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path: root/keyboards/ergodox/keymaps/coderkun_neo2/keymap.c
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* Overwrite method hex_to_unicode() for make it compatible with Neocoderkun2016-10-031-0/+25
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* Add double arrow Unicode characters to FMU layercoderkun2016-10-021-2/+2
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* Add box-drawing Unicode characters to keymap “coderkun_neo2”coderkun2016-08-261-6/+6
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* Set Unicode input mode and override unicode_input_start() method to keymap ↵coderkun2016-08-261-2/+14
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* Disable debugging for Ergodox keymap “coderkun_neo2”coderkun2016-08-261-1/+0
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* All Ez keymaps compilesFred Sundvik2016-07-291-1/+1
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* Initial structure for Ergodox as subprojectsFred Sundvik2016-07-291-0/+281
Only the EZ default keymaps compiles at the moment though.