From 32204f4a0340e649d99f75065a112e6fe6b689d1 Mon Sep 17 00:00:00 2001 From: Andre Brait Date: Sat, 24 Sep 2022 18:37:04 +0200 Subject: GMMK Pro: fix unintended volume encoder taps (#17129) --- .../gmmk/pro/rev1/ansi/keymaps/paddlegame/keymap.c | 75 +++++++++++----------- 1 file changed, 38 insertions(+), 37 deletions(-) (limited to 'keyboards/gmmk/pro/rev1/ansi/keymaps/paddlegame') diff --git a/keyboards/gmmk/pro/rev1/ansi/keymaps/paddlegame/keymap.c b/keyboards/gmmk/pro/rev1/ansi/keymaps/paddlegame/keymap.c index 164ff67e22..72b4e58df0 100644 --- a/keyboards/gmmk/pro/rev1/ansi/keymaps/paddlegame/keymap.c +++ b/keyboards/gmmk/pro/rev1/ansi/keymaps/paddlegame/keymap.c @@ -86,20 +86,20 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { } } break; - + case _BASE: default: if ( clockwise ) { @@ -136,9 +136,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { } else { tap_code(KC_VOLD); } - break; + break; } - return true; + //return true; //set to return false to counteract enabled encoder in pro.c + return false; } #endif @@ -149,7 +150,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { ball[i].up = false; ball[i].y = 0; ball[i].x = rand() % 16; - + // Set initial ball state if (ball[i].x < 8) { ball[i].left = false; @@ -157,7 +158,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { ball[i].x -= 4; ball[i].left = true; } - + // 1/4 chance of being an enemy ball after level 6 if (level_number > 3) { ball[i].enemy = ((rand() % 4) == 0); @@ -172,7 +173,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { } damage_timer = timer_read(); damage_count = 10; - + // Reset board init_ball(0); ball[1].on = false; @@ -189,7 +190,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { rgb_value.g = 0x00; rgb_value.b = 0x00; } - + if (rgb_value.r == 0xff && rgb_value.g < 0xff) { if (rgb_value.b > 0) { --rgb_value.b; } else { ++rgb_value.g; } @@ -212,17 +213,17 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { for (uint8_t i=0; i> 1; if (damage_count > 0) { @@ -270,14 +271,14 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { if (damage_count == 0) { ball_timer = timer_read(); } - + } else if (paddle_lives == 0) { // Game over for (uint8_t i=0; i= 12) { // You win if (rgb_value.r == 0xff && rgb_value.g < 0xff) { @@ -290,7 +291,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { if (rgb_value.g > 0) { --rgb_value.g; } else { ++rgb_value.r; } } - + for (uint8_t i=0; i < 3 ; i++) { rgb_matrix_set_color(GAME_PADDLE[paddle_pos + i], rgb_value.r, rgb_value.g, rgb_value.b); } @@ -298,15 +299,15 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { rgb_matrix_set_color(GAME_SMILE1[paddle_pos + 3], rgb_value.r, rgb_value.g, rgb_value.b); rgb_matrix_set_color(GAME_SMILE2[paddle_pos], rgb_value.r, rgb_value.g, rgb_value.b); rgb_matrix_set_color(GAME_SMILE2[paddle_pos + 3], rgb_value.r, rgb_value.g, rgb_value.b); - + } else { // normal game loop - + // Set paddle position for (uint8_t i=0; i < 3 ; i++) { rgb_matrix_set_color(GAME_PADDLE[paddle_pos + i], RGB_GREEN); } - + // Ball movement logic happens at intervals if (timer_elapsed(ball_timer) > GAME_TIMER[level_number]) { for (int i=0; i<2; ++i) { @@ -331,7 +332,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { if (ball[i].y > 4) { // Remove a life if ball isn't returned and isn't enemy if (!ball[i].enemy) { - hurt_paddle(); + hurt_paddle(); i = 2; } else { ball[i].on = false; @@ -351,7 +352,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { } ball_timer = timer_read(); } - + // Other ball stuff for (int i=0; i<2; ++i) { if (ball[i].on) { @@ -410,12 +411,12 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { break; } } - } + } } - + break; - + default: fn_active = false; if (game_start) { @@ -423,7 +424,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { game_start = false; rgb_matrix_sethsv_noeeprom(last_hsv.h, last_hsv.s, last_hsv.v); } - break; + break; } if (IS_HOST_LED_ON(USB_LED_CAPS_LOCK)) { -- cgit v1.2.3