| Commit message (Collapse) | Author | Age | Files | Lines |
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* Added deastiny layout for contra [based on dvorak type II]
* added questionmark and slash to another layer
* added pragma once
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* Implement magic 8-ball mode for big series switch
* LED Testing
* Add Ctrl+Alt+Del key mapping
* Add Windows lock (win+L) layout.
* Add Big Series 3-key
* Add Big Series 4-key
* Add Big Series 2-key
* Fix layout mapping for Big Series 3u
* Fix merge-conflict.
* Refactor bigseries boards into a single folder
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* Add biacco-biacco keymap
* Change P position
* Update biacco-biacco map y position
* Revert y position...
* Refactor needless lines
* Fix some review commentted
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* Obelus Refactor: LAYOUT to LAYOUT_ortho_4x4
- Keymap also now uses #include QMK_KEYBOARD_H
- Readability and white space changes
- rules.mk now has LAYOUTS = ortho_4x4
- added info.json
* naKey Refactor: LAYOUT to LAYOUT_numpad_5x4
- Matrix LAYOUT renamed to LAYOUT_numpad_5x4
- Now supports community layout numpad_5x4
- White space changes
* naKey Configurator update
Updated order of JSON objects to match new matrix order.
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* configure wanleg userspace
* additional layout support
* additional layout support
* userspace edits
* fix swap hands between 30 and 40 percent
* add additional keymaps
* userspace edits
* userspace configuration
* userspace configuration
* Update readme.md
* userspace work
* swap hands userspace fix
* made requested edits
* Update readme.md
* use relative paths instead of copying file
* Update wanleg.h
* fixing layer order
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* Matrix refactor
* Keymap refactor
* Configurator support
* Readme reformatting
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* initial commit and get pins correct
* get the switch matrix done
* Add Configurator support
* update LED numbering
* enable lighting options
* add a default-ish keymap
* turn off mouse keys as the file gets too large
* put my name everywhere
* update Alf names
* update keymap to match whats on qmkeyboard.cn
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* Matrix refactor: eagle_viper/v2 LAYOUT_all
- Deleted K0L (research indicates no switch position at this location)
- Renamed K0J to K0I (spacebar key; on 9th column instead of 10th)
- Updated info.json and default keymap to match
- readability updates
* Keymap refactor
readability update
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* add ergoinu
* remove unnecessary code
* replace include guard
delete unused code
* remove unused RGBLED defines
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* Adding broswen keymap for iris split keyboard.
* added changes as requested by drashna
* formatting
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* update keymaps to not use KC_FNX anymore
* add a reset key as the al1 has no hardware reset
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* Revamp replicaJunction keymaps
Updates both the replicaJunction Ergodox and Atreus keymaps and moves
most of the logic into a new user directory.
* Cleanup as requested in #3589
* Slightly increased TAPPING_TERM
* Fixed typo in #pragma once
* Fix TAPPING_TERM redefined in config.h
* Add include of replicaJunction.h
Due to the tap dance references, without this include, I was getting
compiler errors about both internal QMK items like
`qk_tap_dance_state_t` and constants defined in my replicaJunction.h
file like TD_LAYER_TOGGLE.
Also remove some commented-out code that defined an enum which has since
moved to replicaJunction.h.
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* Add default ortho 5x14 layout
* Fix layout_ortho_5x14: KC_EQLS -> KC_EQL
* Add ortho_5x14 layout to Viterbi
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* Create a
* Add files via upload
* Delete a
* added readme
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* mouse layer keys shifted
* mouse layer keys shifted
* manuform 5x6 added
* mouse layer keys shifted
* manuform 5x6 added
* dactyl_manuform 5x6 keymap added
* reorg. dactyl manuform folder
* removed LAYOUTS = ortho_4x12 for 4x5
* Rows and Cols in config.h fixed
* MASTER_LEFT
* 5x6 matrix fixed
* keymap updated
* removed the i2c, serial, split_util and matrix files and inserted SPLIT_KEYBOARD
* default keymap for dactyl_manuform 5x6
* Fixes for Dactyl Manuform
* Add/update default keymap
* readme dactyl_manuform updated
* links to keymaps added
* dactyl_manuform 6x6 added. README updated
* dactyl_manuform README updated
* cleanup
* more cleanup
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* led ripple effect
* fix key name
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* Added layout LAYOUT_60_ansi_split_bksp_rshift
* Added layout 60_ansi_split_bksp_rshift
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* mouse layer keys shifted
* mouse layer keys shifted
* manuform 5x6 added
* mouse layer keys shifted
* manuform 5x6 added
* dactyl_manuform 5x6 keymap added
* reorg. dactyl manuform folder
* removed LAYOUTS = ortho_4x12 for 4x5
* Rows and Cols in config.h fixed
* MASTER_LEFT
* 5x6 matrix fixed
* keymap updated
* removed the i2c, serial, split_util and matrix files and inserted SPLIT_KEYBOARD
* default keymap for dactyl_manuform 5x6
* Fixes for Dactyl Manuform
* Add/update default keymap
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* mouse layer keys shifted
* mouse layer keys shifted
* manuform 5x6 added
* mouse layer keys shifted
* manuform 5x6 added
* dactyl_manuform 5x6 keymap added
* reorg. dactyl manuform folder
* removed LAYOUTS = ortho_4x12 for 4x5
* Rows and Cols in config.h fixed
* MASTER_LEFT
* 5x6 matrix fixed
* keymap updated
* removed the i2c, serial, split_util and matrix files and inserted SPLIT_KEYBOARD
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Add a layout of ANSI split backspace & R.Shift
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* Migrate Levinson to use split_common code
* Update keymap
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* Create a
* Add files via upload
* Delete a
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* add blockey
* change sources by reviews
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(#3612)
* Dz60 keymap, ansi, split bs and rshift, 5 1u keys to right of space
fixup
* Change Keymap to layout
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- tv44
- planck
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* Created base sixshooter configuration
* Added SixShooter basic LED on/off support.
* Updated LED identifier numbers to align with layout identifiers (and IDs on PCB).
* Minor sixshooter documentation cleanup.
* Added sixshooter info.json file.
* Moved sixshooter custom keycodes out of keymaps and into base keyboard files, small documentation tweaks.
* Removed unnecessary boot section size definition.
* Removing CONFIG_H if/define and replacing with #pragma once.
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* Port ergo42/biacco keymap to Helix pico
* Fix for review
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* Adding my personal planck keymap
* Adding readme.md to my keymap
* Create my userspace
add users/ishtob/
* Moved macros off keymap
macros now exsists in my userspace, moved them off keyboard specific keymaps
* Create my userspace
add users/ishtob/
* rebase from main QMK repo
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* add change_reciver2sender()/change_sender2reciver()
This is a change to improve readability.
* txled, rxled off in matrix_init()
* add serial_send_packet() / serial_recive_packet()
This is a change to reduce object size.
* add serial_low() at ISR() top
* add __attribute__((always_inline)) to some functions
* modify serial_send_packet()/serial_recive_packet()
A little, object size reduction.
A little, speedup.
* add debug code to helix/serial.c
* Adjust sampling timing of serial signal being received
* add split_scomm.c/split_scomm.h and change serial.c/serial.h
serial.c was divided into 2 layers, split_scom.c and serial.c.
The upper layer split_scomm.c is called from matrix.c.
The lower layer serial.c accesses the hardware.
* add split_scomm.c/split_scomm.h into helix/rev1
* reduce object size helix/rev2/matrix.c
* remove checksum check, add parity check
* force occur parity error for test
* parity test ok. remove test code
* change some comment & add skip code when buffer_size == 0
* serial.c: multiple types of transaction support
Add 4 bits transaction-type field at packet top.
Select Transaction Descriptor Table entry by transaction-type.
* helix serial master-slave transaction optimize
Using multi-type transaction feature of serial.c, communication contents between master slaves were optimized.
* add debug code for retry
* add comment into each config.h
* fix ISR status drop
* add a debug macro 'debug_retry_chg()'
* reduce led_test size
* remove debug code from helix/serial.c and etc.
* helix:five_rows change TAPPING_TERM value 140
* Improved compatibility with let's split of serial.c. Finish helix/serial.c improvement.
- The difference with the original let's split's serial.c
- It's high-speed about 4 times.
- Stable bi-directional data transfer. (Helix need master to slave transfer)
- serial.h was divided 2 files, serial_config.h and sereial.h
- With multiple types of transaction support, communication contents can be optimized. (NEW flexible API)
- USE OLD Simple APIs (compatible with let's split serial.c)
- files :
- serial_config.h -- hardware configuration (need include by config.h)
- serial.c/serial.h -- serial communication
- USE NEW flexible APIs. (Support multi-type transaction function.)
serial.c was divided into 2 layers, split_scom.c and serial.c.
The upper layer split_scomm.c is called from matrix.c.
The lower layer serial.c accesses the hardware.
- files
- split_scomm.c -- communication buffer is defined in here. call by matrix.c.
- split_scomm.h -- buffer size is defined in here. include by matrix.c, split_util.c
- serial_config.h -- hardware configuration (need include by config.h)
To use the NEW API, specify #define SERIAL_USE_MULTI_TRANSACTION
- serial.c/serial.h -- serial communication lower layer
- NEW APIs for serial.c / serial.h (The lower layer)
// Soft Serial Transaction Descriptor
typedef struct _SSTD_t {
uint8_t *status;
uint8_t initiator2target_buffer_size;
uint8_t *initiator2target_buffer;
uint8_t target2initiator_buffer_size;
uint8_t *target2initiator_buffer;
} SSTD_t;
// initiator is transaction start side
void soft_serial_initiator_init(SSTD_t *sstd_table);
// target is interrupt accept side
void soft_serial_target_init(SSTD_t *sstd_table);
int soft_serial_transaction(int sstd_index);
int soft_serial_get_and_clean_target_status(int sstd_index);
- NEW APIs for split_scomm.c / split_scomm.h (The upper layer)
move from old serial.c the following buffer and functions
serial_slave_buffer[]
serial_master_buffer[]
void serial_master_init(void)
void serial_slave_init(void)
int serial_update_buffers(void)
define SERIAL_xxxxx_BUFFER_LENGTH move from serial_config.h to split_scomm.h
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![Keyboard Layout](https://i.imgur.com/tQLYDvu.png)
<!-- http://www.keyboard-layout-editor.com/#/gists/c1e8a15c68e4c52eed84653f21ae2d29 -->
Designed specifically to make switching back-n-forth with the Apple's MacBook Pro keyboard intuitive. Has a slight tendency toward readline/vim keybindings.
Caps locks becomes an `Esc` when pressed alone, or a `Ctrl` when pressed with another key.
Base Layer
----------
As simalar to the Apple keyboard as possible. Notiable exception is `Caps Lock`:
- `Esc` when pressed alone
- `Ctrl` when pressed with another key
Control+ Layer
--------------
Left `Ctrl` key switches to the "Control+ Layer". This layer mostly acts like a control key in most cases, with a few exceptions:
- `Ctl+` + `hjkl` are vim-style motion keys
- `Ctl+` + `p` and `Ctl+` + `n` are page up and down
- `Ctl+` + `Backspace` is forward delete
Fn Layer
--------
Audio Controls:
- `Fn` + `a` Volume Down
- `Fn` + `s` Volume Up
- `Fn` + `d` Mute
To flash this layout you need to press `Fn+Backspace`
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![Keyboard Layout](https://i.imgur.com/M9glFON.png)
Designed specifically to make switching back-n-forth with the Apple's
MacBook Pro keyboard intuitive. Has a slight tendency toward
readline/vim keybindings.
Caps locks becomes an `Esc` when pressed alone, or a `Ctrl` when pressed
with another key.
Base Layer
----------
As simalar to the Apple keyboard as possible. Notiable exception is
`Caps Lock`:
- `Esc` when pressed alone
- `Ctrl` when pressed with another key
Control+ Layer
--------------
Left Ctrl key switches to the "Control+ Layer". This layer mostly acts
like a control key in most cases, with a few exceptions:
- `Ctl+` + `hjkl` are vim-style motion keys
- `Ctl+` + `p` and `Ctl+` + `n` are page up and down
- `Ctl+` + `Backspace` is forward delete
Fn Layer
--------
Audio Controls:
- `Fn` + `a` Volume Down
- `Fn` + `s` Volume Up
- `Fn` + `d` Mute
To flash this layout you need to press `Fn+Backspace`
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- requested by rockydbull
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* give ps2avrgb a specific readme
* add homebrew and crosspack avr step
* update readme of all ps2avrgb boards to reflect the new template
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* add like jis(iso) layout keymap for crkbd
* Modified code by review.
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