summaryrefslogtreecommitdiffstats
path: root/users/cwebster2/my_miryoku.h
Commit message (Collapse)AuthorAgeFilesLines
* Fix some old keycodes (#19086)Ryan2022-11-151-1/+1
|
* Remove legacy keycodes, part 2 (#18660)Ryan2022-10-101-1/+1
| | | | | | | | | | | | | | | | | | | * `KC_SYSREQ` -> `KC_SYRQ` And one `KC_ALT_ERASE` -> `KC_ERAS` * `KC_NONUS_BSLASH` -> `KC_NUBS` * `KC_NUMLOCK` -> `KC_NUM` * `KC_CLCK` -> `KC_CAPS` * `KC_SCROLLLOCK` -> `KC_SCRL` * `KC_LBRACKET` -> `KC_LBRC` * `KC_RBRACKET` -> `KC_RBRC` * `KC_CAPSLOCK` -> `KC_CAPS`
* [Keymap] cwebster2 Keymap and userspace updates (#14258)Casey Webster2021-08-311-12/+12
|
* [Keymap] add cwebster2 userspace and keymaps (#10541)Casey Webster2020-10-181-0/+77
* Adding my keymap * Add a starter keymap for kyria * Updated keymap * Add auto shift, tapping modifications and gravatar oled bitmap * Add flashing helper scripts * Updates to my keymap * Enable raw hid and rgblight sleep * Cleanup * Updated keymap and board features * Remove some RGB modes for space * Start working on a miryoku-like keymap. This adds homerow mods to my keymap on the base layer and adds a game layer that doesnt have them * more work on keymaps * Fine tuning home row mods * update keymap * Keymap update * add split transport * keymap * cherry pick from develop * merge develop * fix * keymap iterations * Refactoring * continued refactoring * messing with rgb * update layer coloring * continued refactoring * more features * modifier color * Move stuff to userspace * Moving stuff out to userspace * refactoring into userspace * More refactoring * Fixing some errors in the keymap and changing the oled output * Sync zen1 keymap to my userspace config * Update copyright notices and revert transport.c to master * Swap tab and esc * Remove a file accidentally created * Use LTO_ENABLE to turn on Link_Time_Optimization * Drop modtap thumbs on game layout * Update game keymap * More iteration on the game keymap * Add oled indications of kitty and i3 mod * Promote colemak to default * Update tapping term for modtap keys * Add per key tapping term * Use left modifiers on right side