Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Merge remote-tracking branch 'origin/master' into develop | QMK Bot | 2022-04-21 | 1 | -3/+4 |
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| * | rgblight: Fix rgblight_blink_layer when multiple layers are active (#16824) | Simon Arlott | 2022-04-21 | 1 | -3/+4 |
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* | | Add customizable snake and knight animation increments (#16337) | MichaĆ Szczepaniak | 2022-04-18 | 2 | -4/+12 |
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* | | Fix #16859. (#16865) | Nick Brassel | 2022-04-17 | 1 | -1/+1 |
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* | | rgblight: Add functions to stop blinking one or all but one layer (#16859) | Simon Arlott | 2022-04-17 | 2 | -1/+34 |
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* | rgblight: Limit max repeat times in rgblight_blink_layer_repeat (#16860) | Simon Arlott | 2022-04-16 | 1 | -0/+4 |
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* | Format code according to conventions (#16322) | QMK Bot | 2022-02-12 | 2 | -71/+165 |
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* | Merge remote-tracking branch 'upstream/master' into develop | Nick Brassel | 2021-07-25 | 2 | -15/+4 |
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* | Disables rgblight twinkle by default. (#13677) | Nick Brassel | 2021-07-24 | 1 | -1/+0 |
| | | | | | | | | | | This takes up about 700 bytes of space, and needs to be swapped to opt-in, rather than opt-out. Build failures in general on AVR due to the scarcity of available flash. People can re-enable it by adding to their keymap's config.h files: ``` #define RGBLIGHT_EFFECT_TWINKLE ``` | ||||
* | Retain brightness with lighting layers (#13025) | Patrick Stadler | 2021-07-21 | 1 | -0/+7 |
| | | | | Add guard `RGBLIGHT_LAYERS_RETAIN_VAL` to retain the currently used val when applying lighting layers. | ||||
* | Merge remote-tracking branch 'origin/master' into develop | QMK Bot | 2021-07-17 | 1 | -100/+96 |
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* | Relocate RGB/HSV color defs to a more fitting place (#13377) | Ryan | 2021-06-29 | 1 | -0/+136 |
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* | Move RGBLight code into its own folder (#13312) | Ryan | 2021-06-28 | 5 | -0/+2030 |