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* Remove empty fn_actions[]fauxpark2019-01-111-4/+0
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* Keyboard: AMJ96 Refactor and Configurator update (#3707)noroadsleft2018-08-221-15/+17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * AMJ96 Refactor LAYOUT matrix and default keymap refactored to use full-length keycodes (instead of shorthand). * Configurator update Minor physical layout update and made the labels more sensible. * Readme update White space correction. * Default keymap update: #include QMK_KEYBOARD_H * rules.mk update Disabled the following options as my local test compile's .hex ended up too big to fit in the available flash space: MOUSEKEY_ENABLE EXTRAKEY_ENABLE BACKLIGHT_ENABLE RGBLIGHT_ENABLE If this is undesirable, suggestions are welcome. * Config/rules update Re-enabled MOUSEKEY_ENABLE, EXTRAKEY_ENABLE, BACKLIGHT_ENABLE, and RGBLIGHT_ENABLE and disabled COMMAND_ENABLE in rules.mk; enabled NO_ACTION_MACRO and NO_ACTION_FUNCTION per @drashna * Swapped `___` for `XXX` in amj96.h per @mechmerlin
* AMJ96 Support (#2651)MechMerlin2018-03-313-0/+96
* Initial commit: Get things compiling * port the custom matrix code * Update readme * make second layer fully transparent * populate config.h identifiers with more correct information * Add in switch backlight support * Enable backlight LEDs, and change pin for RGB * port TMK version over * remove all that TMK stuff, it didn't work lol * Updated readme * Fix keymap - Change KEYMAP to LAYOUT - Adjust formatting of table * Edit readme to reflect NOTES * add info.json for QMK configurator support * Replaced placeholder with MechMerlin