Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Added Mechmini 2.0 to Mechmini keyboard folder | TurboMech | 2018-01-03 | 1 | -396/+0 |
| | | | | | | This creates a v1 and v2 subproject. V1 retains all the same implementations of the bootmapper-ported Mechmnini 1 including #2196. V2 adds the Mechmini 2.0 kayboard support (I know it took me way to long to get it a pull request in). All readme's updated to reflect compiling the two seperate keyboards. Simply either `make mechmini/v1:default` or `make mechmini/v2:defualt`. Utilizing the rules.mk using `make mechmini:default` will automatically create the Mechmini 2 default keymap as this is the current version and has a much wider user base. | ||||
* | RGB underglow support for JJ40, clean up redundant code in Mechmini keymap ↵ | Kenneth Aloysius | 2018-01-01 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | | | | | | | | | (#2196) * Cleanup Mechmini keymap. Once the custom RGB function is defined, there is no need to manually handle RGB code. * Change default to KEYMAP_MIT, not KEYMAP_OFFSET * Add custom RGB code for JJ40 * Reset Mechmini advertised power draw to 500. Will have to test actual maximum power draw later. * RGB working on JJ40. * Fix: saturation increase/decrease flipped * Add new directory for my custom keymap with RGB keycodes * Swap LAlt and LGUI * Update JJ40 max power draw with measured value * Update: fun40 rules.mk to enable underglow; earlier failed Travis CI | ||||
* | Update Mechmini keymap, reduce reported power consumption for iOS Camera ↵ | krusli | 2017-09-15 | 1 | -1/+1 |
| | | | | Adapter compatibility | ||||
* | move mechmini to own folder | Jack Humbert | 2017-06-09 | 1 | -0/+396 |