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* Merge pull request #1491 from fredizzimo/msys2Jack Humbert2017-07-131-1/+0
|\ | | | | Add support for msys2 build environment
| * Fix unreferenced errors with mingw compiler and unit testsFred Sundvik2017-07-111-1/+0
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* | Start mvoing hardware drivers to /drivers/ (#1433)Jack Humbert2017-07-105-555/+1
| | | | | | | | | | | | | | | | | | | | | | | | * start driver isolation * update nyquist and orthodox boards * update atreus62 * move drivers to avr * update avr conditional
* | Fix uninitialized backlight_level in the VisualizerFred Sundvik2017-07-101-0/+4
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* | Make it easier to use driversFred Sundvik2017-07-103-4/+39
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* | Shared default animationsFred Sundvik2017-07-103-0/+208
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* | Clarify naming between LCD_BACKLIGHT and LED_BACKLIGHTFred Sundvik2017-07-105-56/+26
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* | Shared gfxconfFred Sundvik2017-07-102-0/+328
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* | Define visualizer thread priority by defaultFred Sundvik2017-07-101-1/+2
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* Pull out sendstring variations to their own files.Shayne Holmes2017-07-055-88/+144
| | | | | | | | | | | Instead of having all sendstring keycode mappings in the main quantum.c file, give each one its own file in keymap_extras that can be #included in a user's keymap. If one is included, it will define the appropriate lookup tables and overwrite the weak definitions in quantum.c. (Including more than one sendstring definition will fail at compile time.) Update @rai-suta's test keymap to match, as well as the documentation.
* Allow broader send_string layout customizability via compile flagShayne Holmes2017-07-052-142/+95
| | | | | | | | | | Refactor new-ish JIS_KEYCODE send_string implementation with existing send_string Reshuffle JIS in line with other alternative keycodes for sendstring, and make them all accessible via compile-time options Add a separate function to allow sending a string with a delay.
* don't let timer1 exist without b5 being enabledJack Humbert2017-06-271-0/+2
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* add new arguements, docsJack Humbert2017-06-271-1/+2
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* Merge branch 'master' of https://github.com/qmk/qmk_firmware into dual_audioJack Humbert2017-06-279-31/+123
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| * Adds parenthesis where they might be neededJack Humbert2017-06-271-2/+2
| | | | | | Addresses #764
| * Create sv_SE Qwerty layout for ErgoDoxAndreas Lindhé2017-06-271-0/+52
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | *NOTE:* it might still be desirable to set the software layout to sv_SE in your OS. Swedish (sv_SE) Qwerty layout for ErgoDox, based on the Default configuration I have tried making this as close of a match I could between the [default ErgoDox EZ configuration](https://ergodox-ez.com/pages/our-firmware) and a standard Swedish Qwerty layout. Notable differences from default: ================================= * There are three special character buttons (acute accent, circumflex/tilde and apostrophe/asterisk) that don't have any buttons to map to naturally. I've put these at other places: * Acute accent (´) can be found in the lower left corner, conveniently placed to reach for making an é. * Apostrophe (') was put in the lower left corner, close to acute accent. * Circumflex (^) and asterisk (*) was placed in the lower right corner. * Tilde (~) and diaeresis (¨) I couldn't find a good place for, so I left those out. I could only get the buttons to produce a single one of the characters. How can I get it to work properly? * The Alt button on right thumb was exchanged for AltGr (RAlt). * I changed the backslash in the numpad (layer 1) for a minus. Thought it was more sensible. * I didn't find a good place for the "<>|" button, so that one was left out. That is a problem that really needs to be resolved. Pipe can be found on layer one, however.
| * Allow mod swapping for mod tap (MT) (#1202)Jack Humbert2017-06-263-1/+32
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * allow mod swapping for mod tap * quick include * fix the mod swapping * make changes consistent with action code * fix bug * re-enable no gui, etc * fix binary comps * solid logic
| * Merge pull request #1431 from rai-suta/masterJack Humbert2017-06-251-1/+1
| |\ | | | | | | Bugg fix and add keymap for testing JIS_KEYCODE switch.
| | * Fix bug.rai-suta2017-06-261-1/+1
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| * | Whitefox LED control (#1432)Ethan Madden2017-06-253-27/+36
| |/ | | | | | | | | | | * use new grave_esc functionality * Port LED control from Ergodox Infinity to Whitefox
* | no glideJack Humbert2017-06-271-1/+1
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* | working duopholyJack Humbert2017-06-271-4/+58
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* | b5 audioJack Humbert2017-06-271-20/+240
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* Merge pull request #1429 from fredizzimo/fixes_for_emulatorJack Humbert2017-06-255-3/+9
|\ | | | | Minor fixes to support the emulator
| * Change M_2_PI to 2 * PI as it should beFred Sundvik2017-06-251-1/+1
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| * Change inline to static inlineFred Sundvik2017-06-241-1/+1
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| * Add function for getting the LCD backlight brightnessFred Sundvik2017-06-242-0/+5
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| * Include config.h from visualizer.hFred Sundvik2017-06-241-0/+1
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| * Include config.h before visualizer.hFred Sundvik2017-06-241-1/+1
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* | Fix #1135 by changing the default to at90usb1286skullY2017-06-241-1/+1
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* | Add JIS_KEYCODE layout for send_string()rai-suta2017-06-241-22/+120
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* Merge pull request #1361 from fredizzimo/ergodox_infinity_backlightJack Humbert2017-06-185-6/+57
|\ | | | | Add Ergodox Infinity backlight support
| * Correctly calculate backlight levelFred Sundvik2017-06-161-1/+1
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| * Add backlight support to the default Ergodox Infinity animationsFred Sundvik2017-06-032-0/+17
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| * Backlight level handling for the visualizerFred Sundvik2017-06-032-2/+37
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| * Let BACKLIGHT_ENABLE control the Infinity LEDsFred Sundvik2017-06-032-4/+3
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* | Added Grave Escape (#1391)jamesofarrell2017-06-162-0/+11
| | | | | | | | | | | | | | | | | | | | * added QK_GRAVE_ESC and KC_GESC * fixed name * Fixed keycode emnu * Removed layer check, added left and right GUI mod detection for OSX GUI+~
* | Rename ES_RCRB to ES_RCBR for consistency reasons (left curly bracket is ↵Víctor2017-06-121-1/+1
| | | | | | | | defined as ES_LCBR)
* | Fix keymap definitions referencing inexistent macrosVíctor2017-06-121-2/+2
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* Prevent the recording of looping dynamic macros.Daniel Shields2017-06-011-0/+4
| | | | | | | If a macro play key is inadvertently recorded in a dynamic macro a loop is created and the macro will not terminate when played. This should be prevented.
* switched to uint8 and 16Nick Choi2017-05-291-2/+2
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* removed need to set customtapping term 0. defaults to 0 alreadyNick Choi2017-05-251-1/+0
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* changed -1 to 0 can't have negative unsigned ints 🤔Nick Choi2017-05-251-1/+1
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* moved specific tap term to its own functionNick Choi2017-05-252-4/+14
| | | | included custom_tapping_term in action struct
* Added per case tapping term, updated FF-nikchi keymap.Nick Choi2017-05-252-4/+10
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* emoji support butNick Choi2017-05-151-1/+1
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* dynamic_macro.h: Do not use backlight_toggle if backlight is disabledWojciech Siewierski2017-05-051-0/+2
| | | | Fixes #1199.
* dynamic_macro.h: Add debug logsWojciech Siewierski2017-05-041-0/+30
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* dynamic_macro.h: Make the documentation more clearWojciech Siewierski2017-05-041-2/+5
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* dynamic_macro.h: Do not save the keys being held when stopping the recordingWojciech Siewierski2017-05-041-3/+15
| | | | | | More specifically, we save them and then place the `macro_end` pointer before them so they are essentially ignored and the other macro may freely overwrite them.