From e4a0a5f4e1e1a561939596fff09380dab8434d79 Mon Sep 17 00:00:00 2001 From: satt99 Date: Thu, 20 Aug 2020 03:18:52 +0900 Subject: [Keyboard] Vision keyboard by SatT (#9768) * Add vision keyboard * Remove bootloader_defs.h * Update keyboards/satt/vision/readme.md * Change Vendor ID * Update keyboards/satt/vision/config.h * Update keyboards/satt/vision/rules.mk * Fix info.json * Apply suggestions from code review * Add license header * Apply suggestions from code review --- keyboards/satt/vision/keymaps/via/keymap.c | 64 ++++++++++++++++++++++++++++++ 1 file changed, 64 insertions(+) create mode 100644 keyboards/satt/vision/keymaps/via/keymap.c (limited to 'keyboards/satt/vision/keymaps/via/keymap.c') diff --git a/keyboards/satt/vision/keymaps/via/keymap.c b/keyboards/satt/vision/keymaps/via/keymap.c new file mode 100644 index 0000000000..bacdccf80f --- /dev/null +++ b/keyboards/satt/vision/keymaps/via/keymap.c @@ -0,0 +1,64 @@ +/* +Copyright 2012,2013 Jun Wako + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see . +*/ +#include QMK_KEYBOARD_H + + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. +enum layer_names { + _QWERTY, + _LOWER, + _RAISE, + _ADJUST +}; + +#define LOWER MO(_LOWER) +#define RAISE MO(_RAISE) +#define ADJUST MO(_ADJUST) + +const uint16_t keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + + [_QWERTY] = LAYOUT( + KC_PGUP, KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, KC_DEL, + KC_PGDN, KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, ADJUST, + KC_LGUI, KC_LALT, LOWER, KC_SPC, RAISE, KC_ENT, KC_RALT, KC_RCTL + ), + + [_LOWER] = LAYOUT( + _______, _______, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______, _______, + _______, _______, _______, _______, _______, _______, KC_GRV, KC_BSLS, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, _______, + _______, _______, _______, _______, _______, KC_TILD, _______, KC_PIPE, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, _______, + _______, _______, _______, _______, _______, _______, _______, _______ + ), + + [_RAISE] = LAYOUT( + _______, _______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______, _______, + _______, _______, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_END, _______, + _______, _______, _______, _______, _______, _______, KC_HOME, XXXXXXX, KC_PGDN, KC_PGUP, XXXXXXX, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______ + ), + + [_ADJUST] = LAYOUT( + RESET, _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______ + ) +}; -- cgit v1.2.3