From 4cdb86c730528c8ca5ff90f5b9b01c395d31fc0e Mon Sep 17 00:00:00 2001 From: XScorpion2 Date: Tue, 14 May 2019 13:58:56 -0500 Subject: [Keyboard] Create RGBKB Folder (#5858) * Move Sol, Zen, & Zygomorph keyboards to RGBKB folder * Updated default keymaps * Fixing more areas due too folder moves * Fixing Zen layer numbers * Fixing zygomorph layer comments * Fixing Colmak comments * Fixing Sol Colmak readme * Macro alignment * Zen rev2 configuration json * Fixing sol ifdef * Fixing Sol info.json --- keyboards/rgbkb/sol/keymaps/brianweyer/config.h | 25 ++ keyboards/rgbkb/sol/keymaps/brianweyer/keymap.c | 269 +++++++++++++++++ keyboards/rgbkb/sol/keymaps/brianweyer/rules.mk | 38 +++ keyboards/rgbkb/sol/keymaps/danielhklein/config.h | 25 ++ keyboards/rgbkb/sol/keymaps/danielhklein/keymap.c | 333 ++++++++++++++++++++++ keyboards/rgbkb/sol/keymaps/danielhklein/rules.mk | 38 +++ keyboards/rgbkb/sol/keymaps/default/config.h | 25 ++ keyboards/rgbkb/sol/keymaps/default/keymap.c | 316 ++++++++++++++++++++ keyboards/rgbkb/sol/keymaps/default/readme.md | 115 ++++++++ keyboards/rgbkb/sol/keymaps/default/rules.mk | 38 +++ keyboards/rgbkb/sol/keymaps/kageurufu/keymap.c | 97 +++++++ keyboards/rgbkb/sol/keymaps/kageurufu/rules.mk | 38 +++ keyboards/rgbkb/sol/keymaps/xulkal/keymap.c | 168 +++++++++++ keyboards/rgbkb/sol/keymaps/xulkal/rules.mk | 37 +++ 14 files changed, 1562 insertions(+) create mode 100644 keyboards/rgbkb/sol/keymaps/brianweyer/config.h create mode 100644 keyboards/rgbkb/sol/keymaps/brianweyer/keymap.c create mode 100644 keyboards/rgbkb/sol/keymaps/brianweyer/rules.mk create mode 100644 keyboards/rgbkb/sol/keymaps/danielhklein/config.h create mode 100644 keyboards/rgbkb/sol/keymaps/danielhklein/keymap.c create mode 100644 keyboards/rgbkb/sol/keymaps/danielhklein/rules.mk create mode 100644 keyboards/rgbkb/sol/keymaps/default/config.h create mode 100644 keyboards/rgbkb/sol/keymaps/default/keymap.c create mode 100644 keyboards/rgbkb/sol/keymaps/default/readme.md create mode 100644 keyboards/rgbkb/sol/keymaps/default/rules.mk create mode 100644 keyboards/rgbkb/sol/keymaps/kageurufu/keymap.c create mode 100644 keyboards/rgbkb/sol/keymaps/kageurufu/rules.mk create mode 100644 keyboards/rgbkb/sol/keymaps/xulkal/keymap.c create mode 100644 keyboards/rgbkb/sol/keymaps/xulkal/rules.mk (limited to 'keyboards/rgbkb/sol/keymaps') diff --git a/keyboards/rgbkb/sol/keymaps/brianweyer/config.h b/keyboards/rgbkb/sol/keymaps/brianweyer/config.h new file mode 100644 index 0000000000..452cdda823 --- /dev/null +++ b/keyboards/rgbkb/sol/keymaps/brianweyer/config.h @@ -0,0 +1,25 @@ +/* +This is the c configuration file for the keymap + +Copyright 2012 Jun Wako +Copyright 2015 Jack Humbert + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see . +*/ + +#pragma once + + +// place overrides here + diff --git a/keyboards/rgbkb/sol/keymaps/brianweyer/keymap.c b/keyboards/rgbkb/sol/keymaps/brianweyer/keymap.c new file mode 100644 index 0000000000..3ba52081d2 --- /dev/null +++ b/keyboards/rgbkb/sol/keymaps/brianweyer/keymap.c @@ -0,0 +1,269 @@ +#include QMK_KEYBOARD_H +#ifdef PROTOCOL_LUFA +#include "lufa.h" +#include "split_util.h" +#endif + +extern keymap_config_t keymap_config; + +#ifdef RGBLIGHT_ENABLE +//Following line allows macro to read current RGB settings +extern rgblight_config_t rgblight_config; +#endif + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. +enum layer_number { + _QWERTY = 0, + _FN, + _ADJ +}; + +enum custom_keycodes { + QWERTY = SAFE_RANGE, + FN, + ADJ, + RGBRST +}; + + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* QWERTY + * ,------------------------------------------------. ,------------------------------------------------. + * | ` | 1 | 2 | 3 | 4 | 5 | - | | = | 6 | 7 | 8 | 9 | 0 | Bspc | + * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| + * | Tab | Q | W | E | R | T | [ | | ] | Y | U | I | O | P | \ | + * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| + * | Esc | A | S | D | F | G | | | | H | J | K | L | ; | ' | + * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| + * | Shift| Z | X | C | V | B | | | | N | M | , | . | / | Shift| + * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| + * | Ctrl | Alt | FN | LGui | RGB | Spc | Del | | Bspc | Spc | Adj | LGui | FN | Alt | Ctrl | + * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| + * | Spc | Ent | | Ent | Spc | + * `-------------' `-------------' + */ + [_QWERTY] = LAYOUT_kc( \ + //,--------+--------+--------+--------+--------+--------+--+--------+. ,--------+--+--------+--------+--------+--------+--------+--------+ + GRV, 1, 2, 3, 4, 5, MINS, EQL, 6, 7, 8, 9, 0, BSPC, + //|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------| + TAB, Q, W, E, R, T, LBRC, RBRC, Y, U, I, O, P, BSLS, + //|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------| + ESC, A, S, D, F, G, _______, _______, H, J, K, L, SCLN, QUOT, + //|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------| + LSPO, Z, X, C, V, B, _______, _______, N, M, COMM, DOT, SLSH, RSPC, + //|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------| + LCTL, LALT, FN, LGUI, RGB_MOD, SPC, DEL, BSPC, SPC, ADJ, LGUI, FN, LALT, LCTL, + //|--------+--------+--------+--------+--------+--+--------+--------| |--------+--+--------+--------+--------+--------+--------+--------| + SPC, ENT, ENT, SPC + // |--------+--------| |--------+-----------+ + ), + + /* FN + * ,------------------------------------------------. ,------------------------------------------------. + * | F1 | F2 | F3 | F4 | F5 | F6 | | | | F7 | F8 | F9 | F10 | F11 | F12 | + * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| + * | | | | Up | | | | | | | | | | | | + * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| + * | | | Left | Down | Right| | | | | Play | Next | Mute | V-Up |V-Down| | + * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| + * | | | | | | | | | | | | | | | | + * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| + * | | | | | | | | | | | | | | | | + * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| + * | | | | | | + * `-------------' `-------------' + */ + [_FN] = LAYOUT_kc( \ + //,--------+--------+--------+--------+--------+--------+--+--------+. ,--------+--+--------+--------+--------+--------+--------+--------+ + F1, F2, F3, F4, F5, F6, _______, _______, F7, F8, F9, F10, F11, F12, + //|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------| + _______, _______, _______, UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + //|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------| + _______, _______, LEFT, DOWN, RGHT, _______, _______, _______, MPLY, MNXT, MUTE, VOLD, VOLU, _______, + //|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------| + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + //|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------| + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + //|--------+--------+--------+--------+--------+--+--------+--------| |--------+--+--------+--------+--------+--------+--------+--------| + _______, _______, _______, _______ + // |--------+--------| |--------+-----------+ + ), + + /* ADJ + * ,------------------------------------------------. ,------------------------------------------------. + * | | | | | | | | | | | | | | | | + * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| + * | | Sat+ | Val+ | Hue+ |Speed+|Toggle| | | | | | | | | | + * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| + * | | Sat- | Val- | Hue- |Speed-|Reset | | | | |QWERTY| COLE | | | | + * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| + * | | | | | | | | | | | | | | | | + * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| + * | | | | | | | | | | | | | | | | + * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| + * | | | | | | + * `-------------' `-------------' + */ + + [_ADJ] = LAYOUT( \ + //,--------+--------+--------+--------+--------+--------+--+--------+. ,--------+--+--------+--------+--------+--------+--------+--------+ + RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, \ + //|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------| + _______, RGB_SAI, RGB_VAI, RGB_HUI, RGB_SPI, RGB_TOG, _______, _______, _______, _______, _______, _______, _______, _______, \ + //|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------| + _______, RGB_SAD, RGB_VAD, RGB_HUD, RGB_SPD, RGBRST, _______, _______, _______, _______, _______, _______, _______, _______, \ + //|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------| + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ + //|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------| + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ + //|--------+--------+--------+--------+--------+--+--------+--------| |--------+--------+--+--------+--------+--------+--------+--------| + _______, _______, _______, _______ \ + // |--------+--------| |--------+--------+ + ) +}; + + +// define variables for reactive RGB +bool TOG_STATUS = false; +int RGB_current_mode; + +#ifdef ENCODER_ENABLE +void encoder_update_user(uint8_t index, bool clockwise) { + if (index == 0) { /* First encoder */ + if (clockwise) { + tap_code(KC_VOLU); + } else { + tap_code(KC_VOLD); + } + } else if (index == 1) { /* Second encoder*/ + if (clockwise) { + tap_code(KC_UP); + } else { + tap_code(KC_DOWN); + } + } +} +#endif + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + + switch (keycode) { + case QWERTY: + if (record->event.pressed) { + set_single_persistent_default_layer(_QWERTY); + } + return false; + break; + case FN: + if (record->event.pressed) { + layer_on(_FN); + } else { + layer_off(_FN); + } + return false; + break; + case ADJ: + if (record->event.pressed) { + layer_on(_ADJ); + } else { + layer_off(_ADJ); + } + return false; + break; + //led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released + case RGBRST: + #ifdef RGBLIGHT_ENABLE + if (record->event.pressed) { + eeconfig_update_rgblight_default(); + rgblight_enable(); + RGB_current_mode = rgblight_config.mode; + } + #endif + break; + } + return true; +} + +void matrix_init_user(void) { +#ifdef RGBLIGHT_ENABLE + RGB_current_mode = rgblight_config.mode; +#endif +} + + +// OLED Driver Logic +#ifdef OLED_DRIVER_ENABLE + +oled_rotation_t oled_init_user(oled_rotation_t rotation) { + if (!is_keyboard_master()) + return OLED_ROTATION_180; // flip 180 for offhand + return rotation; +} + +static void render_logo(void) { + static const char PROGMEM sol_logo[] = { + 0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94, + 0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4, + 0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,0}; + + oled_write_P(sol_logo, false); +} + +//assign the right code to your layers for OLED display +#define L_BASE 0 +#define L_FN (1<<_FN) +#define L_ADJ (1<<_ADJ) +#define L_ADJ_TRI (L_ADJ|L_FN) + +static void render_status(void) { + // Render to mode icon + static const char PROGMEM mode_logo[4][4] = { + {0x95,0x96,0x0a,0}, + {0xb5,0xb6,0x0a,0}, + {0x97,0x98,0x0a,0}, + {0xb7,0xb8,0x0a,0} }; + + if (keymap_config.swap_lalt_lgui != false) { + oled_write_P(mode_logo[0], false); + oled_write_P(mode_logo[1], false); + } else { + oled_write_P(mode_logo[2], false); + oled_write_P(mode_logo[3], false); + } + + // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below + + oled_write_P(PSTR("Layer: "), false); + switch (layer_state) { + case L_BASE: + oled_write_P(PSTR("Laser \n"), false); + break; + case L_FN: + oled_write_P(PSTR("Function \n"), false); + break; + case L_ADJ: + case L_ADJ_TRI: + oled_write_P(PSTR("Adjustment\n"), false); + break; + default: + oled_write_P(PSTR("Undefined \n"), false); + } + + // Host Keyboard LED Status + uint8_t led_usb_state = host_keyboard_leds(); + oled_write_P(led_usb_state & (1< +Copyright 2015 Jack Humbert + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see . +*/ + +#pragma once + + +// place overrides here + diff --git a/keyboards/rgbkb/sol/keymaps/danielhklein/keymap.c b/keyboards/rgbkb/sol/keymaps/danielhklein/keymap.c new file mode 100644 index 0000000000..860361e810 --- /dev/null +++ b/keyboards/rgbkb/sol/keymaps/danielhklein/keymap.c @@ -0,0 +1,333 @@ +#include QMK_KEYBOARD_H +#ifdef PROTOCOL_LUFA +#include "lufa.h" +#include "split_util.h" +#endif + +extern keymap_config_t keymap_config; + +#ifdef RGBLIGHT_ENABLE +//Following line allows macro to read current RGB settings +extern rgblight_config_t rgblight_config; +#endif + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. +enum layer_number { + _QWERTY = 0, + _COLEMAK, + _FN, + _ADJ +}; + +enum custom_keycodes { + QWERTY = SAFE_RANGE, + COLEMAK, + FN, + ADJ, + BACKLIT, + RGBRST +}; + +enum macro_keycodes { + KC_SAMPLEMACRO, +}; + +// Define your non-alpha grouping in this define's LAYOUT, and all your BASE_LAYERS will share the same mod/macro columns + /* Base Layout + * ,------------------------------------------------. ,------------------------------------------------. + * | Esc | 1 | 2 | 3 | 4 | 5 | - | | = | 6 | 7 | 8 | 9 | 0 | Del | + * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| + * | Tab | | | | | | [ | | ] | | | | | | Enter| + * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| + * | Caps | | | | | | { | | } | | | | | | ' | + * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| + * |Shift | | | | | | ` | | \ | | | | | |Shift | + * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| + * | Left | Down | Ctrl | Alt | Gui | Bspc | FN | | ADJ | Space| Gui | Alt | Ctrl | Up |Right | + * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------' + * | Bspc | FN | | ADJ | Space| + * `-------------' `-------------' + */ +#define BASE_LAYOUT( \ + _00, _01, _02, _03, _04, _05, _06, _07, _08, _09, \ + _10, _11, _12, _13, _14, _15, _16, _17, _18, _19, \ + _20, _21, _22, _23, _24, _25, _26, _27, _28, _29 \ +) \ +LAYOUT( \ + KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_MINS, KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, \ + KC_TAB, _00, _01, _02, _03, _04, KC_LBRC, KC_RBRC, _05, _06, _07, _08, _09, KC_ENT, \ + KC_CAPS, _10, _11, _12, _13, _14, KC_LCBR, KC_RCBR, _15, _16, _17, _18, _19, KC_QUOT, \ + KC_LSFT, _20, _21, _22, _23, _24, KC_GRV, KC_BSLS, _25, _26, _27, _28, _29, KC_RSFT, \ + KC_LEFT, KC_DOWN, KC_LCTRL, KC_LALT, KC_LGUI, KC_BSPC, FN, ADJ, KC_SPC, KC_RGUI, KC_RALT, KC_RCTRL, KC_UP, KC_RIGHT, \ + KC_BSPC, FN, ADJ, KC_SPC \ +) + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* Qwerty + * ,------------------------------------------------. ,------------------------------------------------. + * | | | | | | | | | | | | | | | | + * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| + * | | Q | W | E | R | T | | | | Y | U | I | O | P | | + * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| + * | | A | S | D | F | G | | | | H | J | K | L | ; | | + * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| + * | | Z | X | C | V | B | | | | N | M | , | . | / | | + * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| + * | | | | | | | | | | | | | | | | + * `------+------+------+------+------+------+------| |------+------+------+------+------+------+------' + * | | | | | | + * `-------------' `-------------' + */ + [_QWERTY] = BASE_LAYOUT( \ + KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, \ + KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, \ + KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH \ + ), + + /* Colemak + * ,------------------------------------------------. ,------------------------------------------------. + * | | | | | | | | | | | | | | | | + * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| + * | | Q | W | F | P | G | | | | J | L | U | Y | ; | | + * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| + * | | A | R | S | T | D | | | | H | N | E | I | O | | + * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| + * | | Z | X | C | V | B | | | | K | M | , | . | / | | + * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| + * | | | | | | | | | | | | | | | | + * `------+------+------+------+------+------+------| |------+------+------+------+------+------+------' + * | | | | | | + * `-------------' `--------=----' + */ + [_COLEMAK] = BASE_LAYOUT( \ + KC_Q, KC_W, KC_F, KC_P, KC_B, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, \ + KC_A, KC_R, KC_S, KC_T, KC_G, KC_K, KC_N, KC_E, KC_I, KC_O, \ + KC_Z, KC_X, KC_C, KC_D, KC_V, KC_M, KC_H, KC_COMM, KC_DOT, KC_SLSH \ + ), + + + /* FN + * ,------------------------------------------------. ,------------------------------------------------. + * | | F1 | F2 | F3 | F4 | F5 | F6 | | F7 | F8 | F9 | F10 | F11 | F12 | | + * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| + * | | | | | | | | | | | PGDN | UP | PGUP | PRINT| HOME | + * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| + * | | | | | | | | | | | LEFT | DOWN | RIGHT|INSERT| END | + * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| + * |Shift | | | | | | | | | PLAY | MUTE | VOL- | VOL+ | LAST | NEXT | + * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| + * | | | | | Gui | | | | | | | | | | | + * `------+------+------+------+------+------+------| |------+------+------+------+------+------+------' + * | | | | | | + * `-------------' `-------------' + */ + [_FN] = LAYOUT( \ + XXXXXXX, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX, \ + XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_PGDN, KC_UP, KC_PGUP, KC_PSCR, KC_HOME, \ + XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_RGHT, KC_INS, KC_END, \ + _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_MPLY, KC_MUTE, KC_VOLD, KC_VOLU, KC_MRWD, KC_MFFD, \ + XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ + XXXXXXX, _______, XXXXXXX, XXXXXXX \ + ), + + /* ADJ + * ,------------------------------------------------. ,------------------------------------------------. + * |RESET | F1 | F2 | F3 | F4 | F5 | F6 | | | = | / | * | - | | | + * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| + * | | F7 | F8 | F9 | F10 | F11 | F12 | | | 7 | 8 | 9 | + | | | + * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| + * | | HUI | VAI | SAI | | |COLEMK| | | 4 | 5 | 6 | Enter| | | + * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| + * | | HUD | VAD | SAD | | |QWERTY| | | 1 | 2 | 3 | Space| | | + * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| + * | |RGBRST|RGBTOG|RGBMOD|RGBSMD| | | | | | 0 | . | Bspc | | | + * `------+------+------+------+------+------+------| |------+------+------+------+------+------+------' + * | | | | | | + * `-------------' `-------------' + */ + + [_ADJ] = LAYOUT( \ + RESET, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, XXXXXXX, KC_PEQL, KC_PSLS, KC_PAST, KC_PMNS, XXXXXXX, XXXXXXX, \ + XXXXXXX, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX, KC_P7, KC_P8, KC_P9, KC_PPLS, XXXXXXX, XXXXXXX, \ + XXXXXXX, RGB_SAD, RGB_VAI, RGB_SAI, XXXXXXX, XXXXXXX, COLEMAK, XXXXXXX, KC_P4, KC_P5, KC_P6, KC_PENT, XXXXXXX, XXXXXXX, \ + XXXXXXX, RGB_HUD, RGB_VAD, RGB_HUI, XXXXXXX, XXXXXXX, QWERTY, XXXXXXX, KC_P1, KC_P2, KC_P3, KC_SPC, XXXXXXX, XXXXXXX, \ + XXXXXXX, RGBRST, RGB_TOG, RGB_MOD, RGB_RMOD, XXXXXXX, XXXXXXX, _______, XXXXXXX, KC_P0, KC_PDOT, KC_BSPC, XXXXXXX, XXXXXXX, \ + XXXXXXX, XXXXXXX, _______, XXXXXXX \ + ) +}; + +// define variables for reactive RGB +bool TOG_STATUS = false; +int RGB_current_mode; + +#ifdef ENCODER_ENABLE +void encoder_update_user(uint8_t index, bool clockwise) { + if (index == 0) { /* First encoder */ + if (clockwise) { + tap_code(KC_VOLU); + } else { + tap_code(KC_VOLD); + } + } else if (index == 1) { /* Second encoder*/ + if (clockwise) { + tap_code(KC_VOLU); + } else { + tap_code(KC_VOLD); + } + } +} +#endif + +// Setting ADJ layer RGB back to default +void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) { + if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) { + #ifdef RGBLIGHT_ENABLE + //rgblight_mode(RGB_current_mode); + #endif + layer_on(layer3); + } else { + layer_off(layer3); + } +} + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + //uint8_t shifted = get_mods() & (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)); + + switch (keycode) { + case QWERTY: + if (record->event.pressed) { + set_single_persistent_default_layer(_QWERTY); + } + return false; + break; + case COLEMAK: + if(record->event.pressed) { + set_single_persistent_default_layer(_COLEMAK); + } + return false; + break; + case FN: + if (record->event.pressed) { + //not sure how to have keyboard check mode and set it to a variable, so my work around + //uses another variable that would be set to true after the first time a reactive key is pressed. + if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false + } else { + TOG_STATUS = !TOG_STATUS; + #ifdef RGBLIGHT_ENABLE + //rgblight_mode(15); + #endif + } + layer_on(_FN); + } else { + #ifdef RGBLIGHT_ENABLE + //rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change + #endif + layer_off(_FN); + TOG_STATUS = false; + } + return false; + break; + case ADJ: + if (record->event.pressed) { + layer_on(_ADJ); + } else { + layer_off(_ADJ); + } + return false; + break; + //led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released + case RGBRST: + #ifdef RGBLIGHT_ENABLE + if (record->event.pressed) { + eeconfig_update_rgblight_default(); + rgblight_enable(); + RGB_current_mode = rgblight_config.mode; + } + #endif + break; + } + return true; +} + +void matrix_init_user(void) { +#ifdef RGBLIGHT_ENABLE + RGB_current_mode = rgblight_config.mode; +#endif +} + + +// OLED Driver Logic +#ifdef OLED_DRIVER_ENABLE + +oled_rotation_t oled_init_user(oled_rotation_t rotation) { + if (!has_usb()) + return OLED_ROTATION_180; // flip 180 for offhand + return rotation; +} + +static void render_logo(void) { + static const char PROGMEM sol_logo[] = { + 0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94, + 0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4, + 0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,0}; + + oled_write_P(sol_logo, false); +} + +//assign the right code to your layers for OLED display +#define L_BASE 0 +#define L_FN (1<<_FN) +#define L_ADJ (1<<_ADJ) +#define L_ADJ_TRI (L_ADJ|L_FN) + +static void render_status(void) { + // Render to mode icon + static const char PROGMEM mode_logo[4][4] = { + {0x95,0x96,0x0a,0}, + {0xb5,0xb6,0x0a,0}, + {0x97,0x98,0x0a,0}, + {0xb7,0xb8,0x0a,0} }; + + if (keymap_config.swap_lalt_lgui != false) { + oled_write_P(mode_logo[0], false); + oled_write_P(mode_logo[1], false); + } else { + oled_write_P(mode_logo[2], false); + oled_write_P(mode_logo[3], false); + } + + // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below + oled_write_P(PSTR("Layer: "), false); + switch (layer_state) { + case L_BASE: + oled_write_P(PSTR("Default\n"), false); + break; + case L_FN: + oled_write_P(PSTR("FN \n"), false); + break; + case L_ADJ: + case L_ADJ_TRI: + oled_write_P(PSTR("ADJ \n"), false); + break; + default: + oled_write_P(PSTR("UNDEF \n"), false); + } + + // Host Keyboard LED Status + uint8_t led_usb_state = host_keyboard_leds(); + oled_write_P(led_usb_state & (1< +Copyright 2015 Jack Humbert + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see . +*/ + +#pragma once + + +// place overrides here + diff --git a/keyboards/rgbkb/sol/keymaps/default/keymap.c b/keyboards/rgbkb/sol/keymaps/default/keymap.c new file mode 100644 index 0000000000..ca73524822 --- /dev/null +++ b/keyboards/rgbkb/sol/keymaps/default/keymap.c @@ -0,0 +1,316 @@ +#include QMK_KEYBOARD_H + +#ifdef PROTOCOL_LUFA +#include "lufa.h" +#include "split_util.h" +#endif + +extern keymap_config_t keymap_config; + +#ifdef RGBLIGHT_ENABLE +//Following line allows macro to read current RGB settings +extern rgblight_config_t rgblight_config; +#endif + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. +enum layer_number { + _QWERTY = 0, + _COLEMAK, + _FN, + _ADJ +}; + +enum custom_keycodes { + QWERTY = SAFE_RANGE, + COLEMAK, + FN, + ADJ, + BACKLIT, + RGBRST +}; + +enum macro_keycodes { + KC_SAMPLEMACRO, +}; + + + +#define FN_ESC LT(_FN, KC_ESC) +#define FN_CAPS LT(_FN, KC_CAPS) + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* Qwerty + * ,------------------------------------------------. ,------------------------------------------------. + * | GESC | 1 | 2 | 3 | 4 | 5 | - | | = | 6 | 7 | 8 | 9 | 0 | BkSp | + * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| + * | Tab | Q | W | E | R | T | [ | | ] | Y | U | I | O | P | \ | + * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| + * |FN(CAPS)| A | S | D | F | G | ( | | ) | H | J | K | L | ; | ' | + * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| + * |Shift | Z | X | C | V | B | { | | } | N | M | , | . | / |Shift | + * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| + * | Ctrl | Win | Alt | RGB | ADJ | Space| DEL | | Enter| Space| FN | Left | Down | Up |Right | + * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------' + * | Space| DEL | | Enter| Space| + * `-------------' `-------------' + */ + [_QWERTY] = LAYOUT( \ + KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_MINS, KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \ + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LBRC, KC_RBRC, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS, \ + FN_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_LPRN, KC_RPRN, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \ + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LCBR, KC_RCBR, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT, \ + KC_LCTL, KC_LGUI, KC_LALT, RGB_TOG, ADJ, KC_SPC, KC_DEL, KC_ENT, KC_SPC, FN, KC_LEFT, KC_DOWN, KC_UP,KC_RIGHT, \ + KC_SPC, KC_DEL, KC_ENT, KC_SPC \ + ), + + /* Colemak + * ,------------------------------------------------. ,------------------------------------------------. + * | GESC | 1 | 2 | 3 | 4 | 5 | - | | = | 6 | 7 | 8 | 9 | 0 | BkSp | + * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| + * | Tab | Q | W | F | P | B | [ | | ] | J | L | U | Y | ; | \ | + * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| + * |FN(CAPS)| A | R | S | T | G | ( | | ) | K | N | E | I | O | ' | + * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| + * |Shift | Z | X | C | D | V | { | | } | M | H | , | . | / |Shift | + * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| + * | Ctrl | Win | Alt | RGB | ADJ | Space| DEL | | Enter| Space| FN | Left | Down | Up |Right | + * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------' + * | Space| DEL | | Enter| Space| + * `-------------' `-------------' + */ + [_COLEMAK] = LAYOUT( \ + KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_MINS, KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \ + KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_B, KC_LBRC, KC_RBRC, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS, \ + FN_CAPS, KC_A, KC_R, KC_S, KC_T, KC_G, KC_LPRN, KC_RPRN, KC_K, KC_N, KC_E, KC_I, KC_O, KC_QUOT, \ + KC_LSFT, KC_Z, KC_X, KC_C, KC_D, KC_V, KC_LCBR, KC_RCBR, KC_M, KC_H, KC_COMM, KC_DOT, KC_SLSH, KC_ENT, \ + KC_LCTL, KC_LGUI, KC_LALT, RGB_TOG, ADJ, KC_SPC, KC_DEL, KC_ENT, KC_SPC, FN, KC_LEFT, KC_DOWN, KC_UP,KC_RIGHT, \ + KC_SPC, KC_DEL, KC_ENT, KC_SPC \ + ), + + /* FN + * ,------------------------------------------------. ,------------------------------------------------. + * | F1 | F2 | F3 | F4 | F5 | F6 | | | | F7 | F8 | F9 | F10 | F11 | F12 | + * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| + * | | PGDN | UP | PGUP | | | | | | | PGDN | UP | PGUP | PRINT| HOME | + * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| + * | | LEFT | DOWN | RIGHT| | | | | | | LEFT | DOWN | RIGHT|INSERT| END | + * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| + * | | | | | | | | | | | | | | | | + * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| + * | | | |RGBMOD| | | | | | | PLAY | NEXT | MUTE | VOL- | VOL+ | + * `------+------+------+------+------+------+------| |------+------+------+------+------+------+------' + * | | | | | | + * `-------------' `-------------' + */ + [_FN] = LAYOUT( \ + KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, _______, KC_PSCR, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, \ + _______, KC_PGDN, KC_UP, KC_PGUP, _______, _______, _______, _______, _______, KC_PGDN, KC_UP, KC_PGUP, KC_PSCR, KC_HOME, \ + _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_INS, KC_END, \ + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ + _______, _______, _______, RGB_MOD, _______, _______, _______, _______, _______, KC_MPLY, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU, \ + _______, _______, _______, _______ \ + ), + + /* ADJ + * ,------------------------------------------------. ,------------------------------------------------. + * | F1 | F2 | F3 | F4 | F5 | F6 | | | | F7 | F8 | F9 | F10 | F11 | F12 | + * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| + * | | SAD | VAI | SAI | RESET| | | | | | | | | | | + * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| + * | | HUD | VAD | HUI |RGBRST| | | | | |QWERTY|COLEMK| | | | + * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| + * | | | | | | | | | | | |RGBTOG| HUI | SAI | VAI | + * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| + * | | | |RGBMOD(| | | | | | | |RGBRMOD| HUD | SAD | VAD | + * `------+------+------+------+------+------+------| |------+------+------+------+------+------+------' + * | | | | | | + * `-------------' `-------------' + */ + + [_ADJ] = LAYOUT( \ + KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, _______, _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, \ + _______, RGB_SAD, RGB_VAI, RGB_SAI, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ + _______, RGB_HUD, RGB_VAD, RGB_HUI, RGBRST, _______, _______, _______, _______, QWERTY, COLEMAK, _______, _______, _______, \ + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, \ + _______, _______, _______, RGB_MOD, _______, _______, _______, _______, _______, _______, RGB_RMOD,RGB_HUD, RGB_SAD, RGB_VAD, \ + _______, _______, _______, _______ \ + ) +}; + + + +// define variables for reactive RGB +bool TOG_STATUS = false; +int RGB_current_mode; + +#ifdef ENCODER_ENABLE +void encoder_update_user(uint8_t index, bool clockwise) { + if (index == 0) { /* First encoder */ + if (clockwise) { + tap_code(KC_VOLU); + } else { + tap_code(KC_VOLD); + } + } else if (index == 1) { /* Second encoder*/ + if (clockwise) { + tap_code(KC_VOLU); + } else { + tap_code(KC_VOLD); + } + } +} +#endif + +// Setting ADJ layer RGB back to default +void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) { + if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) { + #ifdef RGBLIGHT_ENABLE + //rgblight_mode(RGB_current_mode); + #endif + layer_on(layer3); + } else { + layer_off(layer3); + } +} + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + //uint8_t shifted = get_mods() & (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)); + + switch (keycode) { + case QWERTY: + if (record->event.pressed) { + set_single_persistent_default_layer(_QWERTY); + } + return false; + break; + case COLEMAK: + if(record->event.pressed) { + set_single_persistent_default_layer(_COLEMAK); + } + return false; + break; + case FN: + if (record->event.pressed) { + //not sure how to have keyboard check mode and set it to a variable, so my work around + //uses another variable that would be set to true after the first time a reactive key is pressed. + if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false + } else { + TOG_STATUS = !TOG_STATUS; + #ifdef RGBLIGHT_ENABLE + //rgblight_mode(15); + #endif + } + layer_on(_FN); + } else { + #ifdef RGBLIGHT_ENABLE + //rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change + #endif + layer_off(_FN); + TOG_STATUS = false; + } + return false; + break; + case ADJ: + if (record->event.pressed) { + layer_on(_ADJ); + } else { + layer_off(_ADJ); + } + return false; + break; + //led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released + case RGBRST: + #ifdef RGBLIGHT_ENABLE + if (record->event.pressed) { + eeconfig_update_rgblight_default(); + rgblight_enable(); + RGB_current_mode = rgblight_config.mode; + } + #endif + break; + } + return true; +} + +void matrix_init_user(void) { +#ifdef RGBLIGHT_ENABLE + RGB_current_mode = rgblight_config.mode; +#endif +} + + +// OLED Driver Logic +#ifdef OLED_DRIVER_ENABLE + +oled_rotation_t oled_init_user(oled_rotation_t rotation) { + if (!has_usb()) + return OLED_ROTATION_180; // flip 180 for offhand + return rotation; +} + +static void render_logo(void) { + static const char PROGMEM sol_logo[] = { + 0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94, + 0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4, + 0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,0}; + + oled_write_P(sol_logo, false); +} + +//assign the right code to your layers for OLED display +#define L_BASE 0 +#define L_FN (1<<_FN) +#define L_ADJ (1<<_ADJ) +#define L_ADJ_TRI (L_ADJ|L_FN) + +static void render_status(void) { + // Render to mode icon + static const char PROGMEM mode_logo[4][4] = { + {0x95,0x96,0x0a,0}, + {0xb5,0xb6,0x0a,0}, + {0x97,0x98,0x0a,0}, + {0xb7,0xb8,0x0a,0} }; + + if (keymap_config.swap_lalt_lgui != false) { + oled_write_P(mode_logo[0], false); + oled_write_P(mode_logo[1], false); + } else { + oled_write_P(mode_logo[2], false); + oled_write_P(mode_logo[3], false); + } + + // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below + oled_write_P(PSTR("Layer: "), false); + switch (layer_state) { + case L_BASE: + oled_write_P(PSTR("Default\n"), false); + break; + case L_FN: + oled_write_P(PSTR("FN \n"), false); + break; + case L_ADJ: + case L_ADJ_TRI: + oled_write_P(PSTR("ADJ \n"), false); + break; + default: + oled_write_P(PSTR("UNDEF \n"), false); + } + + // Host Keyboard LED Status + uint8_t led_usb_state = host_keyboard_leds(); + oled_write_P(led_usb_state & (1<