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* Remove RGBLIGHT_ANIMATIONS from core (+cleanup) (#19216)Drashna Jaelre2022-12-011-17/+0
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* Remove rgblight_list.h (#18878)Ryan2022-10-271-1/+0
| | | | | | | | | | | * Remove rgblight_list defines with no usage * Remove rgblight_setrgb_*[_at] defines * Remove rgblight_sethsv_* defines * Remove rgblight_sethsv_noeeprom_* defines * Delete rgblight_list.h and remove all references
* Add customizable snake and knight animation increments (#16337)MichaƂ Szczepaniak2022-04-181-0/+8
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* Fix #16859. (#16865)Nick Brassel2022-04-171-1/+1
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* rgblight: Add functions to stop blinking one or all but one layer (#16859)Simon Arlott2022-04-171-1/+19
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* Format code according to conventions (#16322)QMK Bot2022-02-121-5/+5
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* Merge remote-tracking branch 'upstream/master' into developNick Brassel2021-07-251-4/+1
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* Disables rgblight twinkle by default. (#13677)Nick Brassel2021-07-241-1/+0
| | | | | | | | | | This takes up about 700 bytes of space, and needs to be swapped to opt-in, rather than opt-out. Build failures in general on AVR due to the scarcity of available flash. People can re-enable it by adding to their keymap's config.h files: ``` #define RGBLIGHT_EFFECT_TWINKLE ```
* Merge remote-tracking branch 'origin/master' into developQMK Bot2021-07-171-100/+96
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* Move RGBLight code into its own folder (#13312)Ryan2021-06-281-0/+442