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path: root/quantum/rgb_matrix_animations/rainbow_pinwheels_anim.h
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* Fix the RGB_MATRIX_RAINBOW_PINWHEELS animation (#7365)Richard Baptist2019-11-151-3/+3
| | | | The internal naming was `PINWHEELS` instead of `RAINBOW_PINWHEELS` causing a mismatch between animation definition and the function.
* clang-format changesskullY2019-08-301-7/+5
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* Switching rgb_config_t to use HSV structRyan Caltabiano2019-07-121-2/+3
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* Reduce rgb matrix firmware sizeRyan Caltabiano2019-05-191-13/+5
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* Added custom center point to rgb matrixRyan Caltabiano2019-05-191-1/+1
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* Cleanup/rgb matrix (#5811)XScorpion22019-05-101-6/+4
| | | | | | | | | | | | | | | | | | | | | | * clean up rgb matrix extern usage Moved rgb matrix boiler plate into macros Rebased onto typing heatmap pr * Fixing the reversed frame buffer access in digital rain * Fixing digital rain & typing heatmap if keyreactive effects are not enabled * Apply suggestions from code review Co-Authored-By: Drashna Jaelre <drashna@live.com> * Adding parenthesizes to DRIVER_LED_TOTAL where necessary * Updated docs * added notes about parentheses
* rgb_led struct conversion (aka: Per led (key) type rgb matrix effects - part ↵XScorpion22019-05-071-3/+2
| | | | | | | | | | | | | | | | 2) (#5783) * Initial conversion of the rgb_led struct * Converting last keyboard & updating effects to take advantage of the new structure * New struct should not be const * Updated docs * Changing define ___ for no led to NO_LED * Missed converting some keymap usages of the old struct layout
* Updated rgb_led struct field modifier to flags (#5619)XScorpion22019-04-291-1/+2
| | | | Updated effects to test led flags Updated massdrop to use new flags field for led toggle
* RGB Matrix Overhaul (#5372)XScorpion22019-04-021-0/+24
* RGB Matrix overhaul Breakout of animations to separate files Integration of optimized int based math lib Overhaul of rgb_matrix.c and animations for performance * Updating effect function api for future extensions * Combined the keypresses || keyreleases define checks into a single define so I stop forgetting it where necessary * Moving define RGB_MATRIX_KEYREACTIVE_ENABLED earlier in the include chain