From 2173b5373c9d8d1b37d7b130e7a6c613ffc2ffaa Mon Sep 17 00:00:00 2001 From: Albert Y <76888457+filterpaper@users.noreply.github.com> Date: Tue, 2 Nov 2021 07:40:25 +0800 Subject: Add Pixel Rain RGB Matrix effect (#14155) * Add Pixel animation header file * Add Pixel animation to documentation * Add Pixel animation to core include file * Remove unintended spaces * Remove seeding of PRNG * Increase frequency of lit keys Co-authored-by: filterpaper --- docs/feature_rgb_matrix.md | 2 ++ 1 file changed, 2 insertions(+) (limited to 'docs') diff --git a/docs/feature_rgb_matrix.md b/docs/feature_rgb_matrix.md index cad7c50f18..6370c637a2 100644 --- a/docs/feature_rgb_matrix.md +++ b/docs/feature_rgb_matrix.md @@ -454,6 +454,7 @@ enum rgb_matrix_effects { RGB_MATRIX_HUE_PENDULUM, // Hue shifts up a slight ammount in a wave to the right, then back to the left RGB_MATRIX_HUE_WAVE, // Hue shifts up a slight ammount and then back down in a wave to the right RGB_MATRIX_FRACTAL, // Single hue fractal filled keys pulsing horizontally out to edges + RGB_MATRIX_PIXEL_RAIN, // Randomly light keys with random hues #if define(RGB_MATRIX_FRAMEBUFFER_EFFECTS) RGB_MATRIX_TYPING_HEATMAP, // How hot is your WPM! RGB_MATRIX_DIGITAL_RAIN, // That famous computer simulation @@ -508,6 +509,7 @@ You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `con |`#define DISABLE_RGB_MATRIX_HUE_PENDULUM` |Disables `RGB_MATRIX_HUE_PENDULUM` | |`#define DISABLE_RGB_MATRIX_HUE_WAVE` |Disables `RGB_MATRIX_HUE_WAVE` | |`#define DISABLE_RGB_MATRIX_FRACTAL` |Disables `RGB_MATRIX_FRACTAL` | +|`#define DISABLE_RGB_MATRIX_PIXEL_RAIN ` |Disables `RGB_MATRIX_PIXEL_RAIN ` | |`#define DISABLE_RGB_MATRIX_TYPING_HEATMAP` |Disables `RGB_MATRIX_TYPING_HEATMAP` | |`#define DISABLE_RGB_MATRIX_DIGITAL_RAIN` |Disables `RGB_MATRIX_DIGITAL_RAIN` | |`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE` |Disables `RGB_MATRIX_SOLID_REACTIVE_SIMPLE` | -- cgit v1.2.3