| Commit message (Collapse) | Author | Age | Files | Lines |
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* Added Modular keyboards L,R and NUM
Created code modules for the 3 modules of the modular keyboard.
Original idea by MechboardsUK. Uses i2c implementation similar to lets
split
* Remove modular from master
This is to fix incorrect branching
* Add effect speed support for RGB Matrix *No eeprom yet*
Keycodes RGB_SPI and RGB_SPD have been added to increase and decrease effect speed.
Speed is not saved in EEPROM yet as per Jack's request.
* Update rgb_matrix.c
* RGB Matrix speed fix rgblight.h
* More fixes for rgb speed. Speed functions declared but not used in rgblight
* More travis fixes..
* Another one for travis..
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* Added functions to read HSV values
I have added three functions to rgb_light.c to be able to read the hue, saturation and value from other places.
They are rgblight_get_hue(), rgblight_get_sat(), adn rgblight_get_val().
* Create keymap.c
* Add COSPAD support to QMK
I have ported the COSPAD numpad to qmk.
* Update readme.md
* Update cospad.c
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Refactors rgblight_toggle to use rgblight_enable or rgblight_disable
Use 'rgblight_setrgb_at/rgblight_sethsv_at' to control an individual LED
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* Address #1689 by using a formula to define the breathing curve and exposing defines to control the shape of the curve.
* Tweak the behavior of breathing for clueboard
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* Allow the knight animation to be restricted to a portion of the LED strip
* Add keys for jumping directly to particular animation modes
* Remove orphaned break statements
* Tweak the `RGB_MODE` buttons so they cycle through the same mode.
* small indentation fix
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* Simplify RGB Knight mode code, and make it look closer to KITT
* Remove RGBLIGHT_EFFECT_DUALKNIGHT_LENGTH
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* start driver isolation
* update nyquist and orthodox boards
* update atreus62
* move drivers to avr
* update avr conditional
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* Clarify the license for files we have signoff on
* Update against the currently signed off files
* Remove unused and not clearly licensed headers
* Replace an #endif I accidentally removed while resolving merge conflicts
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Added Christmas mode steps to reduce red and green colors blending into each other
Added Christmas mode interval
Increased green hue to 120
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