| Commit message (Collapse) | Author | Age | Files | Lines |
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* Remove empty override functions, 0-9
* Remove empty override functions, A-D
* Remove empty override functions, E-H
* Remove empty override functions, handwired
* Remove empty override functions, I-L
* Remove empty override functions, M-P
* Remove empty override functions, Q-T
* Remove empty override functions, U-Z
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* disambiguate Bootmagic rules in keymaps
The files edited by this commit were added at a point in time where `BOOTMAGIC_ENABLE = yes` enabled full Bootmagic.
This commit edits the files to specify that full Bootmagic is intended.
* remove BOOTMAGIC_ENABLE=full setting
* unify commented BOOTMAGIC_ENABLE rules in keyboards
Explicitly sets `BOOTMAGIC_ENABLE = no` in keyboards where the rule was commented out.
Command:
```
find keyboards/ -type f -name 'rules.mk' -and -not -path '*/keymaps/*' -exec sed -i -e 's;#[ \t]*\(BOOTMAGIC_ENABLE\)[ \t=]\+\([a-zA-Z]\+\).*;\1 = no # Virtual DIP switch configuration;g' {} +
```
* remove commented Bootmagic rules from keymap/user level
Command:
```
find keyboards/ layouts/ users/ -type f -name 'rules.mk' -exec sed -i -e '/#.*\(BOOTMAGIC_ENABLE\)[ \t=]\+\([a-z]\+\).*/d' {} +
```
* update keyboard BOOTMAGIC_ENABLE rule formatting
Sets the formatting of BOOTMAGIC_ENABLE rules to `BOOTMAGIC_ENABLE = [value]`, without the inline comments (which will be replaced later).
Command:
```
find keyboards/ -type f -name 'rules.mk' -and -not -path '*/keymaps/*' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE\)[ \t=]\+\([a-z]\+\).*;\1 = \2;g' '{}' +
```
* update keyboards' BOOTMAGIC_ENABLE settings
Updates keyboard `rules.mk` files to use `BOOTMAGIC_ENABLE = lite` where `BOOTMAGIC_ENABLE = full` was being used.
Command:
```
find keyboards/ -type f -name 'rules.mk' -and -not -path '*/keymaps/*' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE = \)full;\1lite;g' '{}' +
```
* update keymap/user BOOTMAGIC_ENABLE settings
Updates keymap/user `rules.mk` files to use `BOOTMAGIC_ENABLE = lite` where `BOOTMAGIC_ENABLE = full` was being used.
Commands:
```
find keyboards/ -type f -name 'rules.mk' -and -path '*/keymaps/*' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE[ \t=]\+\)full;\1lite;g' '{}' +
find layouts/community/ users/ -type f -name 'rules.mk' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE[ \t=]\+\)full;\1lite;g' '{}' +
```
* remove and replace inline comments in keyboards and keymap/user files
Removes and replaces the inline comments, which have been updated to read `Enable Bootmagic Lite`.
Commands:
```
find keyboards/ -type f -name 'rules.mk' -and -path '*/keymaps/*' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE\)[ \t=]\+\([a-z]\+\).*;\1 = \2;g' '{}' +
find layouts/community/ users/ -type f -name 'rules.mk' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE\)[ \t=]\+\([a-z]\+\).*;\1 = \2;g' '{}' +
find keyboards/ layouts/community/ users/ -type f -name 'rules.mk' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE = lite\);\1 # Enable Bootmagic Lite;g' '{}' +
find keyboards/ layouts/community/ users/ -type f -name 'rules.mk' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE = yes\);\1 # Enable Bootmagic Lite;g' '{}' +
find keyboards/ layouts/community/ users/ -type f -name 'rules.mk' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE = no\);\1 # Enable Bootmagic Lite;g' '{}' +
```
* rename improperly named makefiles
Some files intended to be used as makefiles had improper names causing them to not be used as intended when building.
This commit corrects the filenames of the affected files.
* update renamed file with new rule formatting
* update QMK's template files
Updates QMK's `rules.mk` templates to use the new inline comment.
* update QMK Docs
- remove documentation of full Bootmagic
- update links to Bootmagic Lite doc
- add doc for Magic Keycodes
* rules.mk patch for coarse/ixora and coarse/vinta
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Co-authored-by: Ryan <fauxpark@gmail.com>
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* initial commit- copy of default
* beginnings of ergodox layout conversion
* from scratch 2020 RJH ergodox layout!
* remove extra line in keymap
* only shift to layers, led work
* Fleshed out readme
* tweak alt placement
* updated readme
* PR feedback, updated default layer
* Update keyboards/ergodox_infinity/keymaps/rjhilgefort/keymap.c
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
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* Update Space Cadet to use Custom Tapping Term functionality
* Detect correct keycode for space cadet tapping term
* Update tap dancing to use global custom tapping term
* Update documentation for Tap Dances
* formatting pass
* Apply suggestions from code review
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update docs/feature_tap_dance.md
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update for future
* Update user keymaps for space cadet
* Fix typos
* Clean up tapping term stuff
* Fix compiler issue if NO_ACTION_TAPPING is enabled
Co-authored-by: fauxpark <fauxpark@gmail.com>
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
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* Add change log
* Change combo index from uint8_t to uint16_t
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* Update ergodox infinity nordic_ergo keymap
- Add missing important keys to base layer.
- Move arrow keys around as the original position was not optimal.
- Fix some code styling issues.
* Fix indentation to 4 spaces
* More code style fixes
- Formated the methods in the nordic ergo keymap.
* Fix QMK code style issues
- Change layer defines to enums.
- Split enums to multi-line.
- Remove non required switch case.
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* π Building simple flasher
* π Flashing works
* π¨ Cleaning up
* π Being more specific with board identity
* π Flashing correct keymap
* π Adding keymap
* β¨ Updating keymap
* π¨ RGB
* βͺ Revert "π¨ RGB"
This reverts commit 9ceabfb267f8daedaad929231229c703abc12ec4.
* β¨ Improvements to flasher
* β¨ Layout tweaks
* π Messing around with LCD
* π Enabling LCD backlight matching
* π§ Updating layout
* π Fixing console logging
* π¨ Cleaning up indentation
* π§ Adding editorconfig
* β¨ Adding game layer
* π Changing numpad layout
* β¨π₯ redoing entire layout
It's now more similar to the Planck default layout
* β¨ add workman and dvorak layouts
* π fix numpad
* π fix layer orders
* π fix layer toggling
* π fix tri-layer switching
* π fix LCD colors for adjustment layers
* π₯ remove old flasher project
* π₯ remove simple_visualizer
* π update LCD colors
* π fix layout comments
* π swapping 2u buttons
* π₯π§ removing editorconfig
* π¨ using 2 spaces
* π add README
* βͺ Revert "π Enabling LCD backlight matching"
This reverts commit 51577903dfdc9fea5d33e9ab8cfa9b854e7ae19e.
* βͺ Revert "π Messing around with LCD"
This reverts commit fdd9acdae514a3e0e4a7153225053680744980e5.
* π fix thumb inconsistency in QWERTY
* π fix media keys
* β¨ add F# shortcuts to vertical 1.5u buttons
* β¨ hold enter for RShift
* β¨ hold for numpad
* π¨ remove unnecessary breaks
* π¨ reoganizing layers
* β¨ add Colmak layer
* π§π§ add basic config
* β¨ use more standard numpad layout
* π change layer orders
* β¨ add caps lock on adjust layer
* π₯ disable space cadet
* π update README
* π¨ use userspace config
* π¨ clean up a bit
* π undefine tapping toggle from base config
* π¨ rename LED functions
* π© someone commited Windows line endings
* β¨ left hand thumb is space
* β»οΈ extract layers def to new file
* π₯ remove unnecessary hooks
* β¨π set LCD text and color by layer
* π update keymap
removing layer buttons that I don't really use
* β¨ set backlight to full brightness on boot
* π₯ remove unnecessary includes
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* Revert raise/backspace mod tap to just backspace
* Add Dev layer
* Use Dev layer on holding z key
* Add Dev layer for Ergodox
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Use Right GUI as backspace key & 1ms polling interval on narze keymaps
* Refactor & reimplement mod tap macros
* Reduce tapping term
* Update readme
* Add narze userspace
* Make use of narze userspace
* Extract Superduper mode
* Refactor Superduper mode
* (Ergodox Infinity) Prevent stuck modifiers
* Update ergodox_infinity/narze likewise
* Add warning for building Infinity with docker
* Fix include eeprom.h in superduper
* Try enabling superduper mode with combo for ergodox infinity
* Apply suggestions on #4546
* Convert to 4 spaces
* Map backlight step key
* Replace PLAY_NOTE_ARRAY
* Fix superduper toggle
* Re enable audio in planck rev4
* Use perform_space_cadet
* Remove superduper mod tap triggers
* Add readme for planck light firmware flashing command
* Remove unused layers
* Remove unused keycodes
* Add backlight toggle
* Remove unused songs & use DEFAULT_LAYER_SONGS
* Update readme
* Move includes to header file
* Set RGUI & raise as backspace & unbind actual backspace
* tmp
* Fix qwerty doc
* Use 1ms polling rate
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* Refactor & reimplement mod tap macros
* Reduce tapping term
* Update readme
* Add narze userspace
* Make use of narze userspace
* Extract Superduper mode
* Refactor Superduper mode
* (Ergodox Infinity) Prevent stuck modifiers
* Update ergodox_infinity/narze likewise
* Add warning for building Infinity with docker
* Fix include eeprom.h in superduper
* Try enabling superduper mode with combo for ergodox infinity
* Apply suggestions on #4546
* Convert to 4 spaces
* Map backlight step key
* Replace PLAY_NOTE_ARRAY
* Fix superduper toggle
* Re enable audio in planck rev4
* Use perform_space_cadet
* Remove superduper mod tap triggers
* Add readme for planck light firmware flashing command
* Remove unused layers
* Remove unused keycodes
* Add backlight toggle
* Remove unused songs & use DEFAULT_LAYER_SONGS
* Update readme
* Move includes to header file
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* Remove KC_DELT alias in favor of KC_DEL
* Add changelog
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* Add universal flash command
* Add bootloader info to I:C boards
* Add support for ATSAM
* Add messages for flash target
* Message cleanup
* Add USB ASP Flashing target
* Make usbasp target more universal
* Add phoney target for usbasp
* Clarify error message when bootloader isn't matched
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* Remove/migrate action_get_macro()s from default keymaps
* Leave these breaks alone
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* Cleanup Default Keymaps to conform to QMK Firmware standards
* Minor fixes
* Revert some changes
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* Migrate fn_actions for default keymaps
* Rename the Grave/Escape Shift masks
* No need for shift_esc_shift_mask
* Change breaks to return false
* Right align pointers
* Add default case
* Separate cases with empty lines
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* Remove unnecessary IS_COMMAND definition in clueboard/66/rev4
* Replace keyboard_report->mods with get_mods() in IS_COMMAND definitions
* Update docs to use get_mods() instead of keyboard_report->mods
* Replace keyboard_report->mods with get_mods() in tmk_core/protocol/usb_hid/test
For some reason, this occurrence used KB_LSHIFT and KB_RSHIFT, which don't exist
* Replace keyboard_report->mods with get_mods() in Massdrop keyboards (as per @patrickmt)
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F11 and F12 were in the ascii art, but not the actual mapping.
This corrects the error.
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* Remove chording as it is not documented, not used, and needs work.
* Make Leader Key an optional feature.
* Switch from `PREVENT_STUCK_MODIFIERS` to `STRICT_LAYER_RELEASE`
* Remove `#define PREVENT_STUCK_MODIFIERS` from keymaps.
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* Ergodone refactor
* Ergodox Infinity refactor
* Ergotravel refactor
* Ergotravel configurator layout update
* Fixing include on Ergodox Infinity narze keymap
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* started work on halfkeyboard
* update to keymap
* halfkey layouts complete for dvorak and qwerty
* added plover layout to halfkeyboard mapping
* fixed error in dvorak layout right hand
* fixed error in dvorak layout right hand, comments updated
* thing
* added minus and equals to normal layouts
* added minus and equals to normal layouts
* adde visualizer matching halfkeyboard mappings
* adde visualizer matching halfkeyboard mappings
* updated keymaps for mirror handedness functionality for all layers. Also added visualizer code for distinct color for each layer, and LCD text displaying the current layer.
* had a KC_TILD where should have had KC_GRAV
* its spelled KC_GRAVE
* mouskeys and some visualizer work.
* added LED backlight visuals
* trying to get visualizer working
* Move lufa descriptor to protocol/usb_descriptor
* Try to compile usb_descriptor on ChibiOS
* Add lufa_utils for ChibiOS
Lufa USB descriptors for ChibiOS
* More lufa_util compatibility fixes
* First compiling version of shared USB descriptor
* Send the usb descriptors
* Fix the CONSOLE output on ChibiOS
* Add errors for unsupported interfaces
* Enable support for vitual serial port USB descriptors
* Implement virtual serial port for ChibiOS
* Cleanup the lufa_utils
Use the default lufa header files
* Add raw hid support for ChibiOS
This is completely untested
* Enable midi compilation on ChibiOS
* Move midi functionality out of lufa.c
* Don't register sysex callback when not needed
* ChibiOS compilation fixes
* Update ChibiOS submodule
* Fix the Midi USB descriptor
It didn't work properly when both Midi and Virtual serial port was enabled.
* Add MIDI support for ChibiOS
* Fix USB descriptor strings on ChibiOS
* Use serial usb driver for raw hid
* Generalize the ChibiOS stream like drivers
This makes the initialization much more simple and eliminates a lot of
the code duplication.
* Convert console output to chibios stream driver
* Fixes for ChibiOS update
* Update the ChibiOS contrib submodule
To include the usb data toggle synchronization fixes
* Fix duplicate reset enumeration on ChibiOS
* Add missing include
* Add number of endpoints check for ChibiOS
* Enable serial USB driver on all keyboards
* Add missing includes when API is enabled withot midi
* Add another missing inlcude
* consolidated my custom animations into visualizer.c in my keymap directory
* LED backlight keys animation KITT scanner
* moved my custom rules.mk to my keymap folder
* undoing changes i shouldn't have done
* more fixes
* updated comments on the visulizer code
* steno keys added to plover layout
* updated halfkeyboard rules to allow steno mode
* adding my stuff back after hard reset
* added a plover layout back in for androud steno app
* fixed layer toggle typo
* merged again
* visualizer decided to have a conflict again. fixed.
* keymap change to add mouse keys and put layer switching on shortcuts layer
* made the ergodox LEDs scan left to right and back again
* visualizer work
* KITTSCANNER finally
* fixed right hand shortcuts layer and removed handedness switching for base layer so jump in gaming works corrrectly
* added another sweep that goes full on over both boards then full off in both directions
* added function key layer and cleaned up some layer switching
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Added rules.mk for the infinity
* Moved tap dance enums to gordon.h
* Moved tap dance aliases to gordon.h
Moved TD to user space
* Added config file with preventing mods sticking
* Added a few keys to keymap
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* π Building simple flasher
* π Flashing works
* π¨ Cleaning up
* π Being more specific with board identity
* π Flashing correct keymap
* π Adding keymap
* β¨ Updating keymap
* π¨ RGB
* βͺ Revert "π¨ RGB"
This reverts commit 9ceabfb267f8daedaad929231229c703abc12ec4.
* β¨ Improvements to flasher
* β¨ Layout tweaks
* π Messing around with LCD
* π Enabling LCD backlight matching
* π§ Updating layout
* π Fixing console logging
* π¨ Cleaning up indentation
* π§ Adding editorconfig
* β¨ Adding game layer
* π Changing numpad layout
* β¨π₯ redoing entire layout
It's now more similar to the P |