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vision_division_dev
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In order to not declare the same variable in multiple objects (which
happens when building UCIS-enabled keymap for both the ErgoDox EZ and
the ErgoDox Infinity), move the declaration to the .c file, and keep
only an extern reference in the header.
Many thanks to @fredizzimo for spotting the error in Travis, and
suggesting the fix.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
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Vision Division - It works!
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vision_division_dev
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Only major change to qmk was the addition of A0-A7 pins for the AT90USB
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“weak” instead
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https://github.com/jackhumbert/qmk_firmware/issues/672
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These functions register not only the 8bit keycode, but the modifiers
too. It doesn't handle the full range of the upper 8bits, just the mods,
but that's a good start.
Changed the tap-dance pair functions to use these, so one can do:
`ACTION_TAP_DANCE_DOUBLE (KC_COLN, KC_SCLN)`
...and that will do the right thing.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
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Implement the dynamic macros that are recorded in runtime
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Fix the process_record_nocache function
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This function relies on checking the disable_action_cache static
variable before accessing the layer cache.
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This reworks how the tap-dance feature works: instead of one global
state, we have a state for each tap-dance key, so we can cancel them
when another tap-dance key is in flight. This fixes #527.
Since we have a state for each key, we can avoid situation where a keyup
would mess with our global state. This fixes #563.
And while here, we also make sure to fire events only once, and this
fixes #574.
There is one breaking change, though: tap-dance debugging support was
removed, because dumping the whole state would increase the firmware
size too much. Any keymap that made use of this, will have to be
updated (but there's no such keymap in the repo).
Also, there's a nice trick used in this rework: we need to iterate
through tap_dance_actions in a few places, to check for timeouts, and so
on. For this, we'd need to know the size of the array. We can't discover
that at compile-time, because tap-dance gets compiled separately. We'd
like to avoid having to terminate the list with a sentinel value,
because that would require updates to all keymaps that use the feature.
So, we keep track of the highest tap-dance code seen so far, and iterate
until that index.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
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Include `action_tapping.h`, so the keymap does not have to define a
`TAPPING_TERM` for us, and we can use the default.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
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When entering unicode codes, use some delay, so the OS has time to
process the information. This is not needed on all systems, but some
seem to require it.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
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It turns out that register_hex32 did not work reliably, and some systems
only allow 7 chars after the unicode magic sequence, while others allow
8. To remedy the situation, store the codes as strings, and type those
in instead of doing bit shifting magic.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
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Use a single uint32_t to store the unicode of a symbol, instead of an
array of uint16_ts.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
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Extract out the part of `qk_ucis_start` that inputs the placeholder
symbol, and make it weak, so it can be overridden.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
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If UCIS is enabled, call process_ucis() automatically from
process_record_quantum().
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
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If the symbol name being entered is longer than the max, stop recording
it, and stop processing keycodes apart from the ones that can delete,
finish or cancel the sequence.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
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The purpose of this change is to allow keymaps to specify a dictionary
of unicode symbol name to code mappings, and let the person at the
keyboard enter unicode symbols by name.
This is done by having a way to trigger unicode symbol input mode, when
all keys are cached until Esc, Enter or Space are pressed. Once that
happens, we try to look up the symbol from our lookup table. If found,
we erase back, and type the unicode magic in to get that symbol. If not
found, we still erase back, start unicode input mode, and replay what
the user typed in.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
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This moves the unicode input start / end sequences into their own
functions, so keymaps and other functionality can build on it too.
At the same time, it changes how the Linux variant works, to match
reality: CTRL+SHIFT must be unregistered too, and we close the thing
with a Space instead.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
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In the header, this was defined as `set_unicode_input_mode`, but the
implementation had `set_unicode_mode` for a name. Changed the
implementation to match the header.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
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rename keymap_cyrillic.h to keymap_unicode_cyrillic.h
changed CY_RUBLE and CY_NUMERO to CY_RUBL and CY_NMRO in
keymap_unicode_cyrillic.h
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Add keymap_cyrillic.h, lots of cyrillic characters
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Clean up formatting & tiny refactor in rgblight.c
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De-dupe repeated code
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Fix formatting issues, clarify comments
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There are linker errors due to missing led funcitonality though
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Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
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Fix misspelled command in Norwegian helper
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Changed from "NO_AMP" to "NO_AMPR" since the KC one is "KC_AMPR"
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Fixes issue #551 - ensure there's a recording to play before playing
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button to play a tone
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Fix some errors in bepo mapping
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Removes a number of duplicated code, by passing actions around instead
of keycodes, so the various dance action functions do not have to look
up the action, but the caller does that for them.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
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Refactored the code a little, so all callbacks now receive a `user_data`
pointer, which can be anything. As an example, the key pairs from
`ACTION_TAP_DANCE_DOUBLE` now use this, and custom, built-in functions.
This makes it easier to extend the tap dance functionality, and also
simplifies the code a little.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
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With this change, tap dance will now store the pressed state of the
tap-dance key, and allow one to make an action sooner, while the key is
still held, and only unregister when the key is released.
The registration must happen in the `on_dance_finished` callback, while
unregistering goes to `on_reset`. The surrounding code makes sure not to
call either multiple times.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
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