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path: root/quantum/rgb_matrix_animations/digital_rain_anim.h
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* Cleanup/rgb matrix (#5811)XScorpion22019-05-101-16/+16
| | | | | | | | | | | | | | | | | | | | | | * clean up rgb matrix extern usage Moved rgb matrix boiler plate into macros Rebased onto typing heatmap pr * Fixing the reversed frame buffer access in digital rain * Fixing digital rain & typing heatmap if keyreactive effects are not enabled * Apply suggestions from code review Co-Authored-By: Drashna Jaelre <drashna@live.com> * Adding parenthesizes to DRIVER_LED_TOTAL where necessary * Updated docs * added notes about parentheses
* RGB Matrix Typing Heatmap (#5786)XScorpion22019-05-071-15/+18
| | | | | | * RGB Matrix Typing Heatmap Effect * Fixing file name and effect init
* RGB Matrix Overhaul (#5372)XScorpion22019-04-021-0/+74
* RGB Matrix overhaul Breakout of animations to separate files Integration of optimized int based math lib Overhaul of rgb_matrix.c and animations for performance * Updating effect function api for future extensions * Combined the keypresses || keyreleases define checks into a single define so I stop forgetting it where necessary * Moving define RGB_MATRIX_KEYREACTIVE_ENABLED earlier in the include chain