From 160b0558f55f1357e1a48175c949e98d32630e6b Mon Sep 17 00:00:00 2001
From: Drashna Jaelre <drashna@live.com>
Date: Mon, 15 Nov 2021 10:41:04 -0800
Subject: Require explicit enabling of RGB Matrix modes (#15018)

---
 keyboards/massdrop/ctrl/keymaps/endgame/config.h | 74 ++++++++++++------------
 1 file changed, 37 insertions(+), 37 deletions(-)

(limited to 'keyboards/massdrop/ctrl/keymaps/endgame')

diff --git a/keyboards/massdrop/ctrl/keymaps/endgame/config.h b/keyboards/massdrop/ctrl/keymaps/endgame/config.h
index ad738347ab..4850d7eed2 100644
--- a/keyboards/massdrop/ctrl/keymaps/endgame/config.h
+++ b/keyboards/massdrop/ctrl/keymaps/endgame/config.h
@@ -75,42 +75,42 @@
 // #define RGBLIGHT_EFFECT_SNAKE_LENGTH 4              // The number of LEDs to light up for the "Snake" animation
 
 // This list in in the correct mode order. Next mode is the following line, previous mode is previous line. Loops around.
-// #define DISABLE_RGB_MATRIX_SOLID_COLOR                   // Static single hue, no speed support
-// #define DISABLE_RGB_MATRIX_ALPHAS_MODS                   // Static dual hue, speed is hue for secondary hue
-// #define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN              // Static gradient top to bottom, speed controls how much gradient changes
-#define DISABLE_RGB_MATRIX_BREATHING                     // Single hue brightness cycling animation
-#define DISABLE_RGB_MATRIX_BAND_SAT                      // Single hue band fading saturation scrolling left to right
-#define DISABLE_RGB_MATRIX_BAND_VAL                      // Single hue band fading brightness scrolling left to right
-#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT             // Single hue 3 blade spinning pinwheel fades saturation
-#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL             // Single hue 3 blade spinning pinwheel fades brightness
-#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT               // Single hue spinning spiral fades saturation
-#define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL               // Single hue spinning spiral fades brightness
-#define DISABLE_RGB_MATRIX_CYCLE_ALL                     // Full keyboard solid hue cycling through full gradient
-#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT              // Full gradient scrolling left to right
-#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN                 // Full gradient scrolling top to bottom
-#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN                  // Full gradient scrolling out to in
-#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL             // Full dual gradients scrolling out to in
-#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON        // Full gradent Chevron shapped scrolling left to right
-#define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL                // Full gradient spinning pinwheel around center of keyboard
-#define DISABLE_RGB_MATRIX_CYCLE_SPIRAL                  // Full gradient spinning spiral around center of keyboard
-#define DISABLE_RGB_MATRIX_DUAL_BEACON                   // Full gradient spinning around center of keyboard
-#define DISABLE_RGB_MATRIX_RAINBOW_BEACON                // Full tighter gradient spinning around center of keyboard
-#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS             // Full dual gradients spinning two halfs of keyboard
-// #define DISABLE_RGB_MATRIX_RAINDROPS                     // Randomly changes a single key's hue
-// #define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS           // Randomly changes a single key's hue and saturation
+// #undef ENABLE_RGB_MATRIX_SOLID_COLOR                   // Static single hue, no speed support
+// #undef ENABLE_RGB_MATRIX_ALPHAS_MODS                   // Static dual hue, speed is hue for secondary hue
+// #undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN              // Static gradient top to bottom, speed controls how much gradient changes
+#undef ENABLE_RGB_MATRIX_BREATHING               // Single hue brightness cycling animation
+#undef ENABLE_RGB_MATRIX_BAND_SAT                // Single hue band fading saturation scrolling left to right
+#undef ENABLE_RGB_MATRIX_BAND_VAL                // Single hue band fading brightness scrolling left to right
+#undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT       // Single hue 3 blade spinning pinwheel fades saturation
+#undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL       // Single hue 3 blade spinning pinwheel fades brightness
+#undef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT         // Single hue spinning spiral fades saturation
+#undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL         // Single hue spinning spiral fades brightness
+#undef ENABLE_RGB_MATRIX_CYCLE_ALL               // Full keyboard solid hue cycling through full gradient
+#undef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT        // Full gradient scrolling left to right
+#undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN           // Full gradient scrolling top to bottom
+#undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN            // Full gradient scrolling out to in
+#undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL       // Full dual gradients scrolling out to in
+#undef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON  // Full gradent Chevron shapped scrolling left to right
+#undef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL          // Full gradient spinning pinwheel around center of keyboard
+#undef ENABLE_RGB_MATRIX_CYCLE_SPIRAL            // Full gradient spinning spiral around center of keyboard
+#undef ENABLE_RGB_MATRIX_DUAL_BEACON             // Full gradient spinning around center of keyboard
+#undef ENABLE_RGB_MATRIX_RAINBOW_BEACON          // Full tighter gradient spinning around center of keyboard
+#undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS       // Full dual gradients spinning two halfs of keyboard
+// #undef ENABLE_RGB_MATRIX_RAINDROPS                     // Randomly changes a single key's hue
+// #undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS           // Randomly changes a single key's hue and saturation
 // =================================================== Requires RGB_MATRIX_FRAMEBUFFER_EFFECTS =============================================================
-// #define DISABLE_RGB_MATRIX_TYPING_HEATMAP                // How hot is your WPM!
-#define DISABLE_RGB_MATRIX_DIGITAL_RAIN                  // That famous computer simulation
+// #undef ENABLE_RGB_MATRIX_TYPING_HEATMAP                // How hot is your WPM!
+#undef ENABLE_RGB_MATRIX_DIGITAL_RAIN  // That famous computer simulation
 // =================================================== RGB_MATRIX_KEYPRESSES OR RGB_MATRIX_KEYRELEASES =====================================================
-// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE                // Static single hue, pulses keys hit to shifted hue then fades to current hue
-#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE         // Pulses keys hit to hue & value then fades value out
-#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE           // Hue & value pulse near a single key hit then fades value out
-#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE      // Hue & value pulse near multiple key hits then fades value out
-#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS          // Hue & value pulse the same column and row of a single key hit then fades value out
-#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS     // Hue & value pulse the same column and row of multiple key hits then fades value out
-#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS          // Hue & value pulse away on the same column and row of a single key hit then fades value out
-#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS     // Hue & value pulse away on the same column and row of multiple key hits then fades value out
-#define DISABLE_RGB_MATRIX_SPLASH                        // Full gradient & value pulse away from a single key hit then fades value out
-#define DISABLE_RGB_MATRIX_MULTISPLASH                   // Full gradient & value pulse away from multiple key hits then fades value out
-#define DISABLE_RGB_MATRIX_SOLID_SPLASH                  // Hue & value pulse away from a single key hit then fades value out
-#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH             // Hue & value pulse away from multiple key hits then fades value out
+// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE                // Static single hue, pulses keys hit to shifted hue then fades to current hue
+#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE      // Pulses keys hit to hue & value then fades value out
+#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE        // Hue & value pulse near a single key hit then fades value out
+#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE   // Hue & value pulse near multiple key hits then fades value out
+#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS       // Hue & value pulse the same column and row of a single key hit then fades value out
+#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS  // Hue & value pulse the same column and row of multiple key hits then fades value out
+#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS       // Hue & value pulse away on the same column and row of a single key hit then fades value out
+#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS  // Hue & value pulse away on the same column and row of multiple key hits then fades value out
+#undef ENABLE_RGB_MATRIX_SPLASH                     // Full gradient & value pulse away from a single key hit then fades value out
+#undef ENABLE_RGB_MATRIX_MULTISPLASH                // Full gradient & value pulse away from multiple key hits then fades value out
+#undef ENABLE_RGB_MATRIX_SOLID_SPLASH               // Hue & value pulse away from a single key hit then fades value out
+#undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH          // Hue & value pulse away from multiple key hits then fades value out
-- 
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