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Add new ErgoDox EZ keymap, YORUIAN
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Merge Ergodox keymap “coderkun_neo2”
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“coderkun_neo2”
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ergodox: Update algernon's keymap to v1.6
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Major changes include:
Base layer changes
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* The parentheses & bracket keys have been merged: tapping them results
in `[` or `{` (if it was shifted), double tapping leads to `(`.
* The `:;` and `-_` keys are now available on the base layer, on
their **ADORE** location, too, just below `[{(`/`]})`.
* The `Apps` key has been replaced by `F12`.
* The `-`/`_` is no longer a tap-dance key.
ADORE layer changes
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* Adjustments were made to the **ADORE** layer, to separate some
inconvenient combinations.
Miscellaneous changes
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* `LEAD u` now starts the symbolic unicode input system, instead of the
OS-one.
* The mouse acceleration keys on the **Navigation and Media* layer have
been turned into toggles: tap them once to turn them on, until tapped
again. Tapping an accelerator button will turn all the others off.
* When the **ARROW** layer is on, the *red* and *blue* LEDs light up
now.
Heatmap
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* The built-in keylogger has been greatly enhanced, it now outputs the
pressed state, and the layer (Dvorak or ADORE). As such, the
`ADORE_AUTOLOG` option has been removed, instead there is
`AUTOLOG_ENABLE` now, which when enabled, makes the keylogger start
when the keyboard boots. It defaults to off.
* The heatmap generator received a lot of updates.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
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Add my keymap.
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Fix the ldflags.txt and obj.txt checks
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There was a minor typo, which caused the files to not be generated
and therefore the elf files were always linked.
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Updated docs to show more info on backlight breathing.
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Added diagonal mice macros, breathing ala Atomic
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Add support for JD40 MKII PCB
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RGB Included.
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Updated callum's keymap
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tap-dance: Do not start a sequence on keyup
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There was an odd case, which confused the hell out of tap-dance: suppose
you had a number of tap-dance keys, on a layer, and as part of the
tap-dance, you turned that layer off - or had it on one-shot to begin
with. In this case, the keydown event would trigger the tap-dance key,
but the keyup would not. This had two funky consequences:
- tap-dance did not correctly register that the dance has ended.
- pressing any other tap-dance key would interrupt the previous
tap-dance, and potentially input unwanted characters.
To fix this, we simply do not start a tap-dance sequence on keyup, only
when it is pressed. This way the previous sequence has enough time to
time-out and finish properly, and we don't get confused.
This fixes algernon/ergodox-layout#107.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
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process_unicode: Add get_unicode_input_mode()
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There may be cases where one would like to know the current Unicode
input mode, without having to keep track of it themselves. Add a
function that does just this.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
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Bone2planck update
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Conflicts:
keyboards/planck/keymaps/bone2planck/keymap.c
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jhenahan Planck layout
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build_keyboard.mk: Restore UCIS_ENABLE support
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During the build system refactor, support for enabling UCIS seems to
have been lost. This little patch adds that back, so that keymaps using
UCIS can be compiled again.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
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