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* Adding MakefileRyan MacLean2017-08-221-0/+1
| | | Required for JIS layouts
* Creating Mac Version of JIS KeymapRyan MacLean2017-08-221-0/+58
| | | Swapping command and alt, restoring fn+left for delete, subbing in grave for hhkb key.
* Update readme.mdRyan MacLean2017-08-191-3/+3
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* Make the bulk of our keyboards match the readme.md standardskullY2017-08-161-177/+9
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* Update keyboards' rules.mk/Makefiles (#1442)Jack Humbert2017-06-301-12/+12
| | | this may change some of the keyboards' default settings - if you experience anything odd, please check back to this commit
* Add keymaps for ergodox ez, hhkb and jd45 under user blakedietzBlake Dietz2017-06-244-0/+282
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* Fix spelling of "persistent"Nikolaus Wittenstein2017-05-111-4/+4
| | | | Fixes #1201.
* Merge pull request #1273 from Vifon/pr_1267_fixJack Humbert2017-05-044-0/+252
|\ | | | | Add DYN_REC_STOP to the dynamic macros, cleanup PR #1267
| * Add cinaeco hhkb keymapWeiyi Lou2017-04-304-0/+252
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* | revise HHKB bootloader_size to 4096 such that sw reset works (#1274)tengg2017-05-041-1/+1
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* Add smt keymap for HHKBStephen Tudor2017-04-241-0/+176
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* replace jackhumbert with qmkJack Humbert2017-01-261-1/+1
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* add del to new cmdSihui Huang2016-11-201-1/+1
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* add space to NewCmd layerSihui Huang2016-11-201-1/+1
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| * Update README.mdSihui Huang2016-11-201-1/+1
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* | add space to NewCmd layerSihui Huang2016-11-202-2/+2
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* Update README.mdSihui Huang2016-11-201-1/+2
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* Update README.mdSihui Huang2016-11-201-1/+2
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* add sh-hhkb-jp layersSihui Huang2016-11-203-0/+145
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* - Updated dbroqua layout for HHKB keyboard (added some missing fn keys)dbroqua2016-10-031-6/+6
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* - Fixed key name in default layer definitiondbroqua2016-10-011-1/+1
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* - Updated dbroqua layout for HHKB keyboarddbroqua2016-10-011-13/+35
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* - Added dbroqua layout for HHKB keyboarddbroqua2016-09-252-0/+79
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* Variables in Makefile are ignored in rules.mkshela2016-09-113-6/+2
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* fix variable value of rules.mkshela2016-09-111-10/+10
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* Update keyboard readme files with new makefile instructionsFred Sundvik2016-08-201-3/+5
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* Split keyboard makefiles into rules and MakefileFred Sundvik2016-08-202-89/+86
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* add new lineshela2016-08-121-1/+1
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* add new lineshela2016-08-121-7/+7
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* add my keymapshela2016-08-127-0/+395
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* port missing support for hhkb-jp from tmkRobbie Gill2016-07-077-1/+161
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* Moves features to their own files (process_*), adds tap dance feature (#460)Jack Humbert2016-06-291-0/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * non-working commit * working * subprojects implemented for planck * pass a subproject variable through to c * consolidates clueboard revisions * thanks for letting me know about conflicts.. * turn off audio for yang's * corrects starting paths for subprojects * messing around with travis * semicolon * travis script * travis script * script for travis * correct directory (probably), amend files to commit * remove origin before adding * git pull, correct syntax * git checkout * git pull origin branch * where are we? * where are we? * merging * force things to happen * adds commit message, adds add * rebase, no commit message * rebase branch * idk! * try just pull * fetch - merge * specify repo branch * checkout * goddammit * merge? idk * pls * after all * don't split up keyboards * syntax * adds quick for all-keyboards * trying out new script * script update * lowercase * all keyboards * stop replacing compiled.hex automatically * adds if statement * skip automated build branches * forces push to automated build branch * throw an add in there * upstream? * adds AUTOGEN * ignore all .hex files again * testing out new repo * global ident * generate script, keyboard_keymap.hex * skip generation for now, print pandoc info, submodule update * try trusty * and sudo * try generate * updates subprojects to keyboards * no idea * updates to keyboards * cleans up clueboard stuff * setup to use local readme * updates cluepad, planck experimental * remove extra led.c [ci skip] * audio and midi moved over to separate files * chording, leader, unicode separated * consolidate each [skip ci] * correct include * quantum: Add a tap dance feature (#451) * quantum: Add a tap dance feature With this feature one can specify keys that behave differently, based on the amount of times they have been tapped, and when interrupted, they get handled before the interrupter. To make it clear how this is different from `ACTION_FUNCTION_TAP`, lets explore a certain setup! We want one key to send `Space` on single tap, but `Enter` on double-tap. With `ACTION_FUNCTION_TAP`, it is quite a rain-dance to set this up, and has the problem that when the sequence is interrupted, the interrupting key will be send first. Thus, `SPC a` will result in `a SPC` being sent, if they are typed within `TAPPING_TERM`. With the tap dance feature, that'll come out as `SPC a`, correctly. The implementation hooks into two parts of the system, to achieve this: into `process_record_quantum()`, and the matrix scan. We need the latter to be able to time out a tap sequence even when a key is not being pressed, so `SPC` alone will time out and register after `TAPPING_TERM` time. But lets start with how to use it, first! First, you will need `TAP_DANCE_ENABLE=yes` in your `Makefile`, because the feature is disabled by default. This adds a little less than 1k to the firmware size. Next, you will want to define some tap-dance keys, which is easiest to do with the `TD()` macro, that - similar to `F()`, takes a number, which will later be used as an index into the `tap_dance_actions` array. This array specifies what actions shall be taken when a tap-dance key is in action. Currently, there are two possible options: * `ACTION_TAP_DANCE_DOUBLE(kc1, kc2)`: Sends the `kc1` keycode when tapped once, `kc2` otherwise. * `ACTION_TAP_DANCE_FN(fn)`: Calls the specified function - defined in the user keymap - with the current state of the tap-dance action. The first option is enough for a lot of cases, that just want dual roles. For example, `ACTION_TAP_DANCE(KC_SPC, KC_ENT)` will result in `Space` being sent on single-tap, `Enter` otherwise. And that's the bulk of it! Do note, however, that this implementation does have some consequences: keys do not register until either they reach the tapping ceiling, or they time out. This means that if you hold the key, nothing happens, no repeat, no nothing. It is possible to detect held state, and register an action then too, but that's not implemented yet. Keys also unregister immediately after being registered, so you can't even hold the second tap. This is intentional, to be consistent. And now, on to the explanation of how it works! The main entry point is `process_tap_dance()`, called from `process_record_quantum()`, which is run for every keypress, and our handler gets to run early. This function checks whether the key pressed is a tap-dance key. If it is not, and a tap-dance was in action, we handle that first, and enqueue the newly pressed key. If it is a tap-dance key, then we check if it is the same as the already active one (if there's one active, that is). If it is not, we fire off the old one first, then register the new one. If it was the same, we increment the counter and the timer. This means that you have `TAPPING_TERM` time to tap the key again, you do not have to input all the taps within that timeframe. This allows for longer tap counts, with minimal impact on responsiveness. Our next stop is `matrix_scan_tap_dance()`. This handles the timeout of tap-dance keys. For the sake of flexibility, tap-dance actions can be either a pair of keycodes, or a user function. The latter allows one to handle higher tap counts, or do extra things, like blink the LEDs, fiddle with the backlighting, and so on. This is accomplished by using an union, and some clever macros. In the end, lets see a full example! ```c enum { CT_SE = 0, CT_CLN, CT_EGG }; /* Have the above three on the keymap, TD(CT_SE), etc... */ void dance_cln (qk_tap_dance_state_t *state) { if (state->count == 1) { register_code (KC_RSFT); register_code (KC_SCLN); unregister_code (KC_SCLN); unregister_code (KC_RSFT); } else { register_code (KC_SCLN); unregister_code (KC_SCLN); reset_tap_dance (state); } } void dance_egg (qk_tap_dance_state_t *state) { if (state->count >= 100) { SEND_STRING ("Safety dance!"); reset_tap_dance (state); } } const qk_tap_dance_action_t tap_dance_actions[] = { [CT_SE] = ACTION_TAP_DANCE_DOUBLE (KC_SPC, KC_ENT) ,[CT_CLN] = ACTION_TAP_DANCE_FN (dance_cln) ,[CT_EGG] = ACTION_TAP_DANCE_FN (dance_egg) }; ``` This addresses #426. Signed-off-by: Gergely Nagy <algernon@madhouse-project.org> * hhkb: Fix the build with the new tap-dance feature Signed-off-by: Gergely Nagy <algernon@madhouse-project.org> * tap_dance: Move process_tap_dance further down Process the tap dance stuff after midi and audio, because those don't process keycodes, but row/col positions. Signed-off-by: Gergely Nagy <algernon@madhouse-project.org> * tap_dance: Use conditionals instead of dummy functions To be consistent with how the rest of the quantum features are implemented, use ifdefs instead of dummy functions. Signed-off-by: Gergely Nagy <algernon@madhouse-project.org> * Merge branch 'master' into quantum-keypress-process # Conflicts: # Makefile # keyboards/planck/rev3/config.h # keyboards/planck/rev4/config.h * update build script
* Backlight abstraction and other changes (#439)Jack Humbert2016-06-235-2839/+3
| | | | | | | | | | | | | | | | | | | | * redoes matrix pins, abstracts backlight code for B5,6,7 * slimming down keyboard stuff, backlight breathing implemented * don't call backlight init when no pin * cleans up user/kb/quantum calls, keyboard files * fix pvc atomic * replaces CHANNEL with correct var in breathing * removes .hexs, updates readmes, updates template * cleans-up clueboards, readmes to lowercase * updates readme
* Renames keyboard folder to keyboards, adds couple of tmk's fixes (#432)Jack Humbert2016-06-2111-0/+3855
* fixes from tmk's repo * rename keyboard to keyboards