| Commit message (Collapse) | Author | Age | Files | Lines |
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* Fix compile error if not used with VIA
* Add keymap with support for RGB
* Integrate changes from PR code review
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* add dusty keymap
* change keymap folder to match my github username
* initial keymap completed in comments only
* layout without NAV completed in comments only
* disable Command to prevent interference with Space Cadet keys
* switch _ and \ in the symbol layer
* Layers complete through _NAV
* add thumb keys to _NAV
* complete _NUM
* all layouts complete; still needs `process_user_record()`
* completed first draft of keymap; still needs config.h to match
* corrected keycodes for Mac macro-volume keys
* fix Mac mute keycode
* add missing Mac keycodes for previous and next track
* placeholder for qwerty layout, not yet completed;
remove unnecessary breaks;
add todos
* eliminate Preonic branch before switching to Minidox branch:
• delete dustypomerleau Preonic keymap folder
• complete keymap.c (QWERTY layer, vanilla numbers layer)
TODO:
• add preferences to config.h
• complete the README
* edit commented keymap diagrams for clarity in dual function keys
* define initial config.h and add rules.mk for mouse key support
* fix redundant line after implementation of tap_code()
* fixed key_timer declaration, added README and rules
* formatting of keymap
* add CTPC to config
* cycle thumb keys to favor center position
* modify config.h for temporary Pro Micro compatibility
* remove superfluous call to use serial; homebrewed mod tap keys are still broken with OSL
* merge _SYS and _MEDIA on new Z_SYS key
* ALT_OP example of new MT macro complete
* initial narze-inspired MT fixes in PRU
* add (currently superfluous) custom keycode for the _SYS layer
* rudimentary `OSL` symbol macros that immediately register the mod and fail to reset the oneshot layer, but do output the proper keys—fix both of these things
* remove permissive hold to improve tapping performance
* remove calls to `clear_oneshot_layer_state()`, as they have no effect inside `process_record_user()`. Tapdance appears to be the way forward.
* final commit before tapdance code; correct layout in comments
* initial tapdance code for shifted mod taps
* add numeric and ergo NUM layers and pinky shifts for keycuts
* add TD() wrappers to tapdance codes and clean up commented layout guides
* add faux return to cur_dance to allow compilation - TODO: research what the default clause should be in cur_dance
* update commented schematics for better readability
* add backspace and delete to lockable layers, Z_SYS -> SYS_Z for consistency, fix schematic errors
* add `DOUBLE_SINGLE_TAP` to tapdance cases to allow doubling of the single tap character without waiting tapping term
* remove reduced oneshot tapping toggles
* update README
* newline tweak :)
* Update keyboards/minidox/keymaps/dustypomerleau/keymap.c
Co-Authored-By: dustypomerleau <dustypomerleau@users.noreply.github.com>
* Update keyboards/minidox/keymaps/dustypomerleau/config.h
Co-Authored-By: dustypomerleau <dustypomerleau@users.noreply.github.com>
* Update keyboards/minidox/keymaps/dustypomerleau/config.h
Co-Authored-By: dustypomerleau <dustypomerleau@users.noreply.github.com>
* Update keyboards/minidox/keymaps/dustypomerleau/config.h
Co-Authored-By: dustypomerleau <dustypomerleau@users.noreply.github.com>
* Update keyboards/minidox/keymaps/dustypomerleau/config.h
Co-Authored-By: dustypomerleau <dustypomerleau@users.noreply.github.com>
* remove `PREVENT_STUCK_MODIFIERS`, as this is default behavior
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* Grab HEX and BIN files from autogen
And push them to qmk.fm/compiled
* Make autogen copy extension agnostic
This way, when travis cl scrpit looks for hex files, it will actually grab bin files, and not hex files for ARM boards
* Handle the AUTOGEN in :bin target to properly handle edge cases
Both the TADA68 and ATSAM boards generate the hex file and then convert it to a bin file. The changes I made does not handle this well, at all. This removes the hex and replaces it with a bin, if a bin is normally generated.
* Revert hex target to original copy command
* Check hex and bin separately in compile push script
Since I don't know how to script this, well
* Simplify push to compiled folder
* Further simplify compiled push script
* Move AUTOGEN parsing to a more sane location to prevent tech debt
Thanks to skully!
* Remove AUTOGEN completely, as it's not needed
This has the benefit of making everything super simple, since we can pull every hex and bin from the root of the qmk_firmware folder, and move that to th compiled folder. This also removes old and unneeded code, and removes some tech debt that has been accrued, without adding more, in theory.
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* Added WT75-A, added "via" keymaps to wilba.tech
* Missed file last commit
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* Initial commit of digital kbd75 layout
* Add readme
* Update readme
* Update readme with suggestions
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* adding my planck keymap
* adding my planck keymap
* added my espectro keymap
* the50 keymap
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Clarification of Keys to Keymap note added
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* Initial support for TKC M0LLY
* Remove depreciated Magic Keys define
* Update keyboards/m0lly/README.md
Co-Authored-By: TerryMathews <terry@terrymathews.net>
* Update keyboards/m0lly/README.md
Co-Authored-By: TerryMathews <terry@terrymathews.net>
* Update keyboards/m0lly/info.json
Co-Authored-By: TerryMathews <terry@terrymathews.net>
* Update keyboards/m0lly/info.json
Co-Authored-By: TerryMathews <terry@terrymathews.net>
* Update keyboards/m0lly/m0lly.h
Co-Authored-By: TerryMathews <terry@terrymathews.net>
* Suggested review changes
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* add revision
* change to row2col
* remove old config.h
* remove rule.mk from namecard2x4/
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* Tweaks to default 1up60 |