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* move mechkeys keyboards into the mechkeys/ vendor folder (#15760)peepeetee2022-02-112-104/+0
| | | | | | | * move mechkeys keyboards to mechkeys/ * fix compilation * fix default folder
* Mechmini V1 Refactor (#13498)James Young2021-07-091-29/+30
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* Cleanup Default Keymaps (#5442)Drashna Jaelre2019-03-191-2/+1
| | | | | | | | * Cleanup Default Keymaps to conform to QMK Firmware standards * Minor fixes * Revert some changes
* Keyboard: Adding Split Space support for Mechmini 1 (#4052)Pittyolo2018-10-031-0/+54
| | | | | | | | | | | | * Adding Split Space support * Adding my keymap * update * Made the requested updates * Made the requested update
* Added Mechmini 2.0 to Mechmini keyboard folderTurboMech2018-01-031-0/+50
This creates a v1 and v2 subproject. V1 retains all the same implementations of the bootmapper-ported Mechmnini 1 including #2196. V2 adds the Mechmini 2.0 kayboard support (I know it took me way to long to get it a pull request in). All readme's updated to reflect compiling the two seperate keyboards. Simply either `make mechmini/v1:default` or `make mechmini/v2:defualt`. Utilizing the rules.mk using `make mechmini:default` will automatically create the Mechmini 2 default keymap as this is the current version and has a much wider user base.