| Commit message (Collapse) | Author | Age | Files | Lines |
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Co-authored-by: Ryan <fauxpark@gmail.com>
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* Replace Tapping Force Hold feature with Quick Tap Term
* Replace keyboard level TAPPING_FORCE_HOLD with QUICK_TAP_TERM 0
* Deprecate force hold in info_config.json
* Before and after quick tap term unit tests
* Quick tap unit tests iteration
* Keymap config.h correction
* Remove TAPPING_FORCE_HOLD_PER_KEY macros that were missed
* Add two more test cases for quick tap
* Replace TAPPING_FORCE_HOLD with QUICK_TAP_TERM in configs #2
* Replace TAPPING_FORCE_HOLD_PER_KEY with QUICK_TAP_TERM_PER_KEY in configs #2
* Add function declaration for get_quick_tap_term
Co-authored-by: Stefan Kerkmann <karlk90@pm.me>
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* `MI_ON`, `MI_OFF`, `MI_TOG` -> `MI_TOGG`
* `MI_CH*`, `MI_CHU` -> `MI_CHNU`, `MI_CHD` -> `MI_CHND`
* `MI_VEL_*` -> `MI_VL*`, `MI_VELU`, `MI_VELD`
* `MI_TRNS_*` -> `MI_TR*`, `MI_TRNSU` -> `MI_TRSU`, `MI_TRNSD` -> `MI_TRSD`
* `MI_OCT_*` -> `MI_OC*`, `MI_OCTU`, `MI_OCTD`
* Misc controls
* Note keycodes
* Add legacy keycodes
* Regenerate keycodes
* Typo
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* Normalise Auto Shift keycodes
* Add keycode table to main list
* Add old keycodes to legacy header
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* `EEP_RST` -> `EE_CLR`, default-ish keymaps
* `EEP_RST` -> `EE_CLR`, user keymaps
* `EEP_RST` -> `EE_CLR`, community layouts
* `EEP_RST` -> `EE_CLR`, userspace
* `EEP_RST` -> `EE_CLR`, docs & core
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* `KC_RSHIFT` -> `KC_RSFT`
* `KC_RCTRL` -> `KC_RCTL`
* `KC_LSHIFT` -> `KC_LSFT`
* `KC_LCTRL` -> `KC_LCTL`
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* `KC_SLCK` -> `KC_SCRL`
* `KC_NLCK` -> `KC_NUM`
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* `KC_PGDOWN` -> `KC_PGDN`
* `KC_PSCREEN` -> `KC_PSCR`
* `KC_SCOLON` -> `KC_SCLN`
* `KC_BSLASH` -> `KC_BSLS`
* `KC_BSPACE` -> `KC_BSPC`
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The animation itself turns the screen on, preventing the normal timeout
from ever triggering.
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`QMK_KEYS_PER_SCAN` (#15292)
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Co-authored-by: Drashna Jaelre <drashna@live.com>
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Co-authored-by: Drashna Jaelre <drashna@live.com>
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* keyhive sofle rgb: fix configuration.
* Add Colemak-DH and cycle layer keycode.
* Fix indentation.
* Add PLACEHOLDER for better readability.
* Fix breaking changes.
* Just one colemak.
* PR Cleanup
* Use NO_PIN definition instead of C7
* Define animations individually
* Remove via json file and update documentation
* Reduce LED brightness, one of the animations caused a crash
* More PR feedback.
* Better credit.
* Disable NKRO.
* Cleanup RGB configuration.
* animations defined in keymap.
* Update keyboards/sofle/keyhive/readme.md
* PR Feedback.
* Update phrasing from template.
* Disable RGBLIGHT_ENABLE in keymap for better compatibility with default keymap.
* Set a default animation.
* Use default in keyboard readme.
* Update keyboards/sofle/keyhive/info.json
* Move via specific layout into via keymap.
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* feat(sofle): add flare576 keymap to sofle
* feat(sofle): add flare576 keymap to sofle
* luna on main
* fix(flare576): Final layout for now
* WIP
* chore(graphics): file split
* fix(oled): display issues
Always show mode changes
Remove unused variable
* feat(marquee): Scrolling logo
* fix(TG TO): Better layer swapping
* feat(readme): Update for Flare576 keybinds
* chore(license): add license
* fix(logos): simplify loop/data
* fix(logos): simplify loop/data
* fix(logos): better quality
* feat(size): remove unused layers, split images
Remove Npad, media, add meta and FF14
Add flag (MAIN_BOARD) for main/secondary graphics
Add Chocobo image
* feat(size): remove unused layers, split images
Remove Npad, media, rename game to esdf, add FF14
Add flag (MAIN_BOARD) for main/secondary graphics
Add Chocobo image
* fix(headers): PR feedback
Rename to enums.h
Fix defines
Fix last commit (hanging refs)
* chore(graphics): manage large strings better
* fix(incremental): updating keymaps
* fix(syms): Bracket idea
* fix(esdf): Map (M) key to bottom right
* PR Feedback RE: headers
* docs(readme): old information updated
* fix(licenses): add license info to new files
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* Remove unnecessary backslash-escapes in default keymaps
* Remove unnecessary backslash-escapes in via keymaps
* Remove unnecessary backslash-escapes in default-ish keymaps
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