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* Fix the RGB_MATRIX_RAINBOW_PINWHEELS animation (#7365)Richard Baptist2019-11-151-3/+3
| | | | The internal naming was `PINWHEELS` instead of `RAINBOW_PINWHEELS` causing a mismatch between animation definition and the function.
* clang-format changesskullY2019-08-3032-458/+382
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* Switching rgb_config_t to use HSV structRyan Caltabiano2019-07-1231-66/+88
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* Fixing effects to respect user sat and val levels (#6275)XScorpion22019-07-116-6/+6
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* Reduce rgb matrix firmware sizeRyan Caltabiano2019-05-1924-399/+168
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* Added custom center point to rgb matrixRyan Caltabiano2019-05-195-7/+7
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* Spirals, Pinwheels, and Documentation....Oh My! RGB Matrix Effects (#5877)XScorpion22019-05-197-0/+141
| | | | | | | | * Spirals, Pinwheels, and Documentation....Oh My! * Spiral effect band thickness adjustments * Fixing animation spin directions
* Single Color Band scrolling left to right effects (#5867)XScorpion22019-05-193-0/+44
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* Fix for Solid Reactive mode bug (#5846)XScorpion22019-05-111-1/+0
| | | derp, forgot to remove the pragma once
* RGB Matrix Effects: Cycle Out to In & Cycle Out to In Dual (#5812)XScorpion22019-05-103-0/+48
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* Cleanup/rgb matrix (#5811)XScorpion22019-05-1023-140/+169
| | | | | | | | | | | | | | | | | | | | | | * clean up rgb matrix extern usage Moved rgb matrix boiler plate into macros Rebased onto typing heatmap pr * Fixing the reversed frame buffer access in digital rain * Fixing digital rain & typing heatmap if keyreactive effects are not enabled * Apply suggestions from code review Co-Authored-By: Drashna Jaelre <drashna@live.com> * Adding parenthesizes to DRIVER_LED_TOTAL where necessary * Updated docs * added notes about parentheses
* RGB Matrix Typing Heatmap (#5786)XScorpion22019-05-072-15/+93
| | | | | | * RGB Matrix Typing Heatmap Effect * Fixing file name and effect init
* rgb_led struct conversion (aka: Per led (key) type rgb matrix effects - part ↵XScorpion22019-05-0719-47/+39
| | | | | | | | | | | | | | | | 2) (#5783) * Initial conversion of the rgb_led struct * Converting last keyboard & updating effects to take advantage of the new structure * New struct should not be const * Updated docs * Changing define ___ for no led to NO_LED * Missed converting some keymap usages of the old struct layout
* Simple fix for selecting which tracked key press to work off of for simple ↵XScorpion22019-05-012-2/+4
| | | | reactive effects (#5745)
* Updated rgb_led struct field modifier to flags (#5619)XScorpion22019-04-2920-24/+43
| | | | Updated effects to test led flags Updated massdrop to use new flags field for led toggle
* RGB Matrix Animations: Three/six new reactive effects (wide, cross, nexus) ↵M-AS2019-04-223-0/+140
| | | | | | | | | | | | (#5602) * added 3 new RGB_Matrix effects * made cross effect behavior smoother * removed dead code * added effect descriptions
* Fix bugs that cause compile failures when enabling only some animations.Lenbok2019-04-061-0/+1
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* RGB Matrix Overhaul (#5372)XScorpion22019-04-0218-0/+535
* RGB Matrix overhaul Breakout of animations to separate files Integration of optimized int based math lib Overhaul of rgb_matrix.c and animations for performance * Updating effect function api for future extensions * Combined the keypresses || keyreleases define checks into a single define so I stop forgetting it where necessary * Moving define RGB_MATRIX_KEYREACTIVE_ENABLED earlier in the include chain