From b20b3604042536640b5f29f85656cd55ef459180 Mon Sep 17 00:00:00 2001 From: Duncan Sutherland Date: Thu, 20 Jul 2023 21:03:23 +0100 Subject: Rename `dactyl_manuform` variant `3x5_3` (#21015) --- .../dactyl_minidox/keymaps/dlford/config.h | 105 +++++++++++++++++++++ 1 file changed, 105 insertions(+) create mode 100644 keyboards/handwired/dactyl_minidox/keymaps/dlford/config.h (limited to 'keyboards/handwired/dactyl_minidox/keymaps/dlford/config.h') diff --git a/keyboards/handwired/dactyl_minidox/keymaps/dlford/config.h b/keyboards/handwired/dactyl_minidox/keymaps/dlford/config.h new file mode 100644 index 0000000000..783a2c46b1 --- /dev/null +++ b/keyboards/handwired/dactyl_minidox/keymaps/dlford/config.h @@ -0,0 +1,105 @@ +/* +Copyright 2012 Jun Wako +Copyright 2021 @dlford +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. +You should have received a copy of the GNU General Public License +along with this program. If not, see . +*/ + +#pragma once + +//#define USE_MATRIX_I2C + +/* Select hand configuration */ + +// #define MASTER_LEFT +// #define MASTER_RIGHT +#define EE_HANDS // ./util/docker_build.sh crkbd:dlford:dfu-split-[left|right] (or avrdude-split[left|right]) + +#define TAPPING_TOGGLE 2 // number of taps to toggle TT +#define TAPPING_TERM_PER_KEY // milliseconds from tap to hold for mod tap per key +#define PERMISSIVE_HOLD_PER_KEY // activate mod top hold earlier if another key is pressed AND released per key +#define QUICK_TAP_TERM_PER_KEY // disable double tap hold key repeat per key +#undef MOUSEKEY_INTERVAL +#undef MOUSEKEY_DELAY +#undef MOUSEKEY_TIME_TO_MAX +#undef MOUSEKEY_MAX_SPEED +#undef MOUSEKEY_WHEEL_DELAY +#define MK_KINETIC_SPEED +#define MOUSEKEY_DELAY 100 +#define MOUSEKEY_INTERVAL 35 +#define MOUSEKEY_MOVE_DELTA 5 +#define MOUSEKEY_INITIAL_SPEED 1 +#define MOUSEKEY_DECELERATED_SPEED 10 +#define MOUSEKEY_BASE_SPEED 1200 +#define MOUSEKEY_ACCELERATED_SPEED 4800 + +#ifdef RGB_MATRIX_ENABLE +// # define RGB_MATRIX_TIMEOUT 300000 // number of milliseconds to wait until disabling effects +// # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended +# define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) +# define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) +# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash. +# define RGB_MATRIX_HUE_STEP 8 +# define RGB_MATRIX_SAT_STEP 8 +# define RGB_MATRIX_VAL_STEP 8 +# define RGB_MATRIX_SPD_STEP 10 + +// Enable animations +// # define ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue speed is hue for secondary hue +// # define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom speed controls how much gradient changes +// # define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right speed controls how much gradient changes +// # define ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation +// # define ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right +// # define ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right +// # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation +// # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness +// # define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation +// # define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness +// # define ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient +// # define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right +// # define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom +// # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in +// # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in +// # define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right +// # define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard +# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard +// # define ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard +// # define ENABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard +// # define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard +// # define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue +// # define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation +// # define ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight ammount at the same time then shifts back +// # define ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight ammount in a wave to the right then back to the left +# define ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight ammount and then back down in a wave to the right +// # define RGB_MATRIX_FRAMEBUFFER_EFFECTS // Required for the following two effects +// # define ENABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM! +// # define ENABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation +// # define RGB_MATRIX_KEYPRESSES // reacts to keypresses, required for the remaining effects +// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) +// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out +// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue pulses keys hit to shifted hue then fades to current hue +// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out +// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out +// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out +// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out +// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out +// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out +// # define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out +// # define ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out +// # define ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out +// # define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out +#endif + +// Features I don't want, remove to save space +// #define NO_ACTION_ONESHOT // Used by caps word +#define NO_ACTION_FUNCTION +#define NO_ACTION_MACRO +#define NO_USB_STARTUP_CHECK -- cgit v1.2.3