From 63d5c947d3bce7ad9db014b7930e4809aa16fa4c Mon Sep 17 00:00:00 2001 From: Jack Humbert Date: Tue, 8 May 2018 17:18:15 -0400 Subject: updated music mask --- docs/feature_audio.md | 14 ++++++++++++++ 1 file changed, 14 insertions(+) (limited to 'docs/feature_audio.md') diff --git a/docs/feature_audio.md b/docs/feature_audio.md index 1b8ca86f49..50e389605c 100644 --- a/docs/feature_audio.md +++ b/docs/feature_audio.md @@ -89,6 +89,20 @@ By default, `MUSIC_MASK` is set to `keycode < 0xFF` which means keycodes less th Which will capture all keycodes - be careful, this will get you stuck in music mode until you restart your keyboard! +For a more advanced way to control which keycodes should still be processed, you can use `music_mask_kb(keycode)` in `.c` and `music_mask_user(keycode)` in your `keymap.c`: + + bool music_mask_user(uint16_t keycode) { + switch (keycode) { + case RAISE: + case LOWER: + return false; + default: + return true; + } + } + +Things that return false are not part of the mask, and are always processed. + The pitch standard (`PITCH_STANDARD_A`) is 440.0f by default - to change this, add something like this to your `config.h`: #define PITCH_STANDARD_A 432.0f -- cgit v1.2.3