| Commit message (Collapse) | Author | Age | Files | Lines |
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The internal naming was `PINWHEELS` instead of `RAINBOW_PINWHEELS`
causing a mismatch between animation definition and the function.
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* Spirals, Pinwheels, and Documentation....Oh My!
* Spiral effect band thickness adjustments
* Fixing animation spin directions
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derp, forgot to remove the pragma once
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* clean up rgb matrix extern usage
Moved rgb matrix boiler plate into macros
Rebased onto typing heatmap pr
* Fixing the reversed frame buffer access in digital rain
* Fixing digital rain & typing heatmap if keyreactive effects are not enabled
* Apply suggestions from code review
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Adding parenthesizes to DRIVER_LED_TOTAL where necessary
* Updated docs
* added notes about parentheses
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* RGB Matrix Typing Heatmap Effect
* Fixing file name and effect init
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2) (#5783)
* Initial conversion of the rgb_led struct
* Converting last keyboard & updating effects to take advantage of the new structure
* New struct should not be const
* Updated docs
* Changing define ___ for no led to NO_LED
* Missed converting some keymap usages of the old struct layout
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reactive effects (#5745)
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Updated effects to test led flags
Updated massdrop to use new flags field for led toggle
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(#5602)
* added 3 new RGB_Matrix effects
* made cross effect behavior smoother
* removed dead code
* added effect descriptions
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* RGB Matrix overhaul
Breakout of animations to separate files
Integration of optimized int based math lib
Overhaul of rgb_matrix.c and animations for performance
* Updating effect function api for future extensions
* Combined the keypresses || keyreleases define checks into a single define so I stop forgetting it where necessary
* Moving define RGB_MATRIX_KEYREACTIVE_ENABLED earlier in the include chain
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