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* [Keyboard] Planck Layout Macro Refactor, Part II (#6156)noroadsleft2019-06-193-0/+177
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Move layout macros to revision folders * Update Planck EZ layout macros Planck EZ only supports one layout (centered 2u spacebar). Deleted all the other macros. * Flesh out QMK Configurator support Give each Planck revision its own info.json file. * Readme updates - give each revision its own readme - add the Planck EZ to the main Planck readme * Fix layout macro for Planck EZ Previous matrix didn't compile because the electrical matrix defined a k3b location, which was unused by the physical arguments. Drashna was kind enough to confirm the Planck EZ's matrix for me. Co-authored-by: Drashna Jaelre <drashna@live.com> * Pretend the Planck EZ supports ortho_4x12 layout The hardware doesn't, but doing so prevents CI errors because the default keymap uses LAYOUT_planck_grid. Going to pretend LAYOUT_ortho_4x12 is a valid layout for the Planck EZ. * Update Planck EZ's URL in info.json Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Fix Planck and Preonic builds (#5658)noroadsleft2019-04-291-1/+35
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Planck: Copy contents of Planck rules.mk to each revision * Planck: Delete Planck rules.mk * Planck: Concatenate duplicate rules Concatenate rules that are set and then overridden into one setting. * Preonic: Copy contents of Preonic rules.mk to each revision * Preonic: Delete Preonic rules.mk * Preonic: Concatenate duplicate rules Concatenate rules that are set and then overridden into one setting. * Planck: Delete non-specific Bootloader settings from revs. 1 and 2 Deleted BOOTLOADER setting code block, as the checks were only valid for revs. 3-5 and the Planck Light. Neither Planck rev1 or rev2 set the bootloader via rules.mk, so there's no setting of BOOTLOADER in their rules.mk files. * Preonic: Fix BOOTLOADER settings code blocks * Preonic: delete extra blank lines from rules.mk files * Preonic: delete AVR-type hardware config blocks from rev3 * Update Planck and Preonic readme files - update Hardware Supported - update/add Install Examples - update Docs paragraph * Enable Bootmagic Lite where it is disabled Enabled Bootmagic Lite for: - Planck Light - Planck revs. 1-5 - Preonic revs. 1 and 2 * Remove `planck_grid` from LAYOUTS rule for all Planck revisions Community has landed on `ortho_4x12`, which is already set; `planck_grid` is redundant.
* Add Planck rev1 and rev2, clean up rev3-5 config.hJordi Pakey-Rodriguez2019-01-171-6/+1
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* Pull information from config.h and rules.mk (#2711)skullydazed2018-04-071-3/+0
| | | | | | * Pull information from config.h and rules.mk * Readd the kbd75 maintainer
* Updates bootloader settings, adds file size check (#2029)Jack Humbert2017-11-271-9/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | * pull fuse settings for bootloader jump * fix 32a chips * make automatic bootloader selection optional * quantify bootloaders * fixs #164, speeds up dfu reset * fix for chips w/o usb * missing an n * fix bootloader sizes, use words for addresses * fix bmini, pearl, and [[ issue, make things quiet * ignore avr errors on arm for now * update settings for the light * document bootloader stuff * add bootloader title
* adds planck light keyboardJack Humbert2017-11-201-1/+10
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* QMK DFU bootloader generation (#2009)Jack Humbert2017-11-142-7/+0
| | | | | | | | | | | | | | | | | | | | | | * adds :bootloader target * update planck and preonic revisions * remove references to .h files for planck * update preonic keymap * only add keyboard.h files that exist * add production target * hook things up with the new lufa variables * update rules for planck/preonic * back backlight key turn of status led when pressed * add manufacturer/product strings to bootloader
* adds info.json files to planckJack Humbert2017-11-011-0/+3
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* Make arguments redo, subproject elimination (#1784)Jack Humbert2017-10-142-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * redo make args to use colons, better folder structuring system [skip ci] * don't put spaces after statements - hard lessons in makefile development * fix-up some other rules.mk * give travis a chance * reset KEYMAPS variable * start converting keyboards to new system * try making all with travis * redo make args to use colons, better folder structuring system [skip ci] * don't put spaces after statements - hard lessons in makefile development * fix-up some other rules.mk * give travis a chance * reset KEYMAPS variable * start converting keyboards to new system * try making all with travis * start to update readmes and keyboards * look in keyboard directories for board.mk * update visualizer rules * fix up some other keyboards/keymaps * fix arm board ld includes * fix board rules * fix up remaining keyboards * reset layout variable * reset keyboard_layouts * fix remainging keymaps/boards * update readmes, docs * add note to makefile error * update readmes * remove planck keymap warnings * update references and docs * test out tarvis build stages * don't use stages for now * don't use stages for now
* remove all makefiles from keyboard directoriesJack Humbert2017-09-271-3/+0
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* Creates a layouts/ folder for keymaps shared between keyboards (#1609)Jack Humbert2017-08-233-7/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * include variables and .h files as pp directives * start layout compilation * split ergodoxes up * don't compile all layouts for everything * might seg fault * reset layouts variable * actually reset layouts * include rules.mk instead * remove includes from rules.mk * update variable setting * load visualizer from path * adds some more examples * adds more layouts * more boards added * more boards added * adds documentation for layouts * use lowercase names for LAYOUT_ * add layout.json files for each layout * add community folder, default keymaps for layouts * touch-up default layouts * touch-up layouts, some keyboard rules.mk * update documentation for layouts * fix up serial/i2c switches
* Update keyboards' rules.mk/Makefiles (#1442)Jack Humbert2017-06-301-1/+1
| | | this may change some of the keyboards' default settings - if you experience anything odd, please check back to this commit
* adds planck/rev3 makefile so subproject is foundJack Humbert2017-02-121-0/+3
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* removes planck/rev3 temporarilyJack Humbert2016-10-181-3/+0
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* Split subproject make files into Makefile and rules.mkFred Sundvik2016-08-202-3/+6
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* adds random base64 character generatorJack Humbert2016-06-291-1/+1
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* Moves features to their own files (process_*), adds tap dance feature (#460)Jack Humbert2016-06-291-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * non-working commit * working * subprojects implemented for planck * pass a subproject variable through to c * consolidates clueboard revisions * thanks for letting me know about conflicts.. * turn off audio for yang's * corrects starting paths for subprojects * messing around with travis * semicolon * travis script * travis script * script for travis * correct directory (probably), amend files to commit * remove origin before adding * git pull, correct syntax * git checkout * git pull origin branch * where are we? * where are we? * merging * force things to happen * adds commit message, adds add * rebase, no commit message * rebase branch * idk! * try just pull * fetch - merge * specify repo branch * checkout * goddammit * merge? idk * pls * after all * don't split up keyboards * syntax * adds quick for all-keyboards * trying out new script * script update * lowercase * all keyboards * stop replacing compiled.hex automatically * adds if statement * skip automated build branches * forces push to automated build branch * throw an add in there * upstream? * adds AUTOGEN * ignore all .hex files again * testing out new repo * global ident * generate script, keyboard_keymap.hex * skip generation for now, print pandoc info, submodule update * try trusty * and sudo * try generate * updates subprojects to keyboards * no idea * updates to keyboards * cleans up clueboard stuff * setup to use local readme * updates cluepad, planck experimental * remove extra led.c [ci skip] * audio and midi moved over to separate files * chording, leader, unicode separated * consolidate each [skip ci] * correct include * quantum: Add a tap dance feature (#451) * quantum: Add a tap dance feature With this feature one can specify keys that behave differently, based on the amount of times they have been tapped, and when interrupted, they get handled before the interrupter. To make it clear how this is different from `ACTION_FUNCTION_TAP`, lets explore a certain setup! We want one key to send `Space` on single tap, but `Enter` on double-tap. With `ACTION_FUNCTION_TAP`, it is quite a rain-dance to set this up, and has the problem that when the sequence is interrupted, the interrupting key will be send first. Thus, `SPC a` will result in `a SPC` being sent, if they are typed within `TAPPING_TERM`. With the tap dance feature, that'll come out as `SPC a`, correctly. The implementation hooks into two parts of the system, to achieve this: into `process_record_quantum()`, and the matrix scan. We need the latter to be able to time out a tap sequence even when a key is not being pressed, so `SPC` alone will time out and register after `TAPPING_TERM` time. But lets start with how to use it, first! First, you will need `TAP_DANCE_ENABLE=yes` in your `Makefile`, because the feature is disabled by default. This adds a little less than 1k to the firmware size. Next, you will want to define some tap-dance keys, which is easiest to do with the `TD()` macro, that - similar to `F()`, takes a number, which will later be used as an index into the `tap_dance_actions` array. This array specifies what actions shall be taken when a tap-dance key is in action. Currently, there are two possible options: * `ACTION_TAP_DANCE_DOUBLE(kc1, kc2)`: Sends the `kc1` keycode when tapped once, `kc2` otherwise. * `ACTION_TAP_DANCE_FN(fn)`: Calls the specified function - defined in the user keymap - with the current state of the tap-dance action. The first option is enough for a lot of cases, that just want dual roles. For example, `ACTION_TAP_DANCE(KC_SPC, KC_ENT)` will result in `Space` being sent on single-tap, `Enter` otherwise. And that's the bulk of it! Do note, however, that this implementation does have some consequences: keys do not register until either they reach the tapping ceiling, or they time out. This means that if you hold the key, nothing happens, no repeat, no nothing. It is possible to detect held state, and register an action then too, but that's not implemented yet. Keys also unregister immediately after being registered, so you can't even hold the second tap. This is intentional, to be consistent. And now, on to the explanation of how it works! The main entry point is `process_tap_dance()`, called from `process_record_quantum()`, which is run for every keypress, and our handler gets to run early. This function checks whether the key pressed is a tap-dance key. If it is not, and a tap-dance was in action, we handle that first, and enqueue the newly pressed key. If it is a tap-dance key, then we check if it is the same as the already active one (if there's one active, that is). If it is not, we fire off the old one first, then register the new one. If it was the same, we increment the counter and the timer. This means that you have `TAPPING_TERM` time to tap the key again, you do not have to input all the taps within that timeframe. This allows for longer tap counts, with minimal impact on responsiveness. Our next stop is `matrix_scan_tap_dance()`. This handles the timeout of tap-dance keys. For the sake of flexibility, tap-dance actions can be either a pair of keycodes, or a user function. The latter allows one to handle higher tap counts, or do extra things, like blink the LEDs, fiddle with the backlighting, and so on. This is accomplished by using an union, and some clever macros. In the end, lets see a full example! ```c enum { CT_SE = 0, CT_CLN, CT_EGG }; /* Have the above three on the keymap, TD(CT_SE), etc... */ void dance_cln (qk_tap_dance_state_t *state) { if (state->count == 1) { register_code (KC_RSFT); register_code (KC_SCLN); unregister_code (KC_SCLN); unregister_code (KC_RSFT); } else { register_code (KC_SCLN); unregister_code (KC_SCLN); reset_tap_dance (state); } } void dance_egg (qk_tap_dance_state_t *state) { if (state->count >= 100) { SEND_STRING ("Safety dance!"); reset_tap_dance (state); } } const qk_tap_dance_action_t tap_dance_actions[] = { [CT_SE] = ACTION_TAP_DANCE_DOUBLE (KC_SPC, KC_ENT) ,[CT_CLN] = ACTION_TAP_DANCE_FN (dance_cln) ,[CT_EGG] = ACTION_TAP_DANCE_FN (dance_egg) }; ``` This addresses #426. Signed-off-by: Gergely Nagy <algernon@madhouse-project.org> * hhkb: Fix the build with the new tap-dance feature Signed-off-by: Gergely Nagy <algernon@madhouse-project.org> * tap_dance: Move process_tap_dance further down Process the tap dance stuff after midi and audio, because those don't process keycodes, but row/col positions. Signed-off-by: Gergely Nagy <algernon@madhouse-project.org> * tap_dance: Use conditionals instead of dummy functions To be consistent with how the rest of the quantum features are implemented, use ifdefs instead of dummy functions. Signed-off-by: Gergely Nagy <algernon@madhouse-project.org> * Merge branch 'master' into quantum-keypress-process # Conflicts: # Makefile # keyboards/planck/rev3/config.h # keyboards/planck/rev4/config.h * update build script
* Implements subprojects and updates projects for this (#459)Jack Humbert2016-06-294-0/+20
* non-working commit * working * subprojects implemented for planck * pass a subproject variable through to c * consolidates clueboard revisions * thanks for letting me know about conflicts.. * turn off audio for yang's * corrects starting paths for subprojects * messing around with travis * semicolon * travis script * travis script * script for travis * correct directory (probably), amend files to commit * remove origin before adding * git pull, correct syntax * git checkout * git pull origin branch * where are we? * where are we? * merging * force things to happen * adds commit message, adds add * rebase, no commit message * rebase branch * idk! * try just pull * fetch - merge * specify repo branch * checkout * goddammit * merge? idk * pls * after all * don't split up keyboards * syntax * adds quick for all-keyboards * trying out new script * script update * lowercase * all keyboards * stop replacing compiled.hex automatically * adds if statement * skip automated build branches * forces push to automated build branch * throw an add in there * upstream? * adds AUTOGEN * ignore all .hex files again * testing out new repo * global ident * generate script, keyboard_keymap.hex * skip generation for now, print pandoc info, submodule update * try trusty * and sudo * try generate * updates subprojects to keyboards * no idea * updates to keyboards * cleans up clueboard stuff * setup to use local readme * updates cluepad, planck experimental * remove extra led.c [ci skip] * disable power up for now * config files updates * makefile updates * .h file updates, config tuning * disable audio for yang