| Commit message (Collapse) | Author | Age | Files | Lines |
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Co-authored-by: Joel Challis <git@zvecr.com>
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* `MI_ON`, `MI_OFF`, `MI_TOG` -> `MI_TOGG`
* `MI_CH*`, `MI_CHU` -> `MI_CHNU`, `MI_CHD` -> `MI_CHND`
* `MI_VEL_*` -> `MI_VL*`, `MI_VELU`, `MI_VELD`
* `MI_TRNS_*` -> `MI_TR*`, `MI_TRNSU` -> `MI_TRSU`, `MI_TRNSD` -> `MI_TRSD`
* `MI_OCT_*` -> `MI_OC*`, `MI_OCTU`, `MI_OCTD`
* Misc controls
* Note keycodes
* Add legacy keycodes
* Regenerate keycodes
* Typo
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* `UC_MOD`/`UC_RMOD` -> `UC_NEXT`/`UC_PREV`
* `UNICODE_MODE_*` -> `QK_UNICODE_MODE_*`
* `UC_MAC` -> `UNICODE_MODE_MACOS`
* `UC_LNX` -> `UNICODE_MODE_LINUX`
* `UC_WIN` -> `UNICODE_MODE_WINDOWS`
* `UC_BSD` -> `UNICODE_MODE_BSD`
* `UC_WINC` -> `UNICODE_MODE_WINCOMPOSE`
* `UC_EMACS` -> `UNICODE_MODE_EMACS`
* `UC__COUNT` -> `UNICODE_MODE_COUNT`
* `UC_M_MA` -> `UC_MAC`
* `UC_M_LN` -> `UC_LINX`
* `UC_M_WI` -> `UC_WIN`
* `UC_M_BS` -> `UC_BSD`
* `UC_M_WC` -> `UC_WINC`
* `UC_M_EM` -> `UC_EMAC`
* Docs
* Update quantum/unicode/unicode.h
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* Normalise Auto Shift keycodes
* Add keycode table to main list
* Add old keycodes to legacy header
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* `DEBUG` -> `DB_TOGG`, default-ish keymaps
* `DEBUG` -> `DB_TOGG`, user keymaps
* `DEBUG` -> `DB_TOGG`, community layouts
* `DEBUG` -> `DB_TOGG`, userspace
* `DEBUG` -> `DB_TOGG`, docs & core
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* `KC_RSHIFT` -> `KC_RSFT`
* `KC_RCTRL` -> `KC_RCTL`
* `KC_LSHIFT` -> `KC_LSFT`
* `KC_LCTRL` -> `KC_LCTL`
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* `KC_SLCK` -> `KC_SCRL`
* `KC_NLCK` -> `KC_NUM`
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* `KC_SYSREQ` -> `KC_SYRQ`
And one `KC_ALT_ERASE` -> `KC_ERAS`
* `KC_NONUS_BSLASH` -> `KC_NUBS`
* `KC_NUMLOCK` -> `KC_NUM`
* `KC_CLCK` -> `KC_CAPS`
* `KC_SCROLLLOCK` -> `KC_SCRL`
* `KC_LBRACKET` -> `KC_LBRC`
* `KC_RBRACKET` -> `KC_RBRC`
* `KC_CAPSLOCK` -> `KC_CAPS`
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layout (#16787)
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Stephon Parker <stephonparker@Stephons-MacBook-Pro.local>
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Apparently the default keymaps for `contra` and `fractal` were derived
from some `planck` keymap which contained code to control the status LED
in the implementation of the `BACKLIT` custom keycode. Unfortunately,
the code to control the LED manipulated the `E6` pin directly, and it
was copied without changes, but the `contra` and `fractal` boards use
the `E6` pin in the matrix, therefore pressing the key mapped to
`BACKLIT` resulted in phantom keypresses for all keys in the
corresponding column.
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* disambiguate Bootmagic rules in keymaps
The files edited by this commit were added at a point in time where `BOOTMAGIC_ENABLE = yes` enabled full Bootmagic.
This commit edits the files to specify that full Bootmagic is intended.
* remove BOOTMAGIC_ENABLE=full setting
* unify commented BOOTMAGIC_ENABLE rules in keyboards
Explicitly sets `BOOTMAGIC_ENABLE = no` in keyboards where the rule was commented out.
Command:
```
find keyboards/ -type f -name 'rules.mk' -and -not -path '*/keymaps/*' -exec sed -i -e 's;#[ \t]*\(BOOTMAGIC_ENABLE\)[ \t=]\+\([a-zA-Z]\+\).*;\1 = no # Virtual DIP switch configuration;g' {} +
```
* remove commented Bootmagic rules from keymap/user level
Command:
```
find keyboards/ layouts/ users/ -type f -name 'rules.mk' -exec sed -i -e '/#.*\(BOOTMAGIC_ENABLE\)[ \t=]\+\([a-z]\+\).*/d' {} +
```
* update keyboard BOOTMAGIC_ENABLE rule formatting
Sets the formatting of BOOTMAGIC_ENABLE rules to `BOOTMAGIC_ENABLE = [value]`, without the inline comments (which will be replaced later).
Command:
```
find keyboards/ -type f -name 'rules.mk' -and -not -path '*/keymaps/*' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE\)[ \t=]\+\([a-z]\+\).*;\1 = \2;g' '{}' +
```
* update keyboards' BOOTMAGIC_ENABLE settings
Updates keyboard `rules.mk` files to use `BOOTMAGIC_ENABLE = lite` where `BOOTMAGIC_ENABLE = full` was being used.
Command:
```
find keyboards/ -type f -name 'rules.mk' -and -not -path '*/keymaps/*' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE = \)full;\1lite;g' '{}' +
```
* update keymap/user BOOTMAGIC_ENABLE settings
Updates keymap/user `rules.mk` files to use `BOOTMAGIC_ENABLE = lite` where `BOOTMAGIC_ENABLE = full` was being used.
Commands:
```
find keyboards/ -type f -name 'rules.mk' -and -path '*/keymaps/*' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE[ \t=]\+\)full;\1lite;g' '{}' +
find layouts/community/ users/ -type f -name 'rules.mk' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE[ \t=]\+\)full;\1lite;g' '{}' +
```
* remove and replace inline comments in keyboards and keymap/user files
Removes and replaces the inline comments, which have been updated to read `Enable Bootmagic Lite`.
Commands:
```
find keyboards/ -type f -name 'rules.mk' -and -path '*/keymaps/*' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE\)[ \t=]\+\([a-z]\+\).*;\1 = \2;g' '{}' +
find layouts/community/ users/ -type f -name 'rules.mk' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE\)[ \t=]\+\([a-z]\+\).*;\1 = \2;g' '{}' +
find keyboards/ layouts/community/ users/ -type f -name 'rules.mk' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE = lite\);\1 # Enable Bootmagic Lite;g' '{}' +
find keyboards/ layouts/community/ users/ -type f -name 'rules.mk' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE = yes\);\1 # Enable Bootmagic Lite;g' '{}' +
find keyboards/ layouts/community/ users/ -type f -name 'rules.mk' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE = no\);\1 # Enable Bootmagic Lite;g' '{}' +
```
* rename improperly named makefiles
Some files intended to be used as makefiles had improper names causing them to not be used as intended when building.
This commit corrects the filenames of the affected files.
* update renamed file with new rule formatting
* update QMK's template files
Updates QMK's `rules.mk` templates to use the new inline comment.
* update QMK Docs
- remove documentation of full Bootmagic
- update links to Bootmagic Lite doc
- add doc for Magic Keycodes
* rules.mk patch for coarse/ixora and coarse/vinta
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* Add Via keymap for Contra
* Added Via-enabled keymap
* Changed VENDOR_ID from 0xFEED to 0x4354 (CT)
* Removed unnecessary RGB mappings
* PR changes
* Removed empty via/config.h
* Changed product ID from 0x6060 to 0x0001
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* Formatting of Contra readme.
* Initial version of my custom keymap
* Move TODOs to readme
* Add comment
* Nuke Plover layer
* Port changes to other layers
* Finished work on my own layout for now
* Add layout image
* Processed comments from review
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* Remove keymap_config extern from default keymaps
* Revert unicode
Apparently VSCode does not like unicode, I didn't actually edit these lines, so it must have been automatic... :(
Co-Authored-By: fauxpark <fauxpark@gmail.com>
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* add key map
* QWERTY with 40% layers
* updated line 21
updated line 21 from "#include "xd75.h" to "#include QMK_KEYBOARD_H" as requested
* upload contra folders
* Update .directory
* Update config.h
* Update config.h
* Update keymap.c
* Update config.h
* Update rules.mk
* Update keyboards/contra/keymaps/martin_bac/config.h
Co-Authored-By: martinmksiu <martinmksiu@gmail.com>
* Update keyboards/xd75/keymaps/martin_cennum/config.h
Co-Authored-By: martinmksiu <martinmksiu@gmail.com>
* Delete .directory
* upload
* Delete rules.mk
* Update keyboards/contra/keymaps/msiu/config.h
Co-Authored-By: martinmksiu <martinmksiu@gmail.com>
* Update keyboards/katana60/keymaps/msiu/config.h
Co-Authored-By: martinmksiu <martinmksiu@gmail.com>
* Update keyboards/katana60/keymaps/msiu/config.h
Co-Authored-By: martinmksiu <martinmksiu@gmail.com>
* Update keyboards/katana60/keymaps/msiu/config.h
Co-Authored-By: martinmksiu <martinmksiu@gmail.com>
* Update keyboards/katana60/keymaps/msiu/config.h
Co-Authored-By: martinmksiu <martinmksiu@gmail.com>
* Delete nano.save
* Delete rules.mk
* Update keymap.c
* Update keymap.c
* Update config.h
* Update keyboards/lets_split_eh/keymaps/msiu/keymap.c
Co-Authored-By: martinmksiu <martinmksiu@gmail.com>
* Update keyboards/lets_split_eh/keymaps/msiu/keymap.c
Co-Authored-By: martinmksiu <martinmksiu@gmail.com>
* Update keymap.c
* Update keyboards/planck/keymaps/msiu/config.h
Co-Authored-By: martinmksiu <martinmksiu@gmail.com>
* Apply suggestions from code review
Co-Authored-By: martinmksiu <martinmksiu@gmail.com>
* Update keymap.c
* Update readme.md
* Update keymap.c
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* Cleanup Default Keymaps to conform to QMK Firmware standards
* Minor fixes
* Revert some changes
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Using update_tri_layer() and more manual layer switching,
also rename some layers & keycodes
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Add backslash, disable Super key in "Gaming" mode
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* Remove QUANTUM_DIR code blocks from keyboard rules
This commit removes the deprecated "QUANTUM_DIR" code block from
rules.mk files that affect entire keyboards.
* remove QUANTUM_DIR code blocks from rules for default keymaps
This commit removes the deprecated "QUANTUM_DIR" code block from
rules.mk files that affect default keymaps.
* remove QUANTUM_DIR code blocks from rules for user keymaps
This commit removes the deprecated "QUANTUM_DIR" code block from
rules.mk files that affect "user" keymaps. (It's actually any keymap
that isn't named `default`.)
* remove QUANTUM_DIR code blocks from rules for community layouts
This commit removes the deprecated "QUANTUM_DIR" code block from
rules.mk files for community layouts.
* remove QUANTUM_DIR code blocks from rules for userspaces
This commit removes the deprecated "QUANTUM_DIR" code block from
rules.mk files for userspaces.
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* Use standard KC_ALGR, remove language-specific redefinitions
* Use ALGR instead of ALTGR in BÉPO and Canadian multilingual keymaps
* Remove BE_LALT, BE_LGUI aliases
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* Added personal Contra layout.
* Update keyboards/contra/keymaps/bramver/rules.mk
Co-Authored-By: BramVer <bramvereertbrugghen@live.be>
* Update keyboards/contra/keymaps/bramver/keymap.c
Co-Authored-By: BramVer <bramvereertbrugghen@live.be>
* Update keyboards/contra/keymaps/bramver/keymap.c
Co-Authored-By: BramVer <bramvereertbrugghen@live.be>
* Reformatted layers to use the layout format.
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* Make some keys more accessible, prevent mistypings
* Add "Gaming" layer which maps L-Ctrl to space (left-handed jumping compatibility-mode for all games)
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* Remove chording as it is not documented, not used, and needs work.
* Make Leader Key an optional feature.
* Switch from `PREVENT_STUCK_MODIFIERS` to `STRICT_LAYER_RELEASE`
* Remove `#define PREVENT_STUCK_MODIFIERS` from keymaps.
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* Add own personal Contra layout
* Enable auto-shifting
* Enable tap dancing and implement Space Cadet-like shift with LSHIFT and ENTER
* Implement Colemak Mod-DH layout, clean up Adjust layer
* Implement keyboard and keymap refactor
More info: https://github.com/qmk/qmk_firmware/pull/3191
* Update the readme.md and keymap.c files for Colemak
* Add include guard, make layout description cleaner
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