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* Migrate `LAYOUTS` to data driven, 0-9
* Migrate `LAYOUTS` to data driven, A
* Migrate `LAYOUTS` to data driven, B
* Migrate `LAYOUTS` to data driven, C
* Migrate `LAYOUTS` to data driven, D
* Migrate `LAYOUTS` to data driven, E
* Migrate `LAYOUTS` to data driven, F
* Migrate `LAYOUTS` to data driven, G
* Migrate `LAYOUTS` to data driven, H
* Migrate `LAYOUTS` to data driven, handwired
* Migrate `LAYOUTS` to data driven, I
* Migrate `LAYOUTS` to data driven, J
* Migrate `LAYOUTS` to data driven, K
* Migrate `LAYOUTS` to data driven, L
* Migrate `LAYOUTS` to data driven, M
* Migrate `LAYOUTS` to data driven, N
* Migrate `LAYOUTS` to data driven, O
* Migrate `LAYOUTS` to data driven, P
* Migrate `LAYOUTS` to data driven, Q
* Migrate `LAYOUTS` to data driven, R
* Migrate `LAYOUTS` to data driven, S
* Migrate `LAYOUTS` to data driven, T
* Migrate `LAYOUTS` to data driven, U
* Migrate `LAYOUTS` to data driven, V
* Migrate `LAYOUTS` to data driven, W
* Migrate `LAYOUTS` to data driven, X
* Migrate `LAYOUTS` to data driven, Y
* Migrate `LAYOUTS` to data driven, Z
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* kbdfans/bounce/75/hotswap: keymap readability fix
Update grid alignment to disambiguate which keycodes correspond in different layers.
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Layer 0 had 13 and 9 keycodes on the bottom two rows respectively, while Layers 1-3 had 14 and 8.
* kbdfans/bounce/75/soldered: keymap readability fix
Update grid alignment to disambiguate which keycodes correspond in different layers.
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Layer 0 had 14 and 9 keycodes on the bottom two rows respectively, while Layers 1-3 had 15 and 8.
* kbdfans/bounce/75/soldered: fix layer index in keymaps
Layer indexes were 0,1,2,1 instead of 0,1,2,3.
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