From 6209122213af6f675b50ad34dc2066dad42e7013 Mon Sep 17 00:00:00 2001
From: Victor Toni <ViToni@users.noreply.github.com>
Date: Mon, 27 Dec 2021 11:13:12 +0100
Subject: [Keymap] Add vitoni keymap for GMMK Pro (ISO) (#15006)

* [Keymap] Add vitoni layout for GMMK Pro (ISO)

Keymap has layered cursor keys similar to laptop keyboards.

* Configure RGB defaults for startup

* Configure encoder to change value/brightness on FN layer

* Remove FN layer and add dedicated RGB layer

* Make RGB layer sticky (using TG) to avoid holding FN while configuring RGB

* Add RGB indicators for active layers

* Add RGB indicator for active RESET mode

Signed-off-by: Victor Toni <victor.toni@gmail.com>

* Configure idle / USB suspend settings

* Add RGB fade in when resuming after suspend

* Add RGB fade out before suspend

* Add fade out before idle

* Add breathe effect when idle
---
 keyboards/gmmk/pro/iso/keymaps/vitoni/config.h | 20 ++++++++++++++++++++
 1 file changed, 20 insertions(+)
 create mode 100644 keyboards/gmmk/pro/iso/keymaps/vitoni/config.h

(limited to 'keyboards/gmmk/pro/iso/keymaps/vitoni/config.h')

diff --git a/keyboards/gmmk/pro/iso/keymaps/vitoni/config.h b/keyboards/gmmk/pro/iso/keymaps/vitoni/config.h
new file mode 100644
index 0000000000..fd8f1d6859
--- /dev/null
+++ b/keyboards/gmmk/pro/iso/keymaps/vitoni/config.h
@@ -0,0 +1,20 @@
+// Copyright 2021 Victor Toni (@vitoni)
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#if defined(RGB_MATRIX_ENABLE)
+    #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_COLOR
+     // number of milliseconds to wait until turning off RGB automatically
+    #define RGB_DISABLE_TIMEOUT 300000 // 300 seconds / 5 min
+    // start fading out before getting disabled
+    // fading out is timed (depending on the rgb_matrix_config.speed) to have finished before reaching RGB_DISABLE_TIMEOUT
+    #define RGB_DISABLE_WITH_FADE_OUT
+    #define RGB_DISABLE_WHEN_USB_SUSPENDED
+    // number of milliseconds to wait until activating RGB idle effects
+    #define RGB_IDLE_TIMEOUT 4500 // 4.5 seconds
+    // activate breathe effect when idle
+    #define RGB_IDLE_BREATHE
+    // fade in when we have been suspended
+    #define RGB_FADE_IN
+#endif
-- 
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