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* [Keymap] All about (ARM) RGB and OLEDs (drashna keymaps) (#7354)Drashna Jaelre2019-11-201-5/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Add Kyria Keymap * Enable all RGBLIGHT Animations for ARM and high capacity AVR * Reduce GNUC version for __has_include * Cleanup Ortho 4x12 Community layout * Update Collide 39 keymap * Cleanup Keymaps * Enable full 30 LEDs for Ergodox * Change EEPROM Load timing * Use RGB Matrix on Planck Rev6 * Use correct keymap swap * Enable everything for ARM * Only enable rgb sleep on avr until crash is fixed * Add additional Kyria keymap config * Overhaul Kyria OLED display * Improve kyria keymap based on usage * Minor tweaks to rules * Update OLED code to truncate properly * Fix RGB Light layer indication * Switch all of biton32 to get_highest_layer function * Fix OLED Keylogger display * Run qmk cformat over all of my user files * Slight tweak to kyria based on usage * Move around LALT_T config * Add comments about base wrappers to keymaps * Another cformat pass * Temp fix for VUSB boards and NKRO * Convert tabs to spaces in rules.mk files * Only enable RGBLight if it's enabled * Add Encoder Flip setting * Update OLED font file
* [Keymap] Drashna's Hardware Features Experimentations (#6920)Drashna Jaelre2019-10-162-0/+116
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Change RGBLight pin for Planck Light Move it to A0, so that the SPI? pins are available for BT hackery * Add QMK DFU bootloader info * Add Solenoid * Disable annoying white LED on bottom * Enable Solenoid on Corne * Remove bounds for animations * Increase debounce for Ergodox EZ to reduce repeat key issues * Set swap hands key to be a hold-tap key This way, it's not ANNOYING and doesn't swap the hands inteniontally * Move MT Alt in Corne keymap * Re-Add fine tuned control of secrets * Squash mods to single row * Add LRA settings to haptic feedback settings for Rev6 * Fix issue with non-Planck EZ keymaps * Add 40 Percent Nano with Analog Joystick * Add Collide39 keymap * Fix OLED printing to be more flavorful * Fix up Iris GamePad and come cleanup * Expand OLED char map further * Add modded characters to keylogger * Here be dragons Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com> * Fix up rules for community layouts * Some more OLED tweaks * Add mod mask check function * Change QMK DFU Audio pin to be correct * Use manual STM config instead of CTPC for Collide 39
* Tidy 40percentclub boards (#4403)zvecr2018-11-122-3/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Remove unnecessary re-definitions for XXXXXXX and _______ * Update 6lit to use KC_NO in layout macros * Update rules.mk to follow current template * Remove use of deprecated function action_get_macro - unused and contents were from old template * Remove use of deprecated function action_get_macro - all code was commented out * Remove use of deprecated function action_get_macro - convert macro to use process_record_user * Convert keymap to consistent use of _______ * fix use of old style header guards * Swap KC_NO for XXXXXXX macro since the swap to the macro for KC_TRANS * Resolve use of ?= in rules.mk files * Remove duplication of rules.mk and config.h in gherkin mjt keymap * Remove unnecessary #includes * Align layout macros so foobar can use gherkin keymaps * Align 6lit layout macros with foobar * Remove ifndef QUANTUM_DIR from keymaps
* relocate 40percent.club boards to new parent folder (#4380)zvecr2018-11-085-0/+57
* Initial move of 40percent.club boards to common parent folder. * Refactor readme files to be consistent * Refactor readme files to be consistent - fix make command examples. * Refactor readme files to be consistent - align readme filenames. * Refactor readme files to be consistent - fix repo url. * Disable Community keymap builds as they are currently failing due to missing functionality * Move more of 40percent.club boards to common parent folder. * Refactor readme files to be consistent - align readme filenames. * Refactor readme files to be consistent - fix make command examples.