| Commit message (Collapse) | Author | Age | Files | Lines |
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Update replicaJunction keymap
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Make.exe is easy enough to use, and there's no real sense in having a wrapper aroung it.
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This moves the GUI key to the pinkie, but honestly, I never use that function anyway.
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Removed Alt on base layer, replaced with Function layer.
Moved function keys to left hand. Added mouse keys to right hand on the function layer.
Moved middle click on gaming layer to be consistent with mouse layer.
Added macro _USER. Macro contents are not implemented yet.
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Rewrote QWERTY to make it a first-class citizen instead of just a glorified game layer.
Added a lot of keys to Extend layer to bring it in line with my Atreus.
Plenty of other changes too.
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Also removed duplicate definition of PREVENT_STUCK_MODIFIERS
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* Switched Tab and Super on the default layout
* Moved Shift on Extend to pinky
* Moved Caps Lock to upper right corner
* Moved gaming toggle to avoid blocking Escape
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Brought QWERTY layer in line with normal layer. Removed Undo function, as it interfered with Shift. Moved Tab and Shift-Tab, and added Insert.
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Instead of using a thumb shift, I was given the idea of using the pinky keys as dual-role keys that also send the Shift keypress.
This gives me a Shift key on each hand again, but it will make me learn to Shift with opposite hands after all.
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Helper batch file for building the keyboard.
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Removed Shift from left thumb
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I will create a separate config.h for my keymap
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Reverted the Atreus config.h to default and added one specific to this keymap.
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Atreus: Removed home row Shift. It's under the thumb anyway. Also replaced dual modifier keys with macro keys (cut, copy, paste, undo).
Ergodox: Made Colemak the default layer instead of Dvorak. Also began the process of bringing it in line with the Atreus layout I've been working on.
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