From 1038ade342606f155b2ed0bee6542a24580fe6b9 Mon Sep 17 00:00:00 2001 From: 3araht <69518343+3araht@users.noreply.github.com> Date: Thu, 11 Aug 2022 10:38:32 +0900 Subject: [Keyboard] add chromatonemini keyboard (#13516) --- keyboards/chromatonemini/config.h | 283 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 283 insertions(+) create mode 100644 keyboards/chromatonemini/config.h (limited to 'keyboards/chromatonemini/config.h') diff --git a/keyboards/chromatonemini/config.h b/keyboards/chromatonemini/config.h new file mode 100644 index 0000000000..49b8eef7a8 --- /dev/null +++ b/keyboards/chromatonemini/config.h @@ -0,0 +1,283 @@ +/* +Copyright 2021 3araht + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see . +*/ + +#pragma once + +#include "config_common.h" + +/* key matrix size */ +#define MATRIX_ROWS 6 +#define MATRIX_COLS 8 + +/* + * Keyboard Matrix Assignments + * + * Change this to how you wired your keyboard + * COLS: AVR pins used for columns, left to right + * ROWS: AVR pins used for rows, top to bottom + * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode) + * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode) + * + */ +#define MATRIX_ROW_PINS { E6, D7, C6, D4, D0, D1 } +#define MATRIX_COL_PINS { F4, F5, F6, F7, B1, B3, B2, B6 } +#define UNUSED_PINS + +/* COL2ROW, ROW2COL */ +#define DIODE_DIRECTION COL2ROW + +/* + * Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN. + */ +// #define SOFT_SERIAL_PIN D0 // or D1, D2, D3, E6 + +//#define LED_NUM_LOCK_PIN B0 +//#define LED_CAPS_LOCK_PIN B1 +//#define LED_SCROLL_LOCK_PIN B2 +//#define LED_COMPOSE_PIN B3 +//#define LED_KANA_PIN B4 + +//#define BACKLIGHT_PIN B7 +//#define BACKLIGHT_LEVELS 3 +//#define BACKLIGHT_BREATHING + +/* ws2812 RGB LED */ +#define RGB_DI_PIN D3 +//#ifdef RGB_DI_PIN +//# define RGBLED_NUM 16 +//# define RGBLIGHT_HUE_STEP 8 +//# define RGBLIGHT_SAT_STEP 8 +//# define RGBLIGHT_VAL_STEP 8 +//# define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */ +//# define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */ +/*== all animations enable ==*/ +//# define RGBLIGHT_ANIMATIONS +/*== or choose animations ==*/ +//# define RGBLIGHT_EFFECT_BREATHING +//# define RGBLIGHT_EFFECT_RAINBOW_MOOD +//# define RGBLIGHT_EFFECT_RAINBOW_SWIRL +//# define RGBLIGHT_EFFECT_SNAKE +//# define RGBLIGHT_EFFECT_KNIGHT +//# define RGBLIGHT_EFFECT_CHRISTMAS +//# define RGBLIGHT_EFFECT_STATIC_GRADIENT +//# define RGBLIGHT_EFFECT_RGB_TEST +//# define RGBLIGHT_EFFECT_ALTERNATING +/*== customize breathing effect ==*/ +/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/ +//# define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64 +/*==== use exp() and sin() ====*/ +//# define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7 +//# define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255 +//#endif + + +#ifdef RGB_MATRIX_ENABLE + +/* ws2812 RGB MATRIX */ +# define DRIVER_LED_TOTAL 116 + + // reacts to keypresses +# define RGB_MATRIX_KEYPRESSES + +// for all fingers used at once. +# define LED_HITS_TO_REMEMBER 10 + +# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 50 +# define RGB_MATRIX_STARTUP_SPD 127 +# define RGB_MATRIX_CENTER { 124, 32 } +// the above brighness setting has no effect on rgb_matrix_set_color(). +// Use darker colors instead. +/* RGB darker COLORS */ +# define RGB_DARKWHITE 0x33, 0x33, 0x33 +# define RGB_DARKRED 0x33, 0x0, 0x0 +# define RGB_DARKCORAL 0x33, 0x18, 0xF +# define RGB_DARKORANGE 0x33, 0x19, 0x0 +# define RGB_DARKGOLDENROD 0x2B, 0x21, 0x6 +# define RGB_DARKGOLD 0x33, 0x2B, 0x0 +# define RGB_DARKYELLOW 0x33, 0x33, 0x0 +# define RGB_DARKCHARTREUSE 0x19, 0x33, 0x0 +# define RGB_DARKGREEN 0x0, 0x33, 0x0 +# define RGB_DARKSPRINGGREEN 0x0, 0x33, 0x19 +# define RGB_DARKTURQUOISE 0xE, 0x16, 0x15 +# define RGB_DARKTEAL 0x0, 0x19, 0x19 +# define RGB_DARKCYAN 0x0, 0x33, 0x33 +# define RGB_DARKAZURE 0x1E, 0x31, 0x33 +# define RGB_DARKBLUE 0x0, 0x0, 0x33 +# define RGB_DARKPURPLE 0x18, 0x0, 0x33 +# define RGB_DARKMAGENTA 0x33, 0x0, 0x33 +# define RGB_DARKPINK 0x33, 0x19, 0x26 + +// https://docs.qmk.fm/#/feature_rgb_matrix +// Enable suspend mode. +# define RGB_DISABLE_WHEN_USB_SUSPENDED + +# ifdef CONSOLE_ENABLE +# define ENABLE_RGB_MATRIX_SOLID_COLOR +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE +# else +# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN +# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT +# define ENABLE_RGB_MATRIX_BREATHING +# define ENABLE_RGB_MATRIX_BAND_SAT +# define ENABLE_RGB_MATRIX_BAND_VAL +# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT +# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL +# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT +# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL +# define ENABLE_RGB_MATRIX_CYCLE_ALL +# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT +# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN +# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON +# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN +# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL +# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL +# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL +# define ENABLE_RGB_MATRIX_DUAL_BEACON +# define ENABLE_RGB_MATRIX_RAINBOW_BEACON +# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS +# define ENABLE_RGB_MATRIX_RAINDROPS +# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS +# define ENABLE_RGB_MATRIX_HUE_BREATHING +# define ENABLE_RGB_MATRIX_HUE_PENDULUM +# define ENABLE_RGB_MATRIX_HUE_WAVE +# define ENABLE_RGB_MATRIX_TYPING_HEATMAP +# define ENABLE_RGB_MATRIX_DIGITAL_RAIN +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS +# define ENABLE_RGB_MATRIX_SPLASH +# define ENABLE_RGB_MATRIX_MULTISPLASH +# define ENABLE_RGB_MATRIX_SOLID_SPLASH +# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH +# endif // CONSOLE_ENABLE +#endif // RGB_MATRIX_ENABLE + +/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ +#define DEBOUNCE 5 + +/* define if matrix has ghost (lacks anti-ghosting diodes) */ +//#define MATRIX_HAS_GHOST + +// /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ +// #define LOCKING_SUPPORT_ENABLE +// /* Locking resynchronize hack */ +// #define LOCKING_RESYNC_ENABLE + +/* If defined, GRAVE_ESC will always act as ESC when CTRL is held. + * This is useful for the Windows task manager shortcut (ctrl+shift+esc). + */ +//#define GRAVE_ESC_CTRL_OVERRIDE + +/* + * Force NKRO + * + * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved + * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the + * makefile for this to work.) + * + * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N) + * until the next keyboard reset. + * + * NKRO may prevent your keystrokes from being detected in the BIOS, but it is + * fully operational during normal computer usage. + * + * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N) + * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by + * bootmagic, NKRO mode will always be enabled until it is toggled again during a + * power-up. + * + */ +//#define FORCE_NKRO + +/* + * Feature disable options + * These options are also useful to firmware size reduction. + */ + +/* disable debug print */ +//#define NO_DEBUG + +/* disable print */ +//#define NO_PRINT + +/* disable action features */ +//#define NO_ACTION_LAYER +//#define NO_ACTION_TAPPING +//#define NO_ACTION_ONESHOT + +/* Bootmagic Lite key configuration */ +//#define BOOTMAGIC_LITE_ROW 0 +//#define BOOTMAGIC_LITE_COLUMN 0 + +/* Audio */ +#ifdef AUDIO_ENABLE +# define AUDIO_PIN B6 // use PB6 = PIN10 as Audio output +// #define DAC_SAMPLE_MAX 32768U +# define DAC_SAMPLE_MAX 65535U +// #define AUDIO_CLICKY +# define NO_MUSIC_MODE +// #define STARTUP_SONG SONG(FANTASIE_IMPROMPTU) +// #define STARTUP_SONG SONG(NOCTURNE_OP_9_NO_1) +// #define STARTUP_SONG SONG(USSR_ANTHEM) +// #define STARTUP_SONG SONG(CAMPANELLA) +#endif // AUDIO_ENABLE + +/* + * MIDI options + */ + +/* enable basic MIDI features: + - MIDI notes can be sent when in Music mode is on +*/ +//#define MIDI_BASIC + +/* enable advanced MIDI features: + - MIDI notes can be added to the keymap + - Octave shift and transpose + - Virtual sustain, portamento, and modulation wheel + - etc. +*/ +#ifdef MIDI_ENABLE +# define MIDI_ADVANCED +// Initial velocity value (avoid using 127 since it is used as a special number in some sound sources.) +# define MIDI_INITIAL_VELOCITY 117 +#endif // MIDI_ENABLE + +/* + * Encoder options + */ +#ifdef ENCODER_ENABLE +# define ENCODERS_PAD_A { B5 } +# define ENCODERS_PAD_B { B4 } +# define ENCODER_RESOLUTION 4 +# define TAP_CODE_DELAY 10 + +#define ENCODERS 1 +#define ENCODERS_CW_KEY { {7, 2} } +#define ENCODERS_CCW_KEY { {7, 1} } +#endif // ENCODER_ENABLE + +/* 2021/01/22 added to shrink firmware size */ +// NO_ACTION_TAPPING -1964 bytes, however, this disables Layer mods... +// #define NO_ACTION_TAPPING +// NO_ACTION_ONESHOT -388 bytes +#define NO_ACTION_ONESHOT -- cgit v1.2.3