From e8e45bca986657adf292e84a88c9cc1459cd9f7b Mon Sep 17 00:00:00 2001 From: Wolf Van Herreweghe Date: Tue, 21 Jun 2022 04:22:53 +0200 Subject: [Keyboard] Update FAve 84H RGB firmware (#16919) * Add base FAve 84H firmware * Update keyboards/linworks/fave84h/readme.md Thank you, apologies for the oversight Co-authored-by: Joel Challis * Update keyboards/linworks/fave84h/keymaps/via/keymap.c Co-authored-by: Joel Challis * Update keyboards/linworks/fave84h/keymaps/default/keymap.c Co-authored-by: Joel Challis * Move LED config in ifdef * update read me * Update Product Name * Update keyboards/linworks/fave84h/rules.mk Co-authored-by: Ryan * Add Via RGB Matrix Control * Add base FAve 84H firmware * Add Via RGB Matrix Control * fix merge conflict * reduce max brightness * remove action macro and action function Co-authored-by: Joel Challis * Remove / update code to work with the build in QMK via hack * Update Read me * Add newline at end of rules Co-authored-by: Wolf Van Herreweghe Co-authored-by: Joel Challis Co-authored-by: Ryan --- keyboards/linworks/fave84h/config.h | 60 +++++++++++++++++++++---------------- 1 file changed, 35 insertions(+), 25 deletions(-) (limited to 'keyboards/linworks/fave84h/config.h') diff --git a/keyboards/linworks/fave84h/config.h b/keyboards/linworks/fave84h/config.h index 7df7a9ace0..411977494d 100644 --- a/keyboards/linworks/fave84h/config.h +++ b/keyboards/linworks/fave84h/config.h @@ -52,17 +52,19 @@ along with this program. If not, see . /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ #define DEBOUNCE 5 -//Led configuration -#define RGBLIGHT_ANIMATIONS -#define RGB_DI_PIN D2 - +/* Define RGB */ +#define RGBLED_NUM 126 #define DRIVER_LED_TOTAL 126 -#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 140 +#define RGB_DI_PIN D2 -#define RGB_MATRIX_KEYPRESSES -//#define RGB_MATRIX_FRAMEBUFFER_EFFECTS +#ifdef RGB_MATRIX_ENABLE #define RGB_DISABLE_WHEN_USB_SUSPENDED +#define RGB_MATRIX_KEYPRESSES +#define RGB_MATRIX_FRAMEBUFFER_EFFECTS +#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 120 + +#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_ALL #define ENABLE_RGB_MATRIX_ALPHAS_MODS #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN @@ -90,23 +92,31 @@ along with this program. If not, see . #define ENABLE_RGB_MATRIX_HUE_BREATHING #define ENABLE_RGB_MATRIX_HUE_PENDULUM #define ENABLE_RGB_MATRIX_HUE_WAVE -#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL #define ENABLE_RGB_MATRIX_PIXEL_RAIN -#ifdef RGB_MATRIX_FRAMEBUFFER_EFFECTS - #define ENABLE_RGB_MATRIX_TYPING_HEATMAP - #define ENABLE_RGB_MATRIX_DIGITAL_RAIN -#endif -#ifdef RGB_MATRIX_KEYPRESSES - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS - #define ENABLE_RGB_MATRIX_SPLASH - #define ENABLE_RGB_MATRIX_MULTISPLASH - #define ENABLE_RGB_MATRIX_SOLID_SPLASH - #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH +// The PIXEL_FRACTAL effect does not work properly when the matrix layout is +// different from the physical layout; it also has problems when underglow +// LEDs are present, or when multiple LEDs are associated with the same key. +#undef ENABLE_RGB_MATRIX_PIXEL_FRACTAL + +// Framebuffer effects; can be enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS +// is defined. Both of these effects currently don't work properly when the +// key matrix does not match the physical layout, so they are disabled. +#undef ENABLE_RGB_MATRIX_TYPING_HEATMAP +#undef ENABLE_RGB_MATRIX_DIGITAL_RAIN + +// Reactive effects; can be enabled only if at least one of +// RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined. +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS +#define ENABLE_RGB_MATRIX_SPLASH +#define ENABLE_RGB_MATRIX_MULTISPLASH +#define ENABLE_RGB_MATRIX_SOLID_SPLASH +#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH + #endif -- cgit v1.2.3