| Commit message (Collapse) | Author | Age | Files | Lines |
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just to see if that's why the board doesn't work. And it is... With this, the board works.
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Make brightness easier to change
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Don't make the #defines unconditional, make them
optional so users can override them with per-keymap
settings more easily.
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Previously, this code was implemented in keymap.c, but I'm unaware of
someone with a different implementation of this particular hack. [If
someone has it, we can add another #ifdef in the future.]
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* include variables and .h files as pp directives
* start layout compilation
* split ergodoxes up
* don't compile all layouts for everything
* might seg fault
* reset layouts variable
* actually reset layouts
* include rules.mk instead
* remove includes from rules.mk
* update variable setting
* load visualizer from path
* adds some more examples
* adds more layouts
* more boards added
* more boards added
* adds documentation for layouts
* use lowercase names for LAYOUT_
* add layout.json files for each layout
* add community folder, default keymaps for layouts
* touch-up default layouts
* touch-up layouts, some keyboard rules.mk
* update documentation for layouts
* fix up serial/i2c switches
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Only the EZ default keymaps compiles at the moment though.
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* redoes matrix pins, abstracts backlight code for B5,6,7
* slimming down keyboard stuff, backlight breathing implemented
* don't call backlight init when no pin
* cleans up user/kb/quantum calls, keyboard files
* fix pvc atomic
* replaces CHANNEL with correct var in breathing
* removes .hexs, updates readmes, updates template
* cleans-up clueboards, readmes to lowercase
* updates readme
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* fixes from tmk's repo
* rename keyboard to keyboards
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