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path: root/keyboards/mechmini/v2/rules.mk
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* Change `BOOTMAGIC_ENABLE=yes` to use Bootmagic Lite (#12172)James Young2021-04-121-1/+1
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* Remove filesize changes from default-ish rules.mk files, sans handwired (#8040)ridingqwerty2020-01-301-4/+4
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* Cleanup rules.mk for 32U4 keyboards, L-M (#7120)fauxpark2019-10-241-45/+8
| | | | | | * Cleanup rules.mk for 32U4 keyboards, L-M * Move some stuff to keyboard level
* Added Mechmini 2.0 to Mechmini keyboard folderTurboMech2018-01-031-0/+63
This creates a v1 and v2 subproject. V1 retains all the same implementations of the bootmapper-ported Mechmnini 1 including #2196. V2 adds the Mechmini 2.0 kayboard support (I know it took me way to long to get it a pull request in). All readme's updated to reflect compiling the two seperate keyboards. Simply either `make mechmini/v1:default` or `make mechmini/v2:defualt`. Utilizing the rules.mk using `make mechmini:default` will automatically create the Mechmini 2 default keymap as this is the current version and has a much wider user base.