| Commit message (Collapse) | Author | Age | Files | Lines |
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* Support using a timer for wait_us() on ChibiOS-based boards (#12198)
There are spare GPT timers that can be used to get a more accurate
wait_ms() time. This is required for the matrix scan unselect delay (30µs)
to be shorter than the system tick rate of 100µs.
This is limited to the maximum GPT duration of 65535 so values above that
will automatically use the previous implementation based on the system
tick.
Using a specific timer means it can't be shared by another thread at the
same time so when wait_us() is called from anything other than the main
thread it will use the system tick implementation too.
* Update tmk_core/common/chibios/wait.c
* Update tmk_core/common/chibios/wait.c
Co-authored-by: Joel Challis <git@zvecr.com>
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* move volcano660 to ilumkb folder
* Update rules.mk
* Fix up readme
Co-authored-by: zvecr <git@zvecr.com>
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Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: SneakboxKB <64090325+mujimanic@users.noreply.github.com>
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Co-authored-by: Drashna Jaelre <drashna@live.com>
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Conflicts:
keyboards/gmmk/pro/ansi/keymaps/jonavin/rules.mk
keyboards/space_space/rules.mk
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Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
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Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
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* rename LAYOUT to LAYOUT_all
* add info.json
* override DYNAMIC_KEYMAP_LAYER_COUNT for via keymap
The via keymap only initialized two layers without overriding the default value of DYNAMIC_KEYMAP_LAYER_COUNT (4).
This commit sets DYNAMIC_KEYMAP_LAYER_COUNT for the via keymap to 2.
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* noah_avr.h: use QMK 3-character notation for matrix positions
* Community Layout support, Stage 1
- rename LAYOUT_ansi to LAYOUT_65_ansi_blocker
- rename LAYOUT_ansi_splitbs to LAYOUT_65_ansi_blocker_split_bs
- enable Community Layout support
* info.json: add line breaks between rows
* info.json: correct LAYOUT_iso data
- unsplit the Backspace
- change ANSI Enter to ISO Enter
- split the left Shift
* Community Layout support, Stage 2
- rename LAYOUT_iso to LAYOUT_65_iso_blocker
- update Community Layout support
* Community Layout support, Stage 3
- add LAYOUT_65_iso_blocker_split_bs
- update Community Layout support
* noah_avr.h: add matrix diagram
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Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Jonavin <=>
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Co-authored-by: Ryan <fauxpark@gmail.com>
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Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
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* Added right vs left specific pin assignments for dip switch
* Update feature_dip_switch.md
* Ran formatting tools
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* info.json: human-friendly formatting
* info.json: remove "w":1 instances
* info.json: correct positions of Left, Down and Right Arrow keys
* info.json: add LAYOUT_all data
* move Home key to end of home row
According to photographs of the keyboard, the fourth key down on the right side is physically on the home row. This commit moves the key argument and keycodes to the home row.
* whale75.h: use QMK 3-character notation for matrix
* whale75.h: add matrix diagram
* add keyboard-level encoder functionality
* info.json: correct key sequence on ISO layouts
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Co-authored-by: Nick Brassel <nick@tzarc.org>
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Co-authored-by: Drashna Jaelre <drashna@live.com>
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* Update new community universal keymaps
* Revert bottom row to default for better use of WIN_MODS and MAC_MODS
* Revert to use public domain songs
* Update Dpad layer in junonum to tailor for StarCraft group control
* Remove junonum512
* Update junonum readme
* Define custom songs in the keymap
* Move DP_OFF location
* Update DPAD modifiers
* Update F-row placement in junonum dpad layer
* Update CapsLock location and rectify KC_APP
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* Add MNK50
* Update keyboards/mnk50/rules.mk
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Update keyboards/mnk50/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/mnk50/readme.md
hihi thanks!
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/mnk50/keymaps/default/readme.md
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: yiancar <yiancar@gmail.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
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* [Keyboard] adds new keyboard version: dztech/dz60rgb_wkl/v2_1
* Update keyboards/dztech/dz60rgb_wkl/readme.md
Remove external flash manual link
Co-authored-by: Ryan <fauxpark@gmail.com>
* dz60rgb_wkl/v2_1: remove NO_USB_STARTUP_CHECK
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
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* Added VIA keymap for pistachio_mp
* Fixed typos
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* Update keymap & readme
-Keymap.c: Key combinations removed for resetting and added a new way to reset. Also removed unused timer code.
-config.h & rules.mk: Removed on kemap level (these were there for the key combo's)
-Readme.md: Changed the preview image and changed the description to reset the keyboard. Also added what connector type is used.
* Update readme.md
Better wording on how to get the keyboard in bootloader mode
* Update keymap.c
Switched + and - around, same with / and *.
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I'm against using RGBLIGHT_ANIMATIONS because this happens.
See also #8688.
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* add info.json for Quefrency rev1
* add info.json for Quefrency rev2
* add info.json for Quefrency rev3
* add info.json for Quefrency rev4
* remove "global" Quefrency info.json
* remove layout macro aliases from keyboard headers
These were moved into the info.json files.
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* rename layout macros
The existing layout macro names were not accurate to QMK's standard for the names that were given.
- rename LAYOUT_65_ansi_blocker to LAYOUT_65_ansi_blocker_split_bs
- rename LAYOUT_65_iso_blocker to LAYOUT_65_iso_blocker_split_bs
* correct info.json data
* add LAYOUT_65_iso_blocker
* add LAYOUT_65_ansi_blocker
* add Community Layout support
* update grid alignment on layout macros
* add LAYOUT_all
* refactor default and via keymaps
- use LAYOUT_all macro
- use _______ for KC_TRNS
- via keymap fixes
- swap KC_BSPC for KC_DEL on Layer 1 (matches default keymap)
- remove KC_PGUP from Layers 2 and 3 (makes both layers fully transparent)
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