| Commit message (Collapse) | Author | Age | Files | Lines |
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* Migrate Thermal Printer feature to UART driver
* Migrate 40percentclub UT47 to UART driver
* Migrate Centromere to UART driver
* Migrate Chimera Ergo to UART driver
* Migrate Chimera Let's Split to UART driver
* Migrate Chimera Ortho to UART driver
* Migrate Chimera Ortho Plus to UART driver
* Migrate Comet46 to UART driver
* Migrate Palm USB converter to UART driver
* Migrate Sun USB converter to UART driver
* Migrate Dichotomy to UART driver
* Migrate Honeycomb to UART driver
* Migrate Mitosis to UART driver
* Migrate Redox W to UART driver
* Migrate Uni660 to UART driver
* Migrate Telophase to UART driver
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Co-authored-by: Raoul Rubien <raoul.rubienr@gmail.com>
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* New feature: `DYNAMIC_TAPPING_TERM_ENABLE`
3 new quantum keys to configure the tapping term on the fly.
* Replace sprintf call in tapping_term_report by get_u16_str
* Replace tab with 4 spaces
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Shifts (#11059)
* Add Retro Shift and Custom Auto Shifts
* Fix compilation errors with no RETRO_SHIFT value
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Co-authored-by: Markus Fritsche <fritsche.markus@gmail.com>
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(#12692)
This also add support for specifying a LED pin to indicate haptic status,
and also adds support for a haptic-enable pin, which is useful to turn off
the boost converter on the solenoid driver.
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Co-authored-by: agodinhost <agodinhost@globo.com>
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Co-authored-by: Konstantin Đorđević <vomindoraan@gmail.com>
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* Add support to tap dances
* Move default tap code defines to header file
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Without this build would fail, if a keyboard had haptic feedback enabled,
TAPPING_TOGGLE was not overridden in a config.h, and if NO_HAPTIC_MOD was
defined in config.h.
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* Add support for steno keys that press adjacent keys simultaniously
* Add some docs for steno combined keys
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* Change animations to require explicet activation
* Add support for legacy config
* Make default for now
* Add LED Matrix support
* change LED Matrix docs
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- Dump key buffer when combos are disabled.
- Recursive calls to `dump_key_buffer` need to start dumping the buffer
from index i+1 to avoid possible infinite loops.
- Handle combo key releases even though combo processing is disabled.
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* Combo processing improvements.
Now it is possible to use ModTap and LayerTap keys as part of combos.
Overlapping combos also don't trigger all the combos, just exactly the
one that you press.
New settings:
- COMBO_MUST_HOLD_MODS
- COMBO_MOD_TERM
- COMBO_TERM_PER_COMBO
- COMBO_MUST_HOLD_PER_COMBO
- COMBO_STRICT_TIMER
- COMBO_NO_TIMER
* Remove the size flags from combo_t struct boolean members.
This in the end actually saves space as the members are accessed so many
times. The amount of operations needed to access the bits uses more
memory than setting the size saves.
* Fix `process_combo_key_release` not called correctly with tap-only combos
* Fix not passing a pointer when NO_ACTION_TAPPING is defined.
* Docs for `COMBO_ONLY_FROM_LAYER`
* Update docs/feature_combo.md
Co-authored-by: precondition <57645186+precondition@users.noreply.github.com>
* Update quantum/process_keycode/process_combo.c
Co-authored-by: precondition <57645186+precondition@users.noreply.github.com>
* Add `EXTRA_SHORT_COMBOS` option.
Stuff combo's `disabled` and `active` flags into `state`. Possibly can
save some space.
* Add more examples and clarify things with dict management system.
- Simple examples now has a combo that has modifiers included.
- The slightly more advanced examples now are actually more advanced
instead of just `tap_code16(<modded-keycode>)`.
- Added a note that `COMBO_ACTION`s are not needed anymore as you can
just use custom keycodes.
- Added a note that the `g/keymap_combo.h` macros use the
`process_combo_event` function and that it is not usable in one's
keymap afterwards.
* Update docs/feature_combo.md
Co-authored-by: precondition <57645186+precondition@users.noreply.github.com>
* Update docs/feature_combo.md
Co-authored-by: precondition <57645186+precondition@users.noreply.github.com>
* Update docs/feature_combo.md
Co-authored-by: precondition <57645186+precondition@users.noreply.github.com>
* Update docs/feature_combo.md
Co-authored-by: precondition <57645186+precondition@users.noreply.github.com>
* Update docs/feature_combo.md
Co-authored-by: precondition <57645186+precondition@users.noreply.github.com>
* Change "the" combo action example to "email" example.
* Update docs/feature_combo.md
Co-authored-by: precondition <57645186+precondition@users.noreply.github.com>
* Fix sneaky infinite loop with `combo_disable()`
No need to call `dump_key_buffer` when disabling combos because the
buffer is either being dumped if a combo-key was pressed, or the buffer is empty
if a non-combo-key is pressed.
* Update docs/feature_combo.md
Co-authored-by: precondition <57645186+precondition@users.noreply.github.com>
* Update docs/feature_combo.md
Co-authored-by: precondition <57645186+precondition@users.noreply.github.com>
Co-authored-by: precondition <57645186+precondition@users.noreply.github.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
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* [BUG] Fix Key Override includes
* simplify includes
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* Minor tidy up of key overrides
* Update quantum/quantum.c
* Update quantum/quantum.c
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Tap dance callbacks may register weak mods; one case when it happens
is when a tap dance registers a key with modifiers. When the tap
dance is interrupted by pressing another key, these weak mods could
affect the interrupting key (normally any stale weak mods are cleared
at the start of action_exec() when handling a keypress event, but the
tap dance interrupt check code is called later, and the weak mods left
by that code were not cleared). Add another clear_weak_mods() call to
preprocess_tap_dance() to make sure that the interrupting keypress is
not affected by unrelated weak mods from the previous tap dance.
Fixes #12445.
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Co-authored-by: QMK Bot <hello@qmk.fm>
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* feat: implement leader_no_timeout logic
* docs(leader_key): infinite leader timeout docs
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Co-authored-by: Ryan <fauxpark@gmail.com>
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* Add missing RGB_MODE_TWINKLE / RGB_M_TW keycodes
* Better comment
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
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Specifically, when using the Auto-Shift feature, if you hold and roll shift, it would not actually shift the character that you hit after the shift
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#10199) (#11639)
* Fix handling multiples of the same MIDI note
* Extend MIDI note status to fix note releases
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With MAJOR_MODE (= major scale), keys in one octave is not 12 but 7.
To solve this problem, change divisor number from 12 to 7 at %(Modulo) and /(Division).
NOTE:
The last 12 represents half step keys in one octave for pitch calculation.
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* Add proper prototypes for Tap-Hold Per Key functions
* Fix handwired/tennie default keymap
* Remove unneeded references
* Fix tapping term per key check in space cadet
* Pre-emptive fix for tap dance
* Fix marksard/leftover30
* Replace hard coded tapping term with define
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