Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Make IGNORE_MOD_TAP_INTERRUPT the default behaviour for mod-taps (#20211) | precondition | 2023-04-03 | 1 | -1/+0 |
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* | [Core] Replace Tapping Force Hold feature with Quick Tap Term (#17007) | Albert Y | 2022-12-12 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | | | | | | | | | | * Replace Tapping Force Hold feature with Quick Tap Term * Replace keyboard level TAPPING_FORCE_HOLD with QUICK_TAP_TERM 0 * Deprecate force hold in info_config.json * Before and after quick tap term unit tests * Quick tap unit tests iteration * Keymap config.h correction * Remove TAPPING_FORCE_HOLD_PER_KEY macros that were missed * Add two more test cases for quick tap * Replace TAPPING_FORCE_HOLD with QUICK_TAP_TERM in configs #2 * Replace TAPPING_FORCE_HOLD_PER_KEY with QUICK_TAP_TERM_PER_KEY in configs #2 * Add function declaration for get_quick_tap_term Co-authored-by: Stefan Kerkmann <karlk90@pm.me> | ||||
* | Remove RGBLIGHT_ANIMTION and clean up effect defines for 0-F (#18725) | Drashna Jaelre | 2022-10-15 | 1 | -1/+10 |
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* | Change `{LED,RGB}_DISABLE_TIMEOUT` to `{LED,RGB}_MATRIX_TIMEOUT` (#18415) | Ryan | 2022-09-26 | 1 | -1/+0 |
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* | Change `DRIVER_LED_COUNT` to `{LED,RGB}_MATRIX_LED_COUNT` (#18399) | Ryan | 2022-09-23 | 1 | -1/+1 |
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* | Remove legacy define USE_SERIAL_PD2 (#18298) | Dasky | 2022-09-07 | 1 | -2/+0 |
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* | Migrate crkbd keymaps to oled driver (#17863) | Joel Challis | 2022-07-31 | 1 | -4/+0 |
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* | Migrate crkbd/soundmonster to split common, fix OLED and RGB matrix (#15717) | Leo Batyuk | 2022-01-06 | 1 | -12/+18 |
| | | | Co-authored-by: Leo B <leo.the.soundmonster@gmail.com> | ||||
* | Require explicit enabling of RGB Matrix modes (#15018) | Drashna Jaelre | 2021-11-15 | 1 | -36/+36 |
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* | Fix RGB/LED Suspend defines (#13146) | Drashna Jaelre | 2021-06-09 | 1 | -2/+2 |
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* | [Keymap] Add soundmonster's keymap for crkbd (#6964) | Leo Batyuk | 2019-10-11 | 1 | -0/+110 |
* Add soundmonster's layout for crkbd * Incorporate feedback from review * Remove unneeded base layer-related code |