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* Remove unused fn_actions[] and action_function() in default keymaps (#4829)fauxpark2019-01-241-5/+0
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* Cospad Configurator and readme update (#4663)noroadsleft2018-12-152-16/+67
| | | | | | | | | | | | | | | * Cospad: Configurator update - added LAYOUT_gamepad_6x4 data - renders as 4 rows by 6 columns visually - fixed LAYOUT_numpad_6x4 data - JSON objects were in the wrong order * Cospad: readme update - markdown formatting fixes - made Hardware Availability address a hyperlink - updated Docs links
* Keyboard: Added gamepad layout to cospad (#3714)Njiall2018-08-252-2/+403
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* Cospad QMK Configurator support and refactor (#3319)MechMerlin2018-07-053-19/+48
| | | | | | | | | | | | | | | | | * Refactor KEYMAP to LAYOUT standards - Change KEYMAP to LAYOUT_ortho - Added a new LAYOUT called LAYOUT_numpad * Use the new LAYOUT_numpad macro * Add QMK Configurator support * Change LAYOUT names as per code review * Change positioning of keys in the matrix * fix compile issue
* Add COSPAD to QMK and add functions to read HSV (#2156)kamisamamizu2017-12-176-0/+386
* Added functions to read HSV values I have added three functions to rgb_light.c to be able to read the hue, saturation and value from other places. They are rgblight_get_hue(), rgblight_get_sat(), adn rgblight_get_val(). * Create keymap.c * Add COSPAD support to QMK I have ported the COSPAD numpad to qmk. * Update readme.md * Update cospad.c