From 17c0ca6fa4f7b6f65b4442c2f5bc32fee914b376 Mon Sep 17 00:00:00 2001 From: peepeetee <43021794+peepeetee@users.noreply.github.com> Date: Sat, 12 Feb 2022 11:54:48 +0800 Subject: [Keyboard] move g heavy industry boards into /gboards (#16040) Co-authored-by: zvecr --- .../gboards/georgi/keymaps/colemak-dh/keymap.c | 306 +++++ .../gboards/georgi/keymaps/colemak-dh/readme.md | 11 + .../gboards/georgi/keymaps/colemak-dh/rules.mk | 45 + .../georgi/keymaps/default-flipped/keymap.c | 237 ++++ .../georgi/keymaps/default-flipped/readme.md | 11 + .../georgi/keymaps/default-flipped/rules.mk | 41 + keyboards/gboards/georgi/keymaps/default/keymap.c | 247 ++++ keyboards/gboards/georgi/keymaps/default/readme.md | 11 + keyboards/gboards/georgi/keymaps/default/rules.mk | 42 + .../gboards/georgi/keymaps/dennytom/README.md | 11 + keyboards/gboards/georgi/keymaps/dennytom/keymap.c | 1208 ++++++++++++++++++++ .../georgi/keymaps/dennytom/keymap_def.json | 153 +++ keyboards/gboards/georgi/keymaps/dennytom/rules.mk | 8 + keyboards/gboards/georgi/keymaps/minimal/keymap.c | 222 ++++ keyboards/gboards/georgi/keymaps/minimal/readme.md | 11 + keyboards/gboards/georgi/keymaps/minimal/rules.mk | 41 + keyboards/gboards/georgi/keymaps/norman/keymap.c | 266 +++++ keyboards/gboards/georgi/keymaps/norman/readme.md | 11 + keyboards/gboards/georgi/keymaps/norman/rules.mk | 35 + 19 files changed, 2917 insertions(+) create mode 100644 keyboards/gboards/georgi/keymaps/colemak-dh/keymap.c create mode 100644 keyboards/gboards/georgi/keymaps/colemak-dh/readme.md create mode 100644 keyboards/gboards/georgi/keymaps/colemak-dh/rules.mk create mode 100644 keyboards/gboards/georgi/keymaps/default-flipped/keymap.c create mode 100644 keyboards/gboards/georgi/keymaps/default-flipped/readme.md create mode 100644 keyboards/gboards/georgi/keymaps/default-flipped/rules.mk create mode 100644 keyboards/gboards/georgi/keymaps/default/keymap.c create mode 100644 keyboards/gboards/georgi/keymaps/default/readme.md create mode 100644 keyboards/gboards/georgi/keymaps/default/rules.mk create mode 100644 keyboards/gboards/georgi/keymaps/dennytom/README.md create mode 100644 keyboards/gboards/georgi/keymaps/dennytom/keymap.c create mode 100644 keyboards/gboards/georgi/keymaps/dennytom/keymap_def.json create mode 100644 keyboards/gboards/georgi/keymaps/dennytom/rules.mk create mode 100644 keyboards/gboards/georgi/keymaps/minimal/keymap.c create mode 100644 keyboards/gboards/georgi/keymaps/minimal/readme.md create mode 100644 keyboards/gboards/georgi/keymaps/minimal/rules.mk create mode 100644 keyboards/gboards/georgi/keymaps/norman/keymap.c create mode 100644 keyboards/gboards/georgi/keymaps/norman/readme.md create mode 100644 keyboards/gboards/georgi/keymaps/norman/rules.mk (limited to 'keyboards/gboards/georgi/keymaps') diff --git a/keyboards/gboards/georgi/keymaps/colemak-dh/keymap.c b/keyboards/gboards/georgi/keymaps/colemak-dh/keymap.c new file mode 100644 index 0000000000..29b35f6abd --- /dev/null +++ b/keyboards/gboards/georgi/keymaps/colemak-dh/keymap.c @@ -0,0 +1,306 @@ +/* + * Good on you for modifying your layout, this is the most nonQMK layout you will come across + * There are three modes, Steno (the default), QWERTY (Toggleable) and a Momentary symbol layer + * + * Don't modify the steno layer directly, instead add chords using the keycodes and macros + * from sten.h to the layout you want to modify. + * + * Observe the comment above processQWERTY! + * + * http://docs.gboards.ca + */ + +#include QMK_KEYBOARD_H +#include "sten.h" +#include "keymap_steno.h" +#define IGNORE_MOD_TAP_INTERRUPT + +// Steno Layers +#define FUNCT ( LSD | LK | LP | LH ) +#define MEDIA ( LSD | LK | LW | LR ) +#define MOVE ( LSD | LK ) +#define NUM ( PWR ) +#define SYM ( RZ ) + +// Keys and chords that, once they appear, are added to every subsequent partial chord +// until the whole thing is sent. +uint32_t stenoLayers[] = {NUM, SYM, MOVE, MEDIA, FUNCT}; + +// QMK Layers +#define STENO_LAYER 0 +#define GAMING 1 +#define GAMING_2 2 + +/* Keyboard Layout + * ,---------------------------------. ,------------------------------. + * | FN | LSU | LFT | LP | LH | ST1 | | ST3 | RF | RP | RL | RT | RD | + * |-----+-----+-----+----+----|-----| |-----|----+----+----+----+----| + * | PWR | LSD | LK | LW | LR | ST2 | | ST4 | RR | RB | RG | RS | RZ | + * `---------------------------------' `------------------------------' + * ,---------------, .---------------. + * | LNO | LA | LO | | RE | RU | RNO | + * `---------------' `---------------' + */ + +// Note: You can only use basic keycodes here! +// +// P() is just a wrapper to make your life easier. +// PC() applies the mapping to all of the StenoLayers. For overloading, define these last. +// +// FN is unavailable. That is reserved for system use. +// Chords containing PWR are always available, even in steno mode. +// +// http://docs.gboards.ca +uint32_t processQwerty(bool lookup) { + // Special keys + P( RT | RS | RD | RZ | LNO, SEND_STRING(VERSION); SEND_STRING(__DATE__)); + P( LFT | LK | LP | LW, REPEAT()); + + // Mouse Keys + /* P( LO | LSD | LK, CLICK_MOUSE(KC_MS_BTN2)); */ + /* P( LO | LR | LW, CLICK_MOUSE(KC_MS_BTN1)); */ + + +/* Function layer + * ,-----------------------------------, ,-----------------------------------, + * | | | | NCTFUNCTF | | | | F1 | F2 | F3 | F4 | | + * | + + + + + | | + F5 + F6 + F7 + F8 + | + * | | FUNCTFUNC | | | | | | F9 | F10 | F11 | F12 | | + * `-----+-----+-----+-----+-----+-----' `-----+-----+-----+-----+-----+-----' +*/ + P( FUNCT | RF, SEND(KC_F1)); + P( FUNCT | RP, SEND(KC_F2)); + P( FUNCT | RL, SEND(KC_F3)); + P( FUNCT | RT, SEND(KC_F4)); + + P( FUNCT | RF | RR, SEND(KC_F5)); + P( FUNCT | RP | RB, SEND(KC_F6)); + P( FUNCT | RL | RG, SEND(KC_F7)); + P( FUNCT | RT | RS, SEND(KC_F8)); + + P( FUNCT | RR, SEND(KC_F9)); + P( FUNCT | RG, SEND(KC_F10)); + P( FUNCT | RB, SEND(KC_F11)); + P( FUNCT | RS, SEND(KC_F12)); + + +/* Movement layer + * ,-----------------------------------, ,-----------------------------------, + * | | | | | | | | | <- | ↓ | ↑ | -> | | + * | + + + + + | | + + + + + | + * | | MOVEMOVEM | | | | | | Hm | PgD | PgU | End | | + * `-----+-----+-----+-----+-----+-----' `-----+-----+-----+-----+-----+-----' +*/ + P( MOVE | RF, SEND(KC_LEFT)); + P( MOVE | RP, SEND(KC_DOWN)); + P( MOVE | RL, SEND(KC_UP)); + P( MOVE | RT, SEND(KC_RIGHT)); + + P( MOVE | RR, SEND(KC_HOME)); + P( MOVE | RB, SEND(KC_PGDN)); + P( MOVE | RG, SEND(KC_PGUP)); + P( MOVE | RS, SEND(KC_END)); + + +/* Media Layer + * ,-----------------------------------, ,-----------------------------------, + * | | | | | | | | |Prev |Play | PLY |Next | VolU| + * | + + + + + | | + + + + + | + * | | MEDIAMEDIAMEDIAMEDIAM | | | | | | |Mute | VolD| + * `-----+-----+-----+-----+-----+-----' `-----+-----+-----+-----+-----+-----' +*/ + P( MEDIA | RF, SEND(KC_MPRV)); + P( MEDIA | RP, SEND(KC_MPLY)); + P( MEDIA | RL, SEND(KC_MPLY)); + P( MEDIA | RT, SEND(KC_MNXT)); + P( MEDIA | RD, SEND(KC_VOLU)); + + P( MEDIA | RS, SEND(KC_MUTE)); + P( MEDIA | RZ, SEND(KC_VOLD)); + + +/* Numbers + * ,-----------------------------------, ,-----------------------------------, + * | | | a | b | c | | | : | 1 | 2 | 3 | . | | + * | + + d + e + f + | | 0 + 4 + 5 + 6 + - + | + * | NUM | | | | | | | | 7 | 8 | 9 | 0 | | + * `-----+-----+-----+-----+-----+-----' `-----+-----+-----+-----+-----+-----' +*/ + P( NUM | LFT, SEND(KC_A)); + P( NUM | LP, SEND(KC_B)); + P( NUM | LH, SEND(KC_C)); + P( NUM | LK, SEND(KC_D)); + P( NUM | LW, SEND(KC_E)); + P( NUM | LR, SEND(KC_F)); + + // Right hand + P( NUM | ST3, SEND_STRING(":")); + P( NUM | RF, SEND(KC_1)); + P( NUM | RP, SEND(KC_2)); + P( NUM | RL, SEND(KC_3)); + P( NUM | RT, SEND(KC_DOT)); + + P( NUM | ST3 | ST4, SEND(KC_0)); + P( NUM | RF | RR, SEND(KC_4)); + P( NUM | RP | RB, SEND(KC_5)); + P( NUM | RG | RL, SEND(KC_6)); + P( NUM | RT | RS, SEND(KC_MINUS)); + + P( NUM | RR, SEND(KC_7)); + P( NUM | RB, SEND(KC_8)); + P( NUM | RG, SEND(KC_9)); + P( NUM | RS, SEND(KC_0)); + + +/* Symbols + * ,-----------------------------------, ,-----------------------------------, + * | | ` | [ | { | ( | < | | > | ) | } | ] | ? | | + * | + ~ + - + ' + : + _ | | \ + = + " + + + ? + | + * | | ! | @ | # | $ | % | | | | ^ | & | * | ? | SYM | + * `-----+-----+-----+-----+-----+-----' `-----+-----+-----+-----+-----+-----' +*/ + // Left hand + P( SYM | LSU, SEND(KC_GRV)); + P( SYM | LFT, SEND(KC_LBRC)); + P( SYM | LP, SEND_STRING("{")); + P( SYM | LH, SEND_STRING("(")); + P( SYM | ST1, SEND_STRING("<")); + + P( SYM | LSU | LSD, SEND_STRING("~")); + P( SYM | LFT | LK, SEND(KC_MINS)); + P( SYM | LP | LW, SEND(KC_QUOTE)); + P( SYM | LH | LR, SEND_STRING(":")); + P( SYM | ST1 | ST2, SEND_STRING("_")); + + P( SYM | LSD, SEND_STRING("!")); + P( SYM | LK, SEND_STRING("@")); + P( SYM | LW, SEND_STRING("#")); + P( SYM | LR, SEND_STRING("$")); + P( SYM | ST2, SEND_STRING("%")); + + // Right hand + P( SYM | ST3, SEND_STRING(">")); + P( SYM | RF, SEND_STRING(")")); + P( SYM | RP, SEND_STRING("}")); + P( SYM | RL, SEND_STRING("]")); + P( SYM | RT, SEND_STRING("?")); + + P( SYM | ST3 | ST4, SEND(KC_BSLASH)); + P( SYM | RF | RR, SEND(KC_EQUAL)); + P( SYM | RP | RB, SEND_STRING("\"")); + P( SYM | RG | RL, SEND_STRING("+")); + P( SYM | RT | RS, SEND_STRING("?")); + + P( SYM | ST4, SEND_STRING("|")); + P( SYM | RR, SEND_STRING("^")); + P( SYM | RB, SEND_STRING("&")); + P( SYM | RG, SEND_STRING("*")); + P( SYM | RS, SEND_STRING("?")); + + +/* Letters + * ,-----------------------------------, ,-----------------------------------, + * | | Q | W | F | P | B | | J | L | U | Y | ; | ctl | + * +-----+- A -+- R -+- S -+- T -+- G -| |- M -+- N -+- E -+- I -+- O -+-----| + * | bsp | Z | X | C | D | V | | K | H | , | . | / | del | + * `-----+-----+-----+-----+-----+-----' `-----+-----+-----+-----+-----+-----' + * ,---------------, .---------------. + * | alt | ent|shfr| | spc| gui| alt | + * `---------------' `---------------' +*/ + // Left hand + P( LSU, SEND(KC_Q)); + P( LFT, SEND(KC_W)); + P( LP, SEND(KC_F)); + P( LH, SEND(KC_P)); + P( ST1, SEND(KC_B)); + + P( LSU | LSD, SEND(KC_A)); + P( LFT | LK, SEND(KC_R)); + P( LP | LW, SEND(KC_S)); + P( LH | LR, SEND(KC_T)); + P( ST1 | ST2, SEND(KC_G)); + + P( LSD, SEND(KC_Z)); + P( LK, SEND(KC_X)); + P( LW, SEND(KC_C)); + P( LR, SEND(KC_D)); + P( ST2, SEND(KC_V)); + + // Right hand + P( ST3, SEND(KC_J)); + P( RF, SEND(KC_L)); + P( RP, SEND(KC_U)); + P( RL, SEND(KC_Y)); + P( RT, SEND(KC_SCLN)); + + P( ST3 | ST4, SEND(KC_M)); + P( RF | RR, SEND(KC_N)); + P( RP | RB, SEND(KC_E)); + P( RG | RL, SEND(KC_I)); + P( RT | RS, SEND(KC_O)); + + P( ST4, SEND(KC_K)); + P( RR, SEND(KC_H)); + P( RB, SEND(KC_COMM)); + P( RG, SEND(KC_DOT)); + P( RS, SEND(KC_SLSH)); + + // Thumb Chords and modifiers + // + PC( LNO | RNO | LA | RU, SEND(KC_LCTL); SEND(KC_LSFT)); + PC( LNO | LA | RE, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_LALT)); + + // overrides + P( PWR | LO, SEND(KC_LSFT); SEND(KC_BSPC)); + P( PWR | RD, SEND(KC_LCTL); SEND(KC_BSPC)); + P( RZ | RD, SEND(KC_LCTL); SEND(KC_DEL)); + + PC( LNO | LA | LO, SEND(KC_LSFT); SEND(KC_ESC)); + PC( LA | LO, SEND(KC_ESC)); + PC( LNO, SEND(KC_LALT)); + PC( LA, SEND(KC_ENT)); + PC( LO, SEND(KC_LSFT)); + + PC( RNO, SEND(KC_RALT)); + PC( RE | RU, SEND(KC_TAB)); + PC( RE, SEND(KC_SPC)); + PC( RU, SEND(KC_LGUI)); + + PC( PWR, SEND(KC_BSPC)); + PC( RD, SEND(KC_LCTL)); + P( RZ, SEND(KC_DEL)); + + return 0; +} + +// "Layers" +// Steno layer should be first in your map. +// When PWR | FN | ST3 | ST4 is pressed, the layer is increased to the next map. You must return to STENO_LAYER at the end. +// If you need more space for chords, remove the two gaming layers. +// Note: If using NO_ACTION_TAPPING, LT will not work! + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + // Main layer, everything goes through here + [STENO_LAYER] = LAYOUT_georgi( + STN_FN, STN_S1, STN_TL, STN_PL, STN_HL, STN_ST1, STN_ST3, STN_FR, STN_PR, STN_LR, STN_TR, STN_DR, + STN_PWR, STN_S2, STN_KL, STN_WL, STN_RL, STN_ST2, STN_ST4, STN_RR, STN_BR, STN_GR, STN_SR, STN_ZR, + STN_N1, STN_A, STN_O, STN_E, STN_U, STN_N7 + ), + // Gaming layer with Numpad, Very limited + [GAMING] = LAYOUT_georgi( + KC_LSFT, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_ENT, + KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_DQUO, + KC_LALT, KC_SPC, LT(GAMING_2, KC_ENT), KC_DEL, KC_ASTR, TO(STENO_LAYER) + ), + + [GAMING_2] = LAYOUT_georgi( + KC_LSFT, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, + KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_LT, KC_GT, KC_QUES, KC_RSFT, + KC_LALT, KC_SPC, KC_ENT, KC_DEL, KC_ASTR, TO(STENO_LAYER) + ) +}; + +// Don't fuck with this, thanks. +size_t keymapsCount = sizeof(keymaps)/sizeof(keymaps[0]); +size_t stenoLayerCount = sizeof(stenoLayers)/sizeof(stenoLayers[0]); diff --git a/keyboards/gboards/georgi/keymaps/colemak-dh/readme.md b/keyboards/gboards/georgi/keymaps/colemak-dh/readme.md new file mode 100644 index 0000000000..f9da34b024 --- /dev/null +++ b/keyboards/gboards/georgi/keymaps/colemak-dh/readme.md @@ -0,0 +1,11 @@ +# Georgi QWERTY/Steno firmware + +This is the default keymap for Georgi, it's based heavily off of the naps62 ErgoDox and the Gergo layout. +It is both a ergonomic and programmer friendly keymap. + +Ideally you should copy this directory and make your changes there. If you come up with a good layout submit a PR! + +## Space issues +If you find yourself running out of space for dictionary entries, disabling mousekeys in rules.mk will save +you about 4k for entries! +Get a free 1k by deleting the Gaming layers from the keymap! diff --git a/keyboards/gboards/georgi/keymaps/colemak-dh/rules.mk b/keyboards/gboards/georgi/keymaps/colemak-dh/rules.mk new file mode 100644 index 0000000000..07394aef48 --- /dev/null +++ b/keyboards/gboards/georgi/keymaps/colemak-dh/rules.mk @@ -0,0 +1,45 @@ +#---------------------------------------------------------------------------- +# make georgi:claymager:dfu +# Make sure you have dfu-programmer installed! +#---------------------------------------------------------------------------- + +NO_REPEAT = yes +VERBOSE = yes +KEYBOARD_SHARED_EP = yes +CUSTOM_MATRIX = yes +STENO_LAYERS = yes + +#Firmware reduction options +MOUSEKEY_ENABLE = yes # 1500 bytes +NO_TAPPING = no # 2000 bytes +NO_PRINT = yes + +#Debug options +CONSOLE_ENABLE = no +DEBUG_MATRIX_SCAN_RATE = no +DEBUG_MATRIX = no +ONLY_QWERTY = no + +# A bunch of stuff that you shouldn't touch unless you +# know what you're doing. +# +# No touchy, capiche? +SRC += matrix.c i2c_master.c +ifeq ($(strip $(DEBUG_MATRIX)), yes) + OPT_DEFS += -DDEBUG_MATRIX +endif +ifeq ($(strip $(NO_REPEAT)), yes) + OPT_DEFS += -DNO_REPEAT +endif +ifeq ($(strip $(NO_PRINT)), yes) + OPT_DEFS += -DNO_PRINT -DNO_DEBUG +endif +ifeq ($(strip $(ONLY_QWERTY)), yes) + OPT_DEFS += -DONLYQWERTY +endif +ifeq ($(strip $(NO_TAPPING)), yes) + OPT_DEFS += -DNO_ACTION_TAPPING +endif +ifeq ($(strip $(STENO_LAYERS)), yes) + OPT_DEFS += -DSTENOLAYERS +endif diff --git a/keyboards/gboards/georgi/keymaps/default-flipped/keymap.c b/keyboards/gboards/georgi/keymaps/default-flipped/keymap.c new file mode 100644 index 0000000000..09243f2a24 --- /dev/null +++ b/keyboards/gboards/georgi/keymaps/default-flipped/keymap.c @@ -0,0 +1,237 @@ +/* + * Good on you for modifying your layout, this is the most nonQMK layout you will come across + * There are three modes, Steno (the default), QWERTY (Toggleable) and a Momentary symbol layer + * + * Don't modify the steno layer directly, instead add chords using the keycodes and macros + * from sten.h to the layout you want to modify. + * + * Observe the comment above processQWERTY! + * + * http://docs.gboards.ca + */ + +#include QMK_KEYBOARD_H +#include "sten.h" +#include "keymap_steno.h" + +// Proper Layers +#define FUNCT (LSD | LK | LP | LH) +#define MEDIA (LSD | LK | LW | LR) +#define MOVE (ST1 | ST2) + +// QMK Layers +#define STENO_LAYER 0 +#define GAMING 1 +#define GAMING_2 2 + +/* Keyboard Layout + * ,---------------------------------. ,------------------------------. + * | FN | LSU | LFT | LP | LH | ST1 | | ST3 | RF | RP | RL | RT | RD | + * |-----+-----+-----+----+----|-----| |-----|----+----+----+----+----| + * | PWR | LSD | LK | LW | LR | ST2 | | ST4 | RR | BB | RG | RS | RZ | + * `---------------------------------' `------------------------------' + * ,---------------, .---------------. + * | LNO | LA | LO | | RE | RU | RNO | + * `---------------' `---------------' + */ + +// Note: You can only use basic keycodes here! +// P() is just a wrapper to make your life easier. +// +// http://docs.gboards.ca +uint32_t processQwerty(bool lookup) { + // Specials + P( RT | RS | RD | RZ | LNO, SEND_STRING(VERSION); SEND_STRING(__DATE__)); + P( LNO | RNO | LA | LO | RE | RU, SEND(KC_MPLY)); + P( LFT | LK | LP | LW, REPEAT()); + P( ST1 | ST2 | LW | ST4, SEND(KC_BSPC)); + + // Mouse Keys + P( LO | LSD | LK, CLICK_MOUSE(KC_MS_BTN2)); + P( LO | LR | LW, CLICK_MOUSE(KC_MS_BTN1)); + + // Thumb Chords + P( LA | LO | RE | RU, SEND(KC_CAPS)); + P( LA | RU, SEND(KC_ESC)); + P( LO | RE, SEND(KC_LCTL)); + P( LNO | RNO | LA | RU, SEND(KC_LCTL); SEND(KC_LSFT)); + P( LNO | LA | RE, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_LALT)); + + // Mods + P( RT | RD | RS | RZ, SEND(KC_LGUI)); + P( RT | RD, SEND(KC_LCTL)); + P( RS | RZ, SEND(KC_LALT)); + P( LA | LNO, SEND(KC_LCTL)); + P( LA | LO, SEND(KC_LALT)); + P( LO, SEND(KC_LSFT)); + + // Function Layer + P( FUNCT | RF | RR, SEND(KC_F5)); + P( FUNCT | RP | RB, SEND(KC_F6)); + P( FUNCT | RL | RG, SEND(KC_F7)); + P( FUNCT | RT | RS, SEND(KC_F8)); + P( FUNCT | RF, SEND(KC_F1)); + P( FUNCT | RP, SEND(KC_F2)); + P( FUNCT | RL, SEND(KC_F3)); + P( FUNCT | RT, SEND(KC_F4)); + P( FUNCT | RR, SEND(KC_F9)); + P( FUNCT | RG, SEND(KC_F10)); + P( FUNCT | RB, SEND(KC_F11)); + P( FUNCT | RS, SEND(KC_F12)); + + // Movement Layer + P( MOVE | RF, SEND(KC_LEFT)); + P( MOVE | RP, SEND(KC_DOWN)); + P( MOVE | RL, SEND(KC_UP)); + P( MOVE | RT, SEND(KC_RIGHT)); + P( MOVE | ST3, SEND(KC_PGUP)); + P( MOVE | ST4, SEND(KC_PGDN)); + + // Media Layer + P( MEDIA | RF, SEND(KC_MPRV)); + P( MEDIA | RP, SEND(KC_MPLY)); + P( MEDIA | RL, SEND(KC_MPLY)); + P( MEDIA | RT, SEND(KC_MNXT)); + P( MEDIA | RD, SEND(KC_VOLU)); + P( MEDIA | RZ, SEND(KC_VOLD)); + P( MEDIA | RS, SEND(KC_MUTE)); + + // Number Row, Left + P( LNO | LSU, SEND(KC_1)); + P( LNO | LFT, SEND(KC_2)); + P( LNO | LP, SEND(KC_3)); + P( LNO | LH, SEND(KC_4)); + P( LNO | ST1, SEND(KC_5)); + P( LNO | ST3, SEND(KC_6)); + P( LNO | RF, SEND(KC_7)); + P( LNO | RP, SEND(KC_8)); + P( LNO | RL, SEND(KC_9)); + P( LNO | RT, SEND(KC_0)); + + // Number Row, Right + P( RNO | LSU, SEND(KC_1)); + P( RNO | LFT, SEND(KC_2)); + P( RNO | LP, SEND(KC_3)); + P( RNO | LH, SEND(KC_4)); + P( RNO | ST1, SEND(KC_5)); + P( RNO | ST3, SEND(KC_6)); + P( RNO | RF, SEND(KC_7)); + P( RNO | RP, SEND(KC_8)); + P( RNO | RL, SEND(KC_9)); + P( RNO | RT, SEND(KC_0)); + P( RNO | LA, SEND(KC_5)); + + // Specials + P( RU | RNO, SEND(KC_TAB)); + P( RE | RU, SEND(KC_BSPC)); + P( RD | RZ, SEND(KC_ENT)); + P( RE, SEND(KC_ENT)); + P( RD, SEND(KC_BSPC)); + P( LNO, SEND(KC_BSPC)); + P( RNO, SEND(KC_BSPC)); + P( LA, SEND(KC_SPC)); + P( RU, SEND(KC_SPC)); + P( RZ, SEND(KC_ESC)); + + // Symbols and Numbers + P( PWR | RE | RU, SEND(KC_ENT)); + P( PWR | LA | LO, SEND(KC_SPC)); + P( PWR | LP | LW, SEND(KC_LSFT); SEND(KC_9)); // ( + P( PWR | LH | LR, SEND(KC_LSFT); SEND(KC_0)); // ) + P( PWR | ST1 | ST2, SEND(KC_GRV)); // ` + P( PWR | RD | RZ, SEND(KC_ESC)); + P( PWR | LSU | LSD, SEND(KC_LSFT); SEND(KC_3)); // # + P( PWR | LFT | LK, SEND(KC_LSFT); SEND(KC_4)); // $ + P( PWR | LSU, SEND(KC_LSFT); SEND(KC_1)); // ! + P( PWR | LSD, SEND(KC_LSFT); SEND(KC_5)); // % + P( PWR | LFT, SEND(KC_LSFT); SEND(KC_2)); // @ + P( PWR | LK, SEND(KC_LSFT); SEND(KC_6)); // ^ + P( PWR | LP, SEND(KC_LSFT); SEND(KC_LBRC)); // { + P( PWR | LW, SEND(KC_LBRC)); + P( PWR | LH, SEND(KC_LSFT); SEND(KC_RBRC)); // } + P( PWR | LR, SEND(KC_RBRC)); + P( PWR | ST1, SEND(KC_LSFT); SEND(KC_BSLS)); // | + P( PWR | ST2, SEND(KC_LSFT); SEND(KC_GRV)); // ~ + P( PWR | ST3, SEND(KC_QUOT)); + P( PWR | ST4, SEND(KC_LSFT); SEND(KC_QUOT)); // " + P( PWR | RF, SEND(KC_KP_PLUS)); + P( PWR | RR, SEND(KC_LSFT); SEND(KC_7)); // & + P( PWR | RP, SEND(KC_MINS)); + P( PWR | RB, SEND(KC_EQL)); + P( PWR | RL, SEND(KC_SLSH)); + P( PWR | RG, SEND(KC_COMM)); + P( PWR | RT, SEND(KC_PAST)); + P( PWR | RS, SEND(KC_DOT)); + P( PWR | RD, SEND(KC_TAB)); + P( PWR | LA, SEND(KC_LSFT)); + P( PWR | LO, SEND(KC_SLSH)); + P( PWR | RE, SEND(KC_SCLN)); + P( PWR | RU, SEND(KC_BSLS)); + P( PWR | LNO, SEND(KC_BSLS)); + + // Letters + P( LSU | LSD, SEND(KC_A)); + P( LFT | LK, SEND(KC_S)); + P( LP | LW, SEND(KC_D)); + P( LH | LR, SEND(KC_F)); + P( ST1 | ST2, SEND(KC_G)); + P( ST3 | ST4, SEND(KC_H)); + P( RF | RR, SEND(KC_J)); + P( RT | RS, SEND(KC_SCLN)); + P( RG | RL, SEND(KC_L)); + P( RP | RB, SEND(KC_K)); + P( LSU, SEND(KC_Q)); + P( LSD, SEND(KC_Z)); + P( LFT, SEND(KC_W)); + P( LK, SEND(KC_X)); + P( LP, SEND(KC_E)); + P( LW, SEND(KC_C)); + P( LH, SEND(KC_R)); + P( LR, SEND(KC_V)); + P( ST1, SEND(KC_T)); + P( ST2, SEND(KC_B)); + P( ST3, SEND(KC_Y)); + P( ST4, SEND(KC_N)); + P( RF, SEND(KC_U)); + P( RR, SEND(KC_M)); + P( RP, SEND(KC_I)); + P( RB, SEND(KC_COMM)); + P( RL, SEND(KC_O)); + P( RG, SEND(KC_DOT)); + P( RT, SEND(KC_P)); + P( RS, SEND(KC_SLSH)); + P( RNO, SEND(KC_BSPC)); + P( LNO, SEND(KC_BSPC)); + + return 0; +} + +// "Layers" +// Steno layer should be first in your map. +// When PWR | FN | ST3 | ST4 is pressed, the layer is increased to the next map. You must return to STENO_LAYER at the end. +// If you need more space for chords, remove the two gaming layers. +// Note: If using NO_ACTION_TAPPING, LT will not work! + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + // Main layer, everything goes through here + [STENO_LAYER] = LAYOUT_georgi( + STN_FN, STN_S1, STN_TL, STN_PL, STN_HL, STN_ST1, STN_ST3, STN_FR, STN_PR, STN_LR, STN_TR, STN_DR, + STN_PWR, STN_S2, STN_KL, STN_WL, STN_RL, STN_ST2, STN_ST4, STN_RR, STN_BR, STN_GR, STN_SR, STN_ZR, + STN_A, STN_O, STN_N1, STN_N7, STN_E, STN_U + ), + // Gaming layer with Numpad, Very limited + [GAMING] = LAYOUT_georgi( + KC_LSFT, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_ENT, + KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_DQUO, + KC_LALT, KC_SPC, LT(GAMING_2, KC_ENT), KC_DEL, KC_ASTR, TO(STENO_LAYER) + ), + + [GAMING_2] = LAYOUT_georgi( + KC_LSFT, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, + KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_LT, KC_GT, KC_QUES, KC_RSFT, + KC_LALT, KC_SPC, KC_ENT, KC_DEL, KC_ASTR, TO(STENO_LAYER) + ) +}; + +// Don't fuck with this, thanks. +size_t keymapsCount = sizeof(keymaps)/sizeof(keymaps[0]); diff --git a/keyboards/gboards/georgi/keymaps/default-flipped/readme.md b/keyboards/gboards/georgi/keymaps/default-flipped/readme.md new file mode 100644 index 0000000000..f9da34b024 --- /dev/null +++ b/keyboards/gboards/georgi/keymaps/default-flipped/readme.md @@ -0,0 +1,11 @@ +# Georgi QWERTY/Steno firmware + +This is the default keymap for Georgi, it's based heavily off of the naps62 ErgoDox and the Gergo layout. +It is both a ergonomic and programmer friendly keymap. + +Ideally you should copy this directory and make your changes there. If you come up with a good layout submit a PR! + +## Space issues +If you find yourself running out of space for dictionary entries, disabling mousekeys in rules.mk will save +you about 4k for entries! +Get a free 1k by deleting the Gaming layers from the keymap! diff --git a/keyboards/gboards/georgi/keymaps/default-flipped/rules.mk b/keyboards/gboards/georgi/keymaps/default-flipped/rules.mk new file mode 100644 index 0000000000..90d8057c32 --- /dev/null +++ b/keyboards/gboards/georgi/keymaps/default-flipped/rules.mk @@ -0,0 +1,41 @@ +#---------------------------------------------------------------------------- +# make georgi:default:dfu +# Make sure you have dfu-programmer installed! +#---------------------------------------------------------------------------- + +NO_REPEAT = no +VERBOSE = yes +KEYBOARD_SHARED_EP = yes +CUSTOM_MATRIX = yes + +#Firmware reduction options +MOUSEKEY_ENABLE = yes # 1500 bytes +NO_TAPPING = no # 2000 bytes +NO_PRINT = yes + +#Debug options +CONSOLE_ENABLE = no +DEBUG_MATRIX_SCAN_RATE = no +DEBUG_MATRIX = no +ONLY_QWERTY = no + +# A bunch of stuff that you shouldn't touch unless you +# know what you're doing. +# +# No touchy, capiche? +SRC += matrix.c i2c_master.c +ifeq ($(strip $(DEBUG_MATRIX)), yes) + OPT_DEFS += -DDEBUG_MATRIX +endif +ifeq ($(strip $(NO_REPEAT)), yes) + OPT_DEFS += -DNO_REPEAT +endif +ifeq ($(strip $(NO_PRINT)), yes) + OPT_DEFS += -DNO_PRINT -DNO_DEBUG +endif +ifeq ($(strip $(ONLY_QWERTY)), yes) + OPT_DEFS += -DONLYQWERTY +endif +ifeq ($(strip $(NO_TAPPING)), yes) + OPT_DEFS += -DNO_ACTION_TAPPING +endif diff --git a/keyboards/gboards/georgi/keymaps/default/keymap.c b/keyboards/gboards/georgi/keymaps/default/keymap.c new file mode 100644 index 0000000000..93c551af27 --- /dev/null +++ b/keyboards/gboards/georgi/keymaps/default/keymap.c @@ -0,0 +1,247 @@ +/* + * Good on you for modifying your layout, this is the most nonQMK layout you will come across + * There are three modes, Steno (the default), QWERTY (Toggleable) and a Momentary symbol layer + * + * Don't modify the steno layer directly, instead add chords using the keycodes and macros + * from sten.h to the layout you want to modify. + * + * Observe the comment above processQWERTY! + * + * http://docs.gboards.ca + */ + +#include QMK_KEYBOARD_H +#include "sten.h" +#include "keymap_steno.h" + +// Proper Layers +#define FUNCT (LSD | LK | LP | LH) +#define MEDIA (LSD | LK | LW | LR) +#define MOVE (ST1 | ST2) + +// QMK Layers +#define STENO_LAYER 0 +#define GAMING 1 +#define GAMING_2 2 + +/* Keyboard Layout + * ,---------------------------------. ,------------------------------. + * | FN | LSU | LFT | LP | LH | ST1 | | ST3 | RF | RP | RL | RT | RD | + * |-----+-----+-----+----+----|-----| |-----|----+----+----+----+----| + * | PWR | LSD | LK | LW | LR | ST2 | | ST4 | RR | BB | RG | RS | RZ | + * `---------------------------------' `------------------------------' + * ,---------------, .---------------. + * | LNO | LA | LO | | RE | RU | RNO | + * `---------------' `---------------' + */ + +// Note: You can only use basic keycodes here! +// P() is just a wrapper to make your life easier. +// PC() applies the mapping to all of the StenoLayers. +// To overload, declare it with P() first. +// Be sure to enable in rules.mk and see colemak-dh for usage +// +// FN is unavailable. That is reserved for system use. +// Chords containing PWR are always available, even in steno mode. +// +// http://docs.gboards.ca +uint32_t processQwerty(bool lookup) { + // Specials + P( RT | RS | RD | RZ | LNO, SEND_STRING(VERSION); SEND_STRING(__DATE__)); + P( LNO | RNO | LA | LO | RE | RU, SEND(KC_MPLY)); + P( LFT | LK | LP | LW, REPEAT()); + P( ST1 | ST2 | LW | ST4, SEND(KC_BSPC)); + + // Mouse Keys + P( LO | LSD | LK, CLICK_MOUSE(KC_MS_BTN2)); + P( LO | LR | LW, CLICK_MOUSE(KC_MS_BTN1)); + + // Thumb Chords + P( LA | LO | RE | RU, SEND(KC_CAPS)); + P( LA | RU, SEND(KC_ESC)); + P( LO | RE, SEND(KC_LCTL)); + P( LNO | RNO | LA | RU, SEND(KC_LCTL); SEND(KC_LSFT)); + P( LNO | LA | RE, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_LALT)); + + // Mods + P( RT | RD | RS | RZ, SEND(KC_LGUI)); + P( RT | RD, SEND(KC_LCTL)); + P( RS | RZ, SEND(KC_LALT)); + P( LA | LNO, SEND(KC_LCTL)); + P( LA | LO, SEND(KC_LALT)); + P( LO, SEND(KC_LSFT)); + + // Function Layer + P( FUNCT | RF | RR, SEND(KC_F5)); + P( FUNCT | RP | RB, SEND(KC_F6)); + P( FUNCT | RL | RG, SEND(KC_F7)); + P( FUNCT | RT | RS, SEND(KC_F8)); + P( FUNCT | RF, SEND(KC_F1)); + P( FUNCT | RP, SEND(KC_F2)); + P( FUNCT | RL, SEND(KC_F3)); + P( FUNCT | RT, SEND(KC_F4)); + P( FUNCT | RR, SEND(KC_F9)); + P( FUNCT | RG, SEND(KC_F10)); + P( FUNCT | RB, SEND(KC_F11)); + P( FUNCT | RS, SEND(KC_F12)); + + // Movement Layer + P( MOVE | RF, SEND(KC_LEFT)); + P( MOVE | RP, SEND(KC_DOWN)); + P( MOVE | RL, SEND(KC_UP)); + P( MOVE | RT, SEND(KC_RIGHT)); + P( MOVE | ST3, SEND(KC_PGUP)); + P( MOVE | ST4, SEND(KC_PGDN)); + + // Media Layer + P( MEDIA | RF, SEND(KC_MPRV)); + P( MEDIA | RP, SEND(KC_MPLY)); + P( MEDIA | RL, SEND(KC_MPLY)); + P( MEDIA | RT, SEND(KC_MNXT)); + P( MEDIA | RD, SEND(KC_VOLU)); + P( MEDIA | RZ, SEND(KC_VOLD)); + P( MEDIA | RS, SEND(KC_MUTE)); + + // Number Row, Left + P( LNO | LSU, SEND(KC_1)); + P( LNO | LFT, SEND(KC_2)); + P( LNO | LP, SEND(KC_3)); + P( LNO | LH, SEND(KC_4)); + P( LNO | ST1, SEND(KC_5)); + P( LNO | ST3, SEND(KC_6)); + P( LNO | RF, SEND(KC_7)); + P( LNO | RP, SEND(KC_8)); + P( LNO | RL, SEND(KC_9)); + P( LNO | RT, SEND(KC_0)); + + // Number Row, Right + P( RNO | LSU, SEND(KC_1)); + P( RNO | LFT, SEND(KC_2)); + P( RNO | LP, SEND(KC_3)); + P( RNO | LH, SEND(KC_4)); + P( RNO | ST1, SEND(KC_5)); + P( RNO | ST3, SEND(KC_6)); + P( RNO | RF, SEND(KC_7)); + P( RNO | RP, SEND(KC_8)); + P( RNO | RL, SEND(KC_9)); + P( RNO | RT, SEND(KC_0)); + P( RNO | LA, SEND(KC_5)); + + // Specials + P( RU | RNO, SEND(KC_TAB)); + P( RE | RU, SEND(KC_BSPC)); + P( RD | RZ, SEND(KC_ENT)); + P( RE, SEND(KC_ENT)); + P( RD, SEND(KC_BSPC)); + P( LNO, SEND(KC_BSPC)); + P( RNO, SEND(KC_BSPC)); + P( LA, SEND(KC_SPC)); + P( RU, SEND(KC_SPC)); + P( RZ, SEND(KC_ESC)); + + // Symbols and Numbers + P( PWR | RE | RU, SEND(KC_ENT)); + P( PWR | LA | LO, SEND(KC_SPC)); + P( PWR | LP | LW, SEND(KC_LSFT); SEND(KC_9)); // ( + P( PWR | LH | LR, SEND(KC_LSFT); SEND(KC_0)); // ) + P( PWR | ST1 | ST2, SEND(KC_GRV)); // ` + P( PWR | RD | RZ, SEND(KC_ESC)); + P( PWR | LSU | LSD, SEND(KC_LSFT); SEND(KC_3)); // # + P( PWR | LFT | LK, SEND(KC_LSFT); SEND(KC_4)); // $ + P( PWR | LSU, SEND(KC_LSFT); SEND(KC_1)); // ! + P( PWR | LSD, SEND(KC_LSFT); SEND(KC_5)); // % + P( PWR | LFT, SEND(KC_LSFT); SEND(KC_2)); // @ + P( PWR | LK, SEND(KC_LSFT); SEND(KC_6)); // ^ + P( PWR | LP, SEND(KC_LSFT); SEND(KC_LBRC)); // { + P( PWR | LW, SEND(KC_LBRC)); + P( PWR | LH, SEND(KC_LSFT); SEND(KC_RBRC)); // } + P( PWR | LR, SEND(KC_RBRC)); + P( PWR | ST1, SEND(KC_LSFT); SEND(KC_BSLS)); // | + P( PWR | ST2, SEND(KC_LSFT); SEND(KC_GRV)); // ~ + P( PWR | ST3, SEND(KC_QUOT)); + P( PWR | ST4, SEND(KC_LSFT); SEND(KC_QUOT)); // " + P( PWR | RF, SEND(KC_KP_PLUS)); + P( PWR | RR, SEND(KC_LSFT); SEND(KC_7)); // & + P( PWR | RP, SEND(KC_MINS)); + P( PWR | RB, SEND(KC_EQL)); + P( PWR | RL, SEND(KC_SLSH)); + P( PWR | RG, SEND(KC_COMM)); + P( PWR | RT, SEND(KC_PAST)); + P( PWR | RS, SEND(KC_DOT)); + P( PWR | RD, SEND(KC_TAB)); + P( PWR | LA, SEND(KC_LSFT)); + P( PWR | LO, SEND(KC_SLSH)); + P( PWR | RE, SEND(KC_SCLN)); + P( PWR | RU, SEND(KC_BSLS)); + P( PWR | LNO, SEND(KC_BSLS)); + P( PWR | RF | RR, SEND(KC_LEFT)); + P( PWR | RP | RB, SEND(KC_DOWN)); + P( PWR | RL | RG, SEND(KC_UP)); + P( PWR | RT | RS, SEND(KC_RIGHT)); + + // Letters + P( LSU | LSD, SEND(KC_A)); + P( LFT | LK, SEND(KC_S)); + P( LP | LW, SEND(KC_D)); + P( LH | LR, SEND(KC_F)); + P( ST1 | ST2, SEND(KC_G)); + P( ST3 | ST4, SEND(KC_H)); + P( RF | RR, SEND(KC_J)); + P( RT | RS, SEND(KC_SCLN)); + P( RG | RL, SEND(KC_L)); + P( RP | RB, SEND(KC_K)); + P( LSU, SEND(KC_Q)); + P( LSD, SEND(KC_Z)); + P( LFT, SEND(KC_W)); + P( LK, SEND(KC_X)); + P( LP, SEND(KC_E)); + P( LW, SEND(KC_C)); + P( LH, SEND(KC_R)); + P( LR, SEND(KC_V)); + P( ST1, SEND(KC_T)); + P( ST2, SEND(KC_B)); + P( ST3, SEND(KC_Y)); + P( ST4, SEND(KC_N)); + P( RF, SEND(KC_U)); + P( RR, SEND(KC_M)); + P( RP, SEND(KC_I)); + P( RB, SEND(KC_COMM)); + P( RL, SEND(KC_O)); + P( RG, SEND(KC_DOT)); + P( RT, SEND(KC_P)); + P( RS, SEND(KC_SLSH)); + P( RNO, SEND(KC_BSPC)); + P( LNO, SEND(KC_BSPC)); + + return 0; +} + +// "Layers" +// Steno layer should be first in your map. +// When PWR | FN | ST3 | ST4 is pressed, the layer is increased to the next map. You must return to STENO_LAYER at the end. +// If you need more space for chords, remove the two gaming layers. +// Note: If using NO_ACTION_TAPPING, LT will not work! + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + // Main layer, everything goes through here + [STENO_LAYER] = LAYOUT_georgi( + STN_FN, STN_S1, STN_TL, STN_PL, STN_HL, STN_ST1, STN_ST3, STN_FR, STN_PR, STN_LR, STN_TR, STN_DR, + STN_PWR, STN_S2, STN_KL, STN_WL, STN_RL, STN_ST2, STN_ST4, STN_RR, STN_BR, STN_GR, STN_SR, STN_ZR, + STN_N1, STN_A, STN_O, STN_E, STN_U, STN_N7 + ), + // Gaming layer with Numpad, Very limited + [GAMING] = LAYOUT_georgi( + KC_LSFT, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_ENT, + KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_DQUO, + KC_LALT, KC_SPC, LT(GAMING_2, KC_ENT), KC_DEL, KC_ASTR, TO(STENO_LAYER) + ), + + [GAMING_2] = LAYOUT_georgi( + KC_LSFT, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, + KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_LT, KC_GT, KC_QUES, KC_RSFT, + KC_LALT, KC_SPC, KC_ENT, KC_DEL, KC_ASTR, TO(STENO_LAYER) + ) +}; + +// Don't fuck with this, thanks. +size_t keymapsCount = sizeof(keymaps)/sizeof(keymaps[0]); diff --git a/keyboards/gboards/georgi/keymaps/default/readme.md b/keyboards/gboards/georgi/keymaps/default/readme.md new file mode 100644 index 0000000000..f9da34b024 --- /dev/null +++ b/keyboards/gboards/georgi/keymaps/default/readme.md @@ -0,0 +1,11 @@ +# Georgi QWERTY/Steno firmware + +This is the default keymap for Georgi, it's based heavily off of the naps62 ErgoDox and the Gergo layout. +It is both a ergonomic and programmer friendly keymap. + +Ideally you should copy this directory and make your changes there. If you come up with a good layout submit a PR! + +## Space issues +If you find yourself running out of space for dictionary entries, disabling mousekeys in rules.mk will save +you about 4k for entries! +Get a free 1k by deleting the Gaming layers from the keymap! diff --git a/keyboards/gboards/georgi/keymaps/default/rules.mk b/keyboards/gboards/georgi/keymaps/default/rules.mk new file mode 100644 index 0000000000..7bd3d7aa20 --- /dev/null +++ b/keyboards/gboards/georgi/keymaps/default/rules.mk @@ -0,0 +1,42 @@ +#---------------------------------------------------------------------------- +# make georgi:default:dfu +# Make sure you have dfu-programmer installed! +#---------------------------------------------------------------------------- + +NO_REPEAT = no +VERBOSE = yes +KEYBOARD_SHARED_EP = yes +CUSTOM_MATRIX = yes +STENO_LAYERS = no + +#Firmware reduction options +MOUSEKEY_ENABLE = yes # 1500 bytes +NO_TAPPING = no # 2000 bytes +NO_PRINT = yes + +#Debug options +CONSOLE_ENABLE = no +DEBUG_MATRIX_SCAN_RATE = no +DEBUG_MATRIX = no +ONLY_QWERTY = no + +# A bunch of stuff that you shouldn't touch unless you +# know what you're doing. +# +# No touchy, capiche? +SRC += matrix.c i2c_master.c +ifeq ($(strip $(DEBUG_MATRIX)), yes) + OPT_DEFS += -DDEBUG_MATRIX +endif +ifeq ($(strip $(NO_REPEAT)), yes) + OPT_DEFS += -DNO_REPEAT +endif +ifeq ($(strip $(NO_PRINT)), yes) + OPT_DEFS += -DNO_PRINT -DNO_DEBUG +endif +ifeq ($(strip $(ONLY_QWERTY)), yes) + OPT_DEFS += -DONLYQWERTY +endif +ifeq ($(strip $(NO_TAPPING)), yes) + OPT_DEFS += -DNO_ACTION_TAPPING +endif diff --git a/keyboards/gboards/georgi/keymaps/dennytom/README.md b/keyboards/gboards/georgi/keymaps/dennytom/README.md new file mode 100644 index 0000000000..14bc1d2045 --- /dev/null +++ b/keyboards/gboards/georgi/keymaps/dennytom/README.md @@ -0,0 +1,11 @@ +# # Dennytom's Georgi Layout + +This keymap is using a custom chording engine. Head out to my (DennyTom) user space to find the source files and details. + +To make a real keymap from the JSON file, run + +```sh +python3 parser.py keymap_def.json keymap.c +``` + +Likely will change with use. I enjoy the modifiers on the "home row". \ No newline at end of file diff --git a/keyboards/gboards/georgi/keymaps/dennytom/keymap.c b/keyboards/gboards/georgi/keymaps/dennytom/keymap.c new file mode 100644 index 0000000000..2e01917745 --- /dev/null +++ b/keyboards/gboards/georgi/keymaps/dennytom/keymap.c @@ -0,0 +1,1208 @@ +#include QMK_KEYBOARD_H + +#define H_TOP1 ((HASH_TYPE) 1 << 0) +#define H_TOP2 ((HASH_TYPE) 1 << 1) +#define H_TOP3 ((HASH_TYPE) 1 << 2) +#define H_TOP4 ((HASH_TYPE) 1 << 3) +#define H_TOP5 ((HASH_TYPE) 1 << 4) +#define H_TOP6 ((HASH_TYPE) 1 << 5) +#define H_TOP7 ((HASH_TYPE) 1 << 6) +#define H_TOP8 ((HASH_TYPE) 1 << 7) +#define H_TOP9 ((HASH_TYPE) 1 << 8) +#define H_TOP10 ((HASH_TYPE) 1 << 9) +#define H_TOP11 ((HASH_TYPE) 1 << 10) +#define H_TOP12 ((HASH_TYPE) 1 << 11) +#define H_BOT1 ((HASH_TYPE) 1 << 12) +#define H_BOT2 ((HASH_TYPE) 1 << 13) +#define H_BOT3 ((HASH_TYPE) 1 << 14) +#define H_BOT4 ((HASH_TYPE) 1 << 15) +#define H_BOT5 ((HASH_TYPE) 1 << 16) +#define H_BOT6 ((HASH_TYPE) 1 << 17) +#define H_BOT7 ((HASH_TYPE) 1 << 18) +#define H_BOT8 ((HASH_TYPE) 1 << 19) +#define H_BOT9 ((HASH_TYPE) 1 << 20) +#define H_BOT10 ((HASH_TYPE) 1 << 21) +#define H_BOT11 ((HASH_TYPE) 1 << 22) +#define H_BOT12 ((HASH_TYPE) 1 << 23) +#define H_THU1 ((HASH_TYPE) 1 << 24) +#define H_THU2 ((HASH_TYPE) 1 << 25) +#define H_THU3 ((HASH_TYPE) 1 << 26) +#define H_THU4 ((HASH_TYPE) 1 << 27) +#define H_THU5 ((HASH_TYPE) 1 << 28) +#define H_THU6 ((HASH_TYPE) 1 << 29) + +enum internal_keycodes { + TOP1 = SAFE_RANGE, + TOP2, TOP3, TOP4, TOP5, TOP6, TOP7, TOP8, TOP9, TOP10, TOP11, TOP12, BOT1, BOT2, BOT3, BOT4, BOT5, BOT6, BOT7, BOT8, BOT9, BOT10, BOT11, BOT12, THU1, THU2, THU3, THU4, THU5, THU6, + FIRST_INTERNAL_KEYCODE = TOP1, + LAST_INTERNAL_KEYCODE = THU6 +}; + +enum pseudolayers { + ALWAYS_ON, QWERTY, NUM, FNC, NAV, MOUSE +}; + +#define CHORD_TIMEOUT 100 +#define DANCE_TIMEOUT 200 +#define LEADER_TIMEOUT 750 +#define TAP_TIMEOUT 50 +#define LONG_PRESS_MULTIPLIER 3 +#define DYNAMIC_MACRO_MAX_LENGTH 20 +#define COMMAND_MAX_LENGTH 5 +#define STRING_MAX_LENGTH 16 +#define LEADER_MAX_LENGTH 5 +#define HASH_TYPE uint32_t +#define NUMBER_OF_KEYS 30 +#define DEFAULT_PSEUDOLAYER QWERTY + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + [0] = LAYOUT_georgi(TOP1, TOP2, TOP3, TOP4, TOP5, TOP6, TOP7, TOP8, TOP9, TOP10, TOP11, TOP12, BOT1, BOT2, BOT3, BOT4, BOT5, BOT6, BOT7, BOT8, BOT9, BOT10, BOT11, BOT12, THU1, THU2, THU3, THU4, THU5, THU6), +}; +size_t keymapsCount = 1; + +uint8_t keycodes_buffer_array[] = { + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 +}; + +uint8_t command_buffer[] = { + 0, 0, 0, 0, 0 +}; + +uint16_t leader_buffer[] = { + 0, 0, 0, 0, 0 +}; + +uint8_t dynamic_macro_buffer[] = { + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 +}; + +enum chord_states { + IDLE, + READY, + ACTIVATED, + DEACTIVATED, + PRESS_FROM_ACTIVE, + FINISHED_FROM_ACTIVE, + IDLE_IN_DANCE, + READY_IN_DANCE, + FINISHED, + LOCKED, + READY_LOCKED, + RESTART, + IN_ONE_SHOT +}; + +struct Chord { + uint32_t keycodes_hash; + uint8_t pseudolayer; + uint8_t* state; + uint8_t* counter; + uint16_t value1; + uint8_t value2; + void (*function) (const struct Chord*); +}; + +uint8_t current_pseudolayer = DEFAULT_PSEUDOLAYER; +bool lock_next = false; +uint16_t chord_timer = 0; +uint16_t dance_timer = 0; +bool autoshift_mode = true; +uint8_t keycode_index = 0; +uint8_t command_mode = 0; +uint8_t command_ind = 0; +bool in_leader_mode = false; +uint8_t leader_ind = 0; +uint16_t leader_timer = 0; +uint8_t dynamic_macro_mode = false; +uint8_t dynamic_macro_ind = 0; +bool a_key_went_through = false; +struct Chord* last_chord = NULL; + +bool handle_US_ANSI_shifted_keys(int16_t keycode, bool in) { + bool is_US_ANSI_shifted = true; + + int16_t regular_keycode = KC_NO; + switch (keycode) { + case KC_TILDE: + regular_keycode = KC_GRAVE; + break; + case KC_EXCLAIM: + regular_keycode = KC_1; + break; + case KC_AT: + regular_keycode = KC_2; + break; + case KC_HASH: + regular_keycode = KC_3; + break; + case KC_DOLLAR: + regular_keycode = KC_4; + break; + case KC_PERCENT: + regular_keycode = KC_5; + break; + case KC_CIRCUMFLEX: + regular_keycode = KC_6; + break; + case KC_AMPERSAND: + regular_keycode = KC_7; + break; + case KC_ASTERISK: + regular_keycode = KC_8; + break; + case KC_LEFT_PAREN: + regular_keycode = KC_9; + break; + case KC_RIGHT_PAREN: + regular_keycode = KC_0; + break; + case KC_UNDERSCORE: + regular_keycode = KC_MINUS; + break; + case KC_PLUS: + regular_keycode = KC_EQUAL; + break; + case KC_LEFT_CURLY_BRACE: + regular_keycode = KC_LBRACKET; + break; + case KC_RIGHT_CURLY_BRACE: + regular_keycode = KC_RBRACKET; + break; + case KC_PIPE: + regular_keycode = KC_BSLASH; + break; + case KC_COLON: + regular_keycode = KC_SCOLON; + break; + case KC_DOUBLE_QUOTE: + regular_keycode = KC_QUOTE; + break; + case KC_LEFT_ANGLE_BRACKET: + regular_keycode = KC_COMMA; + break; + case KC_RIGHT_ANGLE_BRACKET: + regular_keycode = KC_DOT; + break; + case KC_QUESTION: + regular_keycode = KC_SLASH; + break; + default: + is_US_ANSI_shifted = false; + } + if (is_US_ANSI_shifted) { + if (in) { + register_code(KC_LSFT); + register_code(regular_keycode); + } else { + unregister_code(regular_keycode); + unregister_code(KC_LSFT); + } + } + return is_US_ANSI_shifted; +} + +void key_in(int16_t keycode) { + if (command_mode == 1 && command_ind < COMMAND_MAX_LENGTH) { + command_buffer[command_ind] = keycode; + command_ind++; + a_key_went_through = true; + } else if (in_leader_mode && leader_ind < LEADER_MAX_LENGTH) { + leader_buffer[leader_ind] = keycode; + leader_ind++; + a_key_went_through = true; + } else if (dynamic_macro_mode && dynamic_macro_ind < DYNAMIC_MACRO_MAX_LENGTH) { + dynamic_macro_buffer[dynamic_macro_ind] = keycode; + dynamic_macro_ind++; + a_key_went_through = true; + } else { + if (!handle_US_ANSI_shifted_keys(keycode, true)) { + register_code(keycode); + } + send_keyboard_report(); + a_key_went_through = true; + } +} + +void key_out(int16_t keycode) { + if (command_mode == 0) { + if (!handle_US_ANSI_shifted_keys(keycode, false)) { + if (command_mode == 0 && in_leader_mode == false && dynamic_macro_mode == false) { + unregister_code(keycode); + } + } + send_keyboard_report(); + } +} + +void tap_key(int16_t keycode) { + key_in(keycode); + wait_ms(TAP_TIMEOUT); + key_out(keycode); +} +const char * const strings[] PROGMEM = { + +}; +void single_dance(const struct Chord* self) { + switch (*self->state) { + case ACTIVATED: + key_in(self->value1); + break; + case DEACTIVATED: + key_out(self->value1); + *self->state = IDLE; + break; + case RESTART: + key_out(self->value1); + break; + default: + break; + } +} + +void key_layer_dance(const struct Chord* self) { + switch (*self->state) { + case ACTIVATED: + current_pseudolayer = self->value2; + a_key_went_through = false; + break; + case DEACTIVATED: + case RESTART: + if (!a_key_went_through) { + tap_key(self->value1); + } + current_pseudolayer = self->pseudolayer; + *self->state = IDLE; // does not have effect if the state was RESTART + break; + default: + break; + } +} + +void key_mod_dance(const struct Chord* self) { + switch (*self->state) { + case ACTIVATED: + key_in(self->value2); + a_key_went_through = false; + break; + case DEACTIVATED: + case RESTART: + key_out(self->value2); + if (!a_key_went_through) { + tap_key(self->value1); + } + *self->state = IDLE; // does not have effect if the state was RESTART + break; + default: + break; + } +} + +void key_key_dance(const struct Chord* self) { + switch (*self->state) { + case ACTIVATED: + break; + case DEACTIVATED: + tap_key(self->value1); + *self->state = IDLE; + break; + case FINISHED: + case PRESS_FROM_ACTIVE: + key_in(self->value2); + break; + case RESTART: + key_out(self->value2); + break; + default: + break; + } +} + +void autoshift_dance_impl(const struct Chord* self) { + switch (*self->state) { + case ACTIVATED: + *self->counter = 0; + break; + case DEACTIVATED: + case RESTART: + tap_key(self->value1); + *self->state = IDLE; + break; + case FINISHED_FROM_ACTIVE: + if (*self->counter == (LONG_PRESS_MULTIPLIER - 2)) { + key_in(KC_LSFT); + tap_key(self->value1); + key_out(KC_LSFT); + *self->state = IDLE; + // the skip to IDLE is usually just a lag optimization, + // in this case it has a logic function, on a short + // press (still longer than a tap) the key does not get shifted + } else { + *self->counter += 1; + *self->state = PRESS_FROM_ACTIVE; + dance_timer = timer_read(); + } + break; + default: + break; + } +} + +void autoshift_dance(const struct Chord* self) { + if (autoshift_mode) { + autoshift_dance_impl(self); + } else { + single_dance(self); + } +} + +void autoshift_toggle(const struct Chord* self){ + if (*self->state == ACTIVATED) { + autoshift_mode = !autoshift_mode; + *self->state = IDLE; + } +} + +void temp_pseudolayer(const struct Chord* self) { + switch (*self->state) { + case ACTIVATED: + current_pseudolayer = self->value1; + break; + case DEACTIVATED: + current_pseudolayer = self->pseudolayer; + *self->state = IDLE; + break; + case RESTART: + current_pseudolayer = self->pseudolayer; + break; + default: + break; + } +} + +void temp_pseudolayer_alt(const struct Chord* self) { + switch (*self->state) { + case ACTIVATED: + current_pseudolayer = self->value1; + break; + case DEACTIVATED: + current_pseudolayer = self->value2; + *self->state = IDLE; + break; + case RESTART: + current_pseudolayer = self->value2; + break; + default: + break; + } +} + +void perm_pseudolayer(const struct Chord* self) { + if (*self->state == ACTIVATED) { + current_pseudolayer = self->value1; + *self->state = IDLE; + } +} + +void switch_layer(const struct Chord* self) { + if (*self->state == ACTIVATED) { + layer_move(self->value1); + *self->state = IDLE; + } +} + +void lock(const struct Chord* self) { + if (*self->state == ACTIVATED) { + lock_next = true; + *self->state = IDLE; + } +} + +void one_shot_key(const struct Chord* self) { + switch (*self->state) { + case ACTIVATED: + break; + case DEACTIVATED: + key_in(self->value1); + *self->state = IN_ONE_SHOT; + break; + case FINISHED: + case PRESS_FROM_ACTIVE: + key_in(self->value1); + a_key_went_through = false; + break; + case RESTART: + if (a_key_went_through) { + key_out(self->value1); + } else { + *self->state = IN_ONE_SHOT; + } + default: + break; + } +} + +void one_shot_layer(const struct Chord* self) { + switch (*self->state) { + case ACTIVATED: + break; + case DEACTIVATED: + current_pseudolayer = self->value1; + *self->state = IN_ONE_SHOT; + break; + case FINISHED: + case PRESS_FROM_ACTIVE: + current_pseudolayer = self->value1; + a_key_went_through = false; + break; + case RESTART: + if (a_key_went_through) { + current_pseudolayer = self->pseudolayer; + } else { + *self->state = IN_ONE_SHOT; + } + default: + break; + } +} + +void command(const struct Chord* self) { + if (*self->state == ACTIVATED) { + command_mode++; + *self->state = IDLE; + } +} + +bool identical(uint16_t* buffer1, uint16_t* buffer2) { + bool same = true; + for (int i = 0; i < LEADER_MAX_LENGTH; i++) { + same = same && (buffer1[i] == buffer2[i]); + } + return same; +} + +void leader(const struct Chord* self) { + if (*self->state == ACTIVATED) { + in_leader_mode = true; + *self->state = IDLE; + } +} + +void dynamic_macro_record(const struct Chord* self) { + if (*self->state == ACTIVATED) { + for (int i = 0; i < DYNAMIC_MACRO_MAX_LENGTH; i++) { + dynamic_macro_buffer[i] = 0; + } + dynamic_macro_mode = true; + *self->state = IDLE; + } +} + +void dynamic_macro_next(const struct Chord* self) { + if (*self->state == ACTIVATED) { + if (dynamic_macro_mode && dynamic_macro_ind < DYNAMIC_MACRO_MAX_LENGTH) { + dynamic_macro_buffer[dynamic_macro_ind] = 0; + dynamic_macro_ind++; + } + *self->state = IDLE; + } +} + +void dynamic_macro_end(const struct Chord* self) { + if (*self->state == ACTIVATED) { + if (dynamic_macro_mode) { + dynamic_macro_mode = false; + } + *self->state = IDLE; + } +} + +void dynamic_macro_play(const struct Chord* self) { + if (*self->state == ACTIVATED) { + int ind_start = 0; + while (ind_start < DYNAMIC_MACRO_MAX_LENGTH) { + for (int i = ind_start; i < DYNAMIC_MACRO_MAX_LENGTH; i++) { + if (dynamic_macro_buffer[i] == 0) { + break; + } + register_code(dynamic_macro_buffer[i]); + } + send_keyboard_report(); + wait_ms(TAP_TIMEOUT); + for (int i = ind_start; i < DYNAMIC_MACRO_MAX_LENGTH; i++) { + if (dynamic_macro_buffer[i] == 0) { + ind_start = i + 1; + break; + } + unregister_code(dynamic_macro_buffer[i]); + } + send_keyboard_report(); + } + *self->state = IDLE; + } +} + +void string_in(const struct Chord* self) { + if (*self->state == ACTIVATED) { + char buffer[STRING_MAX_LENGTH]; + strcpy_P(buffer, (char*)pgm_read_word(&(strings[self->value1]))); + send_string(buffer); + } +} + +void clear(const struct Chord* self); + +void reset_keyboard_kb(void){ +#ifdef WATCHDOG_ENABLE + MCUSR = 0; + wdt_disable(); + wdt_reset(); +#endif + reset_keyboard(); +} + +void reset(const struct Chord* self) { + if (*self->state == ACTIVATED) { + reset_keyboard_kb(); + } +} + +uint8_t state_0 = IDLE; +const struct Chord chord_0 PROGMEM = {H_TOP1 + H_TOP12 + H_BOT1 + H_BOT12, ALWAYS_ON, &state_0, NULL, 0, 0, clear}; +uint8_t state_1 = IDLE; +const struct Chord chord_1 PROGMEM = {H_TOP6 + H_TOP7 + H_BOT6 + H_BOT7, ALWAYS_ON, &state_1, NULL, 0, 0, command}; +uint8_t state_2 = IDLE; +const struct Chord chord_2 PROGMEM = {H_TOP1, QWERTY, &state_2, NULL, KC_ESC, 0, single_dance}; +uint8_t state_3 = IDLE; +const struct Chord chord_3 PROGMEM = {H_TOP2, QWERTY, &state_3, NULL, KC_Q, 0, single_dance}; +uint8_t state_4 = IDLE; +const struct Chord chord_4 PROGMEM = {H_TOP3, QWERTY, &state_4, NULL, KC_W, 0, single_dance}; +uint8_t state_5 = IDLE; +const struct Chord chord_5 PROGMEM = {H_TOP4, QWERTY, &state_5, NULL, KC_E, 0, single_dance}; +uint8_t state_6 = IDLE; +const struct Chord chord_6 PROGMEM = {H_TOP5, QWERTY, &state_6, NULL, KC_R, 0, single_dance}; +uint8_t state_7 = IDLE; +const struct Chord chord_7 PROGMEM = {H_TOP6, QWERTY, &state_7, NULL, KC_T, 0, single_dance}; +uint8_t state_8 = IDLE; +const struct Chord chord_8 PROGMEM = {H_TOP7, QWERTY, &state_8, NULL, KC_Y, 0, single_dance}; +uint8_t state_9 = IDLE; +const struct Chord chord_9 PROGMEM = {H_TOP8, QWERTY, &state_9, NULL, KC_U, 0, single_dance}; +uint8_t state_10 = IDLE; +const struct Chord chord_10 PROGMEM = {H_TOP9, QWERTY, &state_10, NULL, KC_I, 0, single_dance}; +uint8_t state_11 = IDLE; +const struct Chord chord_11 PROGMEM = {H_TOP10, QWERTY, &state_11, NULL, KC_O, 0, single_dance}; +uint8_t state_12 = IDLE; +const struct Chord chord_12 PROGMEM = {H_TOP11, QWERTY, &state_12, NULL, KC_P, 0, single_dance}; +uint8_t state_13 = IDLE; +const struct Chord chord_13 PROGMEM = {H_TOP12, QWERTY, &state_13, NULL, KC_BSLASH, 0, single_dance}; +uint8_t state_14 = IDLE; +const struct Chord chord_14 PROGMEM = {H_TOP1 + H_BOT1, QWERTY, &state_14, NULL, KC_INS, 0, single_dance}; +uint8_t state_15 = IDLE; +const struct Chord chord_15 PROGMEM = {H_TOP2 + H_BOT2, QWERTY, &state_15, NULL, KC_A, 0, single_dance}; +uint8_t state_16 = IDLE; +uint8_t counter_16 = 0; +const struct Chord chord_16 PROGMEM = {H_TOP3 + H_BOT3, QWERTY, &state_16, &counter_16, KC_S, KC_LALT, key_key_dance}; +uint8_t state_17 = IDLE; +const struct Chord chord_17 PROGMEM = {H_TOP4 + H_BOT4, QWERTY, &state_17, NULL, KC_D, KC_LCTL, key_mod_dance}; +uint8_t state_18 = IDLE; +const struct Chord chord_18 PROGMEM = {H_TOP5 + H_BOT5, QWERTY, &state_18, NULL, KC_F, KC_LSFT, key_mod_dance}; +uint8_t state_19 = IDLE; +uint8_t counter_19 = 0; +const struct Chord chord_19 PROGMEM = {H_TOP6 + H_BOT6, QWERTY, &state_19, &counter_19, KC_G, KC_LGUI, key_key_dance}; +uint8_t state_20 = IDLE; +uint8_t counter_20 = 0; +const struct Chord chord_20 PROGMEM = {H_TOP7 + H_BOT7, QWERTY, &state_20, &counter_20, KC_H, KC_RGUI, key_key_dance}; +uint8_t state_21 = IDLE; +const struct Chord chord_21 PROGMEM = {H_TOP8 + H_BOT8, QWERTY, &state_21, NULL, KC_J, KC_RSFT, key_mod_dance}; +uint8_t state_22 = IDLE; +const struct Chord chord_22 PROGMEM = {H_TOP9 + H_BOT9, QWERTY, &state_22, NULL, KC_K, KC_RCTL, key_mod_dance}; +uint8_t state_23 = IDLE; +uint8_t counter_23 = 0; +const struct Chord chord_23 PROGMEM = {H_TOP10 + H_BOT10, QWERTY, &state_23, &counter_23, KC_L, KC_RALT, key_key_dance}; +uint8_t state_24 = IDLE; +const struct Chord chord_24 PROGMEM = {H_TOP11 + H_BOT11, QWERTY, &state_24, NULL, KC_SCOLON, 0, single_dance}; +uint8_t state_25 = IDLE; +const struct Chord chord_25 PROGMEM = {H_BOT1, QWERTY, &state_25, NULL, KC_TAB, 0, single_dance}; +uint8_t state_26 = IDLE; +const struct Chord chord_26 PROGMEM = {H_BOT2, QWERTY, &state_26, NULL, KC_Z, 0, single_dance}; +uint8_t state_27 = IDLE; +const struct Chord chord_27 PROGMEM = {H_BOT3, QWERTY, &state_27, NULL, KC_X, 0, single_dance}; +uint8_t state_28 = IDLE; +const struct Chord chord_28 PROGMEM = {H_BOT4, QWERTY, &state_28, NULL, KC_C, 0, single_dance}; +uint8_t state_29 = IDLE; +const struct Chord chord_29 PROGMEM = {H_BOT5, QWERTY, &state_29, NULL, KC_V, 0, single_dance}; +uint8_t state_30 = IDLE; +const struct Chord chord_30 PROGMEM = {H_BOT6, QWERTY, &state_30, NULL, KC_B, 0, single_dance}; +uint8_t state_31 = IDLE; +const struct Chord chord_31 PROGMEM = {H_BOT7, QWERTY, &state_31, NULL, KC_N, 0, single_dance}; +uint8_t state_32 = IDLE; +const struct Chord chord_32 PROGMEM = {H_BOT8, QWERTY, &state_32, NULL, KC_M, 0, single_dance}; +uint8_t state_33 = IDLE; +const struct Chord chord_33 PROGMEM = {H_BOT9, QWERTY, &state_33, NULL, KC_COMMA, 0, single_dance}; +uint8_t state_34 = IDLE; +const struct Chord chord_34 PROGMEM = {H_BOT10, QWERTY, &state_34, NULL, KC_DOT, 0, single_dance}; +uint8_t state_35 = IDLE; +const struct Chord chord_35 PROGMEM = {H_BOT11, QWERTY, &state_35, NULL, KC_SLASH, 0, single_dance}; +uint8_t state_36 = IDLE; +const struct Chord chord_36 PROGMEM = {H_BOT12, QWERTY, &state_36, NULL, KC_QUOTE, 0, single_dance}; +uint8_t state_37 = IDLE; +const struct Chord chord_37 PROGMEM = {H_THU1, QWERTY, &state_37, NULL, KC_ENTER, 0, single_dance}; +uint8_t state_38 = IDLE; +uint8_t counter_38 = 0; +const struct Chord chord_38 PROGMEM = {H_THU2, QWERTY, &state_38, &counter_38, KC_SPC, NUM, key_layer_dance}; +uint8_t state_39 = IDLE; +uint8_t counter_39 = 0; +const struct Chord chord_39 PROGMEM = {H_THU3, QWERTY, &state_39, &counter_39, KC_BSPC, NAV, key_layer_dance}; +uint8_t state_40 = IDLE; +const struct Chord chord_40 PROGMEM = {H_THU4, QWERTY, &state_40, NULL, KC_DEL, 0, single_dance}; +uint8_t state_41 = IDLE; +uint8_t counter_41 = 0; +const struct Chord chord_41 PROGMEM = {H_THU5, QWERTY, &state_41, &counter_41, KC_SPC, FNC, key_layer_dance}; +uint8_t state_42 = IDLE; +const struct Chord chord_42 PROGMEM = {H_THU6, QWERTY, &state_42, NULL, KC_ENTER, 0, single_dance}; +uint8_t state_43 = IDLE; +const struct Chord chord_43 PROGMEM = {H_THU2 + H_THU3, QWERTY, &state_43, NULL, MOUSE, 0, temp_pseudolayer}; +uint8_t state_44 = IDLE; +const struct Chord chord_44 PROGMEM = {H_TOP1, NUM, &state_44, NULL, KC_GRAVE, 0, single_dance}; +uint8_t state_45 = IDLE; +const struct Chord chord_45 PROGMEM = {H_TOP2, NUM, &state_45, NULL, KC_1, 0, single_dance}; +uint8_t state_46 = IDLE; +const struct Chord chord_46 PROGMEM = {H_TOP3, NUM, &state_46, NULL, KC_2, 0, single_dance}; +uint8_t state_47 = IDLE; +const struct Chord chord_47 PROGMEM = {H_TOP4, NUM, &state_47, NULL, KC_3, 0, single_dance}; +uint8_t state_48 = IDLE; +const struct Chord chord_48 PROGMEM = {H_TOP5, NUM, &state_48, NULL, KC_4, 0, single_dance}; +uint8_t state_49 = IDLE; +const struct Chord chord_49 PROGMEM = {H_TOP6, NUM, &state_49, NULL, KC_5, 0, single_dance}; +uint8_t state_50 = IDLE; +const struct Chord chord_50 PROGMEM = {H_TOP7, NUM, &state_50, NULL, KC_6, 0, single_dance}; +uint8_t state_51 = IDLE; +const struct Chord chord_51 PROGMEM = {H_TOP8, NUM, &state_51, NULL, KC_7, 0, single_dance}; +uint8_t state_52 = IDLE; +const struct Chord chord_52 PROGMEM = {H_TOP9, NUM, &state_52, NULL, KC_8, 0, single_dance}; +uint8_t state_53 = IDLE; +const struct Chord chord_53 PROGMEM = {H_TOP10, NUM, &state_53, NULL, KC_9, 0, single_dance}; +uint8_t state_54 = IDLE; +const struct Chord chord_54 PROGMEM = {H_TOP11, NUM, &state_54, NULL, KC_0, 0, single_dance}; +uint8_t state_55 = IDLE; +const struct Chord chord_55 PROGMEM = {H_TOP12, NUM, &state_55, NULL, KC_MINUS, 0, single_dance}; +uint8_t state_56 = IDLE; +const struct Chord chord_56 PROGMEM = {H_TOP3 + H_BOT3, NUM, &state_56, NULL, KC_LALT, 0, single_dance}; +uint8_t state_