB_TABL,GR_PI, GR_UPS +#define _CR1_5_ GR_PHI, GR_GAM, GR_CHI, GR_RHO, GR_LAM +#define _CL2_5_ GR_ALP, GR_OMI, GR_EPS, GR_PSI, GR_IOT +#define _CR2_5_ GR_DEL, GR_ETA, GR_TAU, GR_NU, GR_SIG +#define _CL3_5_ BB_BITC,GR_THE, BB_PLNK,GR_KAP, GR_XI +#define _CR3_5_ GR_BET, GR_MU, GR_OME, BB_ANGS,GR_ZET +#define _CL4_3_ KC_RSFT,BB_ELLI,BB_PGPK +#define _CR4_3_ XXXXXXX,XXXXXXX,KC_LSFT /* Game layer - * ,------------------------------------------------------------------------. - * | OFF | Q | W | E | R | T || Esc | 7 | 8 | 9 |NumLk|Bkspc| - * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| - * | Tab | A | S | D | F | G || F1 | 4 | 5 | 6 | \ | Ent | - * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| - * | | Z | X | C | V | B || F2 | 1 | 2 | 3 | ^ | | - * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| - * | / | ` | | | | Spc || Spc | Ent | 0 | < | v | > | - * `------------------------------------------------------------------------' */ -#define GAME \ - K_GAMES,KC_Q, KC_W, KC_E, KC_R, KC_T, KC_ESC, KC_P7, KC_P8, KC_P9, KC_NLCK,KC_BSPC, \ - KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F1, KC_P4, KC_P5, KC_P6, KC_BSLS,KC_ENT , \ - _______,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F2, KC_P1, KC_P2, KC_P3, KC_UP, _______, \ - KC_SLSH,KC_GRV, _______,_______,_______,KC_SPC, KC_SPC, KC_ENT, KC_P0, KC_LEFT,KC_DOWN,KC_RGHT + * This layer turns off the tap-hold keys for the left half. + * ┌─────┬─────┬─────┬─────┬─────┐ + * │ Q │ W │ E │ R │ T │ + * ├─────┼─────┼─────┼─────┼─────┤ + * Tab │ A │ S │ D │ F │ G │ + * ├─────┼─────┼─────┼─────┼─────┤ + * Shift│ Z │ X │ C │ V │ B │ + * └─────┴─────┴─────┼─────┼─────┼─────┐ + * │ Esc │Enter│Space│ + * └─────┴─────┴─────┘ + */ +#define _GA1_5_ KC_Q, KC_W, KC_E, KC_R, KC_T +#define _GA1_1_ _______ +#define _GA2_5_ KC_A, KC_S, KC_D, KC_F, KC_G +#define _GA2_1_ KC_TAB +#define _GA3_5_ KC_Z, KC_X, KC_C, KC_V, KC_B +#define _GA3_1_ KC_LSFT +#define _GA4_3_ KC_ESC, KC_ENT, KC_SPC + +/* Media layer + * ┌─────┬─────┬─────┬─────┬─────┐ + * │Speed│ Mod │ Hue │ Sat │ Bri │ RGB light control + * ├─────┼─────┼─────┼─────┼─────┤ + * │Togg.│Prev.│MuTog│MuStp│Next │ Media control + * ├─────┼─────┼─────┼─────┼─────┤ + * │Sink │Vol -│ Mut │Eject│Vol +│ Volume control + * ┌─────┼─────┼─────┼─────┴─────┴─────┘ + * │OledL│Veloc│Music│ Feature control on keyboard + * └─────┴─────┴─────┘ + */ +#define _ME1_5_ RGB_SPI,RGB_MOD,RGB_HUI,RGB_SAI,RGB_VAI +#define _ME2_5_ RGB_TOG,KC_MPRV,KC_MPLY,KC_MSTP,KC_MNXT +#define _ME3_5_ KC_F13, KC_VOLD,KC_MUTE,KC_EJCT,KC_VOLU +#define _ME4_3_ BB_OLED,VLK_TOG,MU_TOG + +/* Navigation layer + * ┌─────┬─────┬─────┬─────┬─────┐ + * │Redo │Paste│Yank │ Cut │PrScr│ + * ├─────┼─────┼─────┼─────┼─────┤ + * │Undo │ < │ v │ ^ │ > │ + * ├─────┼─────┼─────┼─────┼─────┤ + * │ Ins │Home │PgDwn│PgUp │ End │ + * ┌─────┼─────┼─────┼─────┴─────┴─────┘ + * │Enter│ Esc │BkSpc│ + * └─────┴─────┴─────┘ + */ +#define _NA1_5_ BB_REDO,BB_PSTE,BB_YANK,BB_CUT, KC_PSCR +#define _NA2_5_ BB_UNDO,KC_LEFT,KC_DOWN,KC_UP, KC_RGHT +#define _NA3_5_ KC_INS, KC_HOME,KC_PGDN,KC_PGUP,KC_END +#define _NA4_3_ KC_ENT, KC_ESC, KC_BSPC /* Symbols layer - * ,------------------------------------------------------------------------. - * | OFF | ` | ~ | [ | ] | { || } | - | _ | = | + | | - * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| - * | | 1 | 2 | 3 | 4 | 5 || 6 | 7 | 8 | 9 | 0 | \ | - * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| - * | | ! | @ | # | $ | % || ^ | & | * | ( | ) | LCK | - * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| - * | | | | | | | || | | | | | | - * `------------------------------------------------------------------------' */ -#define NUMBERS \ - K_NUMBR,KC_GRV, KC_TILD,KC_LBRC,KC_RBRC,KC_LCBR,KC_RCBR,KC_MINS,KC_UNDS,KC_EQL, KC_PLUS,_______, \ - _______,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS, \ - _______,KC_EXLM,KC_AT, KC_HASH,KC_DLR, KC_PERC,KC_CIRC,KC_AMPR,KC_ASTR,KC_LPRN,KC_RPRN,K_LOCK , \ - KC_PIPE,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______ + * This layer has the central columns shifted for convenience + * DVORAK + * ┌─────┬─────┬─────┬─────┬─────┐ + * │ ` │ { │ } │ / │ = │ + * ├─────┼─────┼─────┼─────┼─────┤ + * │ ~ │ [ │ ] │ ? │ + │ + * ├─────┼─────┼─────┼─────┼─────┤ + * │CapsL│ ( │ ) │ \ │ | │ + * ┌─────┼─────┼─────┼─────┴─────┴─────┘ + * │Enter│ Esc │BkSpc│ + * └─────┴─────┴─────┘ + * Turkish F + * (AltGr is right on the central column, red. keys on main layer are omitted) + * ┌─────┬─────┬─────┬─────┬─────┐ + * │ + ¬ │ / \ │ - | │ │ │ + * ├─────┼─────┼─────┼─────┼─────┤ + * │ * ± │ ? ¿ │ _ │ │ │ + * ├─────┼─────┼─────┼─────┼─────┤ + * │CapsL│ │ │ │ │ + * ┌─────┼─────┼─────┼─────┴─────┴─────┘ + * │Enter│ Esc │BkSpc│ + * └─────┴─────┴─────┘ + * QWERTY + * ┌─────┬─────┬─────┬─────┬─────┐ + * │ ` │ - │ = │ { │ } │ + * ├─────┼─────┼─────┼─────┼─────┤ + * │ ~ │ _ │ + │ [ │ ] │ + * ├─────┼─────┼─────┼─────┼─────┤ + * │CapsL│ ( │ ) │ \ │ | │ + * ┌─────┼─────┼─────┼─────┴─────┴─────┘ + * │Enter│ Esc │BkSpc│ + * └─────┴─────┴─────┘ + */ +#define _SY1_5_ DV_GRV, DV_LCBR,DV_RCBR,DV_SLSH,DV_EQL +#define _SY2_5_ DV_TILD,DV_LBRC,DV_RBRC,DV_QUES,DV_PLUS +#define _SY3_5_ KC_CAPS,DV_LPRN,DV_RPRN,DV_BSLS,DV_PIPE +#define _SY4_3_ KC_ENT, KC_ESC, KC_BSPC -/* Settings layer - * ,------------------------------------------------------------------------. - * |BLLed| F1 | F2 | F3 | F4 | Lin || Win | Wake| |Hue -|Hue +|Reset| - * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| - * | | F5 | F6 | F7 | F8 | || | |RGBto|Sat -|Sat +| | - * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| - * | Game| F9 | F10 | F11 | F12 |Vol 0||PrtSc| |RGBan|Bri -|Bri +| | - * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| - * |Musir| | | | |Vol -||Vol +| Prev| Stop|TogMu| Next| | - * `------------------------------------------------------------------------' */ -#define SETTINGS \ - BL_STEP,KC_F1, KC_F2, KC_F3, KC_F4, UNI_LI, UNI_WN, KC_WAKE,_______,RGB_HUD,RGB_HUI,RESET , \ - _______,KC_F5, KC_F6, KC_F7, KC_F8, _______,_______,_______,RGB_TOG,RGB_SAD,RGB_SAI,_______, \ - K_GAMES,KC_F9, KC_F10, KC_F11, KC_F12, KC_MUTE,KC_PSCR,_______,RGB_MOD,RGB_VAD,RGB_VAI,_______, \ - MU_TOG, _______,_______,_______,_______,KC_VOLD,KC_VOLU,KC_MPRV,KC_MSTP,KC_MPLY,KC_MNXT,_______ +/* Numbers layer + * This layer contains numbers and the associated symbols. + * DVORAK + * ┌─────┬─────┬─────┬─────┬─────┐ + * │ < │ 7 & │ 8 * │ 9 ( │ 0 ) │ + * ├─────┼─────┼─────┼─────┼─────┤ + * │ _ │ 4 $ │ 5 % │ 6 ^ │ - │ + * ├─────┼─────┼─────┼─────┼─────┤ + * │ > │ 1 ! │ 2 @ │ 3 # │Char.│ + * └─────┴─────┴─────┼─────┼─────┼─────┐ + * │ Del │ Tab │Space│ + * └─────┴─────┴─────┘ + * Turkish F + * ┌─────┬─────┬─────┬─────┬─────┐ + * │ < | │{7 ' │[8 ( │]9 )±│}0 =°│ + * ├─────┼─────┼─────┼─────┼─────┤ + * │ │¼4 $ │½5 %⅜│¾6 & │ │ + * ├─────┼─────┼─────┼─────┼─────┤ + * │ > ¦ │¹1 !¡│²2 " │#3 ^³│Char.│ + * └─────┴─────┴─────┼─────┼─────┼─────┐ + * │ Del │ Tab │Space│ + * └─────┴─────┴─────┘ + */ +#define _NU1_5_ KC_NUBS,KC_7, KC_8, KC_9, KC_0 +#define _NU2_5_ DV_UNDS,KC_4, KC_5, KC_6, DV_MINS +#define _NU3_5_ LSFT(KC_NUBS), KC_1, KC_2, KC_3, BB_CHAR +#define _NU4_3_ KC_DEL, KC_TAB, KC_SPC + +/* Function layer + * ┌─────┬─────┬─────┬─────┬─────┐ + * │ F01 │ F02 │ F03 │ F04 │EEPRM│ + * ├─────┼─────┼─────┼─────┼─────┤ + * │ F05 │ F06 │ F07 │ F08 │EEPRM│ + * ├─────┼─────┼─────┼─────┼─────┤ + * │ F09 │ F10 │ F11 │ F12 │GameL│ + * └─────┴─────┴─────┼─────┼─────┼─────┐ + * │ Del │ Tab │Space│ + * └─────┴─────┴─────┘ + */ +#define _FU1_5_ KC_F1, KC_F2, KC_F3, KC_F4, RESET +#define _FU2_5_ KC_F5, KC_F6, KC_F7, KC_F8, EEP_RST +#define _FU3_5_ KC_F9, KC_F10, KC_F11, KC_F12, BB_GAME +#define _FU4_3_ KC_DEL, KC_TAB, KC_SPC /* Mouse layer - * ,------------------------------------------------------------------------. - * |Ulock| \ | ^ | / |.....|.....||.....|.....| |\|.| |^| | |/|.| | - * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| - * | | < | Mid | > |Btn 4|.....||.....|Btn 5| <-- | Mid | --> | | - * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| - * | | / | v | \ |.....|.....||.....|.....| |/| | |v| | |\| | LCK | - * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| - * | | | | | | Left||Right| | |Accl0|Accl1|Accl2| - * `------------------------------------------------------------------------' */ -#define MOUSE \ - K_MOUSE,MO_NW, MO_N, MO_NE, XXX, XXX ,XXX, XXX, MO_S_NW,MO_S_N, MO_S_NE,_______, \ - _______,MO_W, MO_CL_M,MO_E, MO_CL_4,XXX ,XXX, MO_CL_5,MO_S_W, MO_CL_M,MO_S_E, _______, \ - _______,MO_SW, MO_S, MO_SE, XXX, XXX ,XXX, XXX, MO_S_SW,MO_S_S, MO_S_SE,K_LOCK , \ - _______,_______,_______,_______,_______,MO_CL_L,MO_CL_R,_______,MO_AC_0,MO_AC_1,MO_AC_2,_______ + * ┌─────┬─────┬─────┬─────┬─────┐ + * │Slow │Right│ Mid │ Lft │Fast │ + * ├─────┼─────┼─────┼─────┼─────┤ + * │ |<| │ |v| │ |^| │ |>| │ Bt4 │ + * ├─────┼─────┼─────┼─────┼─────┤ + * │ <<< │ vvv │ ^^^ │ >>> │ Bt5 │ + * └─────┴─────┴─────┼─────┼─────┼─────┐ + * │ Del │ Tab │Space│ + * └─────┴─────┴─────┘ + */ +#define _MO1_5_ KC_ACL0,KC_BTN1,KC_BTN2,KC_BTN3,KC_ACL2 +#define _MO2_5_ KC_MS_L,KC_MS_D,KC_MS_U,KC_MS_R,KC_BTN4 +#define _MO3_5_ KC_WH_L,KC_WH_D,KC_WH_U,KC_WH_R,KC_BTN5 +#define _MO4_3_ KC_DEL, KC_TAB, KC_SPC /* Music layer - * ,------------------------------------------------------------------------. - * |.....|.....|.....|.....|.....|.....||.....|.....|.....|.....|.....|.....| - * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| - * |.....|.....|.....|.....|.....|.....||.....|.....|.....|.....|.....|.....| - * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| - * |.....|.....|.....|.....|.....|.....||.....|.....|.....|.....|.....|.....| - * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| - * | togg| rec | stop| play| slow| fast||modes|.....|.....|.....|.....|.....| - * `------------------------------------------------------------------------' + * ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┐ + * │ │ │ │ │ │ │ │ │ │ │ │ │ + * ├───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┤ + * │ │ │ │ │ │ │ │ │ │ │ │ │ + * ├───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┤ + * │ │ │ │ │ │ │ │ │ │ │ │ │ + * └───┴───┴───┼───┼───┼───┼───┼───┼───┼───┴───┴───┘ + * │Rec│Stp│Ply│Tmp│Mod│Off│ + * └───┴───┴───┴───┴───┴───┘ */ -#define MUSIC \ - MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK, \ - MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK, \ - MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK, \ - MU_TOG, MU_REC, MU_STOP,MU_PLAY,MU_SLOW,MU_FAST,MU_MOD, MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK - -#endif +#define _MUL_3_ MU_REC, MU_STOP,MU_PLAY +#define _MUR_3_ MU_TEMP,MU_MOD, MU_TOG +#define _MU_01_ MU_MASK +#define _MU_02_ MU_MASK,MU_MASK +#define _MU_03_ MU_MASK,MU_MASK,MU_MASK +#define _MU_06_ MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK +#define _MU_08_ MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK +#define _MU_10_ MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK +#define _MU_12_ MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK -- cgit v1.2.3