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* Fix QMK Configurator bug with rendering the Eagle layout (#2806)MechMerlin2018-04-251-2/+2
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* Add Generic Keymap for my boards (#2795)MechMerlin2018-04-241-0/+2
| | | | | | | | | | | | | | | | | | | | | | | | * add mechmerlin 60 ansi layout * put meaningful #defines * missed the backslash * add merlin split layout * rename to have a -ansi * Add appropriate readme files * rename KEYMAP to LAYOUT * support for default layout * support for the community keymaps * make sure I don't break the configurator * Don't break the configurator Merlin
* Remove bootloader from info.jsonsskullY2018-04-111-1/+0
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* Pull information from config.h and rules.mk (#2711)skullydazed2018-04-071-2/+0
| | | | | | * Pull information from config.h and rules.mk * Readd the kbd75 maintainer
* Refactor/eagle viper with new layouts for QMK Configurator (#2659)MechMerlin2018-04-025-39/+93
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * rename KEYMAP to LAYOUT_ALL * Standard Layout Eagle Refactor New layout LAYOUT_EAGLE Got standard layout backspace working * Remove split right shift support for standard layout eagle * add back the KC_NO for split right shift * Remove KC_NO from bottom row to support standard 60 layout * Fix formatting issues with mechmerlin keymap * remove extra KC_NO from split right shift in LAYOUT_EAGLE * Preliminary checkin for new layout LAYOUT_VIPER * Remove some of the KC_NO from the layout * Fix formatting * missed a KC_NO for the LAYOUT_EAGLE * remove KC_NO from enter key of LAYOUT_VIPER * some more formatting changes * Default 60 with split left right shift and backspace * add info.json layouts to match the new LAYOUTs * change formatting of LAYOUT names * propogate renames to info.json
* Remove _quantum functions from custom matrix.c codeU-LANDSRAAD\drashna2018-02-061-9/+0
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* Update info.jsonmanofinterests2018-01-121-1/+1
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* Update info.jsonJack Humbert2018-01-051-2/+2
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* profanum429@gmail.com (#2222)profanum4292018-01-042-22/+21
| | | | | | | | | * Added initial in-switch LED support for the Eagle/Viper V2. Currently only has four modes: All ON, Mods/Nums ON, Alphas ON, or All OFF * Revert keymap changes * Changed switch curly bracket to match style.
* Keeb json layouts (#2219)MechMerlin2018-01-041-0/+13
| | | | | | | | | * info.json committed to support the qmk configurator project These are info.json for each of the keyboards I've contributed to during my time here at QMK * change LAYOUT to KEYMAP to adhere to matrix definitions
* Duck Eagle/Viper V2 support (#2216)MechMerlin2018-01-0318-0/+788
* Preliminary support for Duck Eagle/Viper V2 60% board. This is a copy of the octagon/v2 with things changed to reach a compiling state * Get a 60% keymap compiling, this might not be what the eagle/viper really supports * Update readme to point to correct GeekHack link * Get keymap working on a Duck Eagle * Add code submitted by profanum429 - Add HHKB style top row to v2.h - Modify read_rows function to take into accout the caps lock firmware key - Modify default keymap to match the new v2.h - Adjust readmes * Fix bug related to col 0 not working * Add keymap for mechmerlin * Add profanum429's viper hhkb layout * Add visual representation for mechmerlin layout Add navigation keys to keymap * Add a better visual representation to the mechmerlin keymap * Add profanum429's Viper layout! * Updated profanum429 keymap to match a full HHKB Enabled media keys in rules.mk * Revert "Updated profanum429 keymap to match a full HHKB" This reverts commit ed914160d7e27e6412d2c7c5c1c4fa0a04838667. * Fix default keymap for Eagle * Enable extra keys for audio control support * Modified timings in indicator_leds to accomodate the WS2811S chips on the Eagle/Viper2 PCBs at 800kHz with a 16mHz clock Modified the backlight settings to not interfere with the default RGB underglow code from QMK Modified the order of the LEDs in the LED status bar at the top of the Eagle/Viper2 PCBs (3,2,1,6,5,4,8,7 order) * Cleaned up indicator code to remove unused functions as the RGB underglow uses the default driver provided by QMK Commented out backlighting code in v2.c * update readmes to reflect profanum's awesome contributions and fix typo in make instructions * Remove custom RGB logic and just rely on QMK RGB underglow. We'll leave the backlighting in place for now